Jump to content

Large Laser vs PPC - Tactical considerations


182 replies to this topic

#161 QuietRage

    Rookie

  • 2 posts
  • LocationBoston

Posted 24 July 2012 - 09:57 AM

Question: This may already be answered but, does the PPC do electrical damage (making malfunction temporarily). It seems this effect has not been implemented.What is the deal with the PPC shock effect?

#162 mekabuser

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,846 posts

Posted 24 July 2012 - 10:06 AM

ppc visuals make it a psychological weapon with which you can beat into submission the enemy. Looks alot more satisfying a weapon platform in this iteration of mw .

#163 Damion Sparhawk

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 799 posts
  • LocationUS

Posted 24 July 2012 - 10:29 AM

View Postmekabuser, on 24 July 2012 - 10:06 AM, said:

ppc visuals make it a psychological weapon with which you can beat into submission the enemy. Looks alot more satisfying a weapon platform in this iteration of mw .

but keep in mind that it also acts as a great tracer for the enemy to find where you're firing from, psychology is a trade off in some instances

which really has no relevance to this particular thread topic however since lasers are apparently pretty easy to trace too :D

Edited by Damion Sparhawk, 24 July 2012 - 10:30 AM.


#164 Shad0wsFury

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 192 posts

Posted 24 July 2012 - 10:47 AM

I'm interested to try using large pulse lasers on close-range brawling builds and scout-hunting builds. The range is gonna be pretty short (probably 300m), but if it removes the necessity to keep the beam on the target by doing all the damage in one concentrated beam (kida like the old mechwarrior title standard lasers), then you could stack 2 or 3 and do some serious alpha damage. Same thing with medium pulse, but then you have an even shorter range (180m I think).

#165 CMD Storm

    Member

  • PipPip
  • 24 posts
  • LocationSanta Cruz, CA

Posted 24 July 2012 - 11:38 AM

View PostFuture Perfect, on 08 July 2012 - 11:51 AM, said:

To me the PPC is the better choice than the Large Laser... heck it's even a better choice than the ER Large Laser.


How so?

From what I am seeing unless the PPC gets EMP like DMG as well or overheats the target, the PPC seems to be alot bigger and heavier for similiar DMG, also I read on Sarna that the old rules made a PPC dangerous to your own Mech at less than 90meters, if that is true and you can hurt yourself then it does get extra range but is essentially crippled at the close 90meter range.

Im really curious about Guass Rifles, is there a area where they released that info or are they going of TT rules with weapons?

#166 Akito272

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 64 posts
  • LocationBsAs

Posted 24 July 2012 - 11:58 AM

PCC advantage is the instant damage insteed of having to "lock" the laser for 2/3 seconds.

ps. if thats not true then my comment is bolocks

#167 Merc 454

    Member

  • Pip
  • 11 posts

Posted 24 July 2012 - 12:23 PM

Imo Sniper weapons like the PPC need to have high alpha but a longer time between shots otherwise why use them at all instead of that large laser? I really hope they consider balance and not just make everything the same stats as the tabletop.

#168 Damion Sparhawk

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 799 posts
  • LocationUS

Posted 24 July 2012 - 12:26 PM

View PostAkito272, on 24 July 2012 - 11:58 AM, said:

PCC advantage is the instant damage insteed of having to "lock" the laser for 2/3 seconds.

ps. if thats not true then my comment is bolocks

you can pretty much tell that from the beta video's they've released so far, which of course, offers the flip side to that argument, if you 'miss' with the laser, you at least have a couple seconds to score some damage, where as the PPC is just gone.

#169 Fugu

    Member

  • PipPipPipPipPipPipPip
  • 527 posts

Posted 24 July 2012 - 12:59 PM

View PostDamion Sparhawk, on 24 July 2012 - 12:26 PM, said:

you can pretty much tell that from the beta video's they've released so far, which of course, offers the flip side to that argument, if you 'miss' with the laser, you at least have a couple seconds to score some damage, where as the PPC is just gone.


Then it pretty much comes down to accuracy. Afterall one nice shot in the cockpit of a moving 'Mech with a PPC is better than one hit with a LL that just drags across the whole upper torso, right?

#170 Damion Sparhawk

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 799 posts
  • LocationUS

Posted 24 July 2012 - 01:11 PM

View PostFugu, on 24 July 2012 - 12:59 PM, said:


Then it pretty much comes down to accuracy. Afterall one nice shot in the cockpit of a moving 'Mech with a PPC is better than one hit with a LL that just drags across the whole upper torso, right?

indeed it does, and while it may all sound nice and simple, it also depends on what you're targetting, it'll be a whole lot more difficult to hit those faster mechs anywhere of value than it will be to poke an atlas in the eye ^.^ in such circumstances it may be advantageous to have a mix of instant and over time damage dealers.

#171 Fugu

    Member

  • PipPipPipPipPipPipPip
  • 527 posts

Posted 24 July 2012 - 01:32 PM

View PostDamion Sparhawk, on 24 July 2012 - 01:11 PM, said:

indeed it does, and while it may all sound nice and simple, it also depends on what you're targetting, it'll be a whole lot more difficult to hit those faster mechs anywhere of value than it will be to poke an atlas in the eye ^.^ in such circumstances it may be advantageous to have a mix of instant and over time damage dealers.


Targeting computers will come in handy.

#172 Sky walker

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 800 posts
  • LocationUK

Posted 24 July 2012 - 01:43 PM

One remark:
PPCs are good if you want to discourage opponent or make him go away.
Lasers are much better if you want silent attacks or hit & run tactics - they don't attract that much attention when sniping, although will make any escort mechs aware of your location.

So for most of purposes - PPCs rock in Assaults and large lasers are way to go in fast heavies/mediums (perhaps also light snipers).

Edited by Sky walker, 24 July 2012 - 01:45 PM.


#173 Shin Vincent

    Rookie

  • 2 posts
  • LocationUntermberg

Posted 24 July 2012 - 01:47 PM

Because the PPc is my full favourite i would choose it. Inj the POint speed fight the large laser would have advantage for sure, but i like the fact of PPC because of its full dammge on one pOint and possibility for great critical hit.:)

#174 Ixar

    Member

  • PipPip
  • 27 posts
  • Facebook: Link
  • LocationWherever the money is.

Posted 24 July 2012 - 01:51 PM

View PostGlythe, on 08 July 2012 - 01:10 PM, said:


There was a dev quote concerning minimum ranges with PPC. The indication from the quote was that they were observing the minimum range of PPC from canon. I personally feel that is the way to go from a balance perspective considering the PPC wins in terms of heat/damage over the large laser. Also without the minimum range there is zero reason to use the ER PPC right? We are getting the ER PPC and ERLL at launch are we not?

From a more logical standpoint I can say the following. Devs have made comments about implementing PPC with minimum ranges. Devs have said nothing about implementing the PPC without a minimum range.


I've seen that quote too, but I don't remember if they mentioned a specific distance.

#175 Rushyo

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 197 posts
  • LocationUK

Posted 24 July 2012 - 01:55 PM

Quote

Then it pretty much comes down to accuracy. Afterall one nice shot in the cockpit of a moving 'Mech with a PPC is better than one hit with a LL that just drags across the whole upper torso, right?


True however it's also easier to adjust a LL to re-orient it on the weakest point. If you miss that point with the PPC you just waste a shot. In that sense, the LL is arguably more of a twitch weapon. If you have fast reactions, the LL will allow you to correct your errors more easily. If you, on the other hand, are better at positioning and speshul tactix, then you'll probably prefer the PPC as a carefully aimed weapon.

Edited by Rushyo, 24 July 2012 - 01:56 PM.


#176 ollo

    Member

  • PipPipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 1,035 posts

Posted 24 July 2012 - 02:08 PM

View PostBluten, on 08 July 2012 - 12:54 PM, said:

I'm not the one that got confused lol, but whatever.


Yes, yes you are. The fact that you haven't recognized it yet is some sort of doubled irony. :P

#177 MMax

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 140 posts
  • LocationBavaria, Germany

Posted 24 July 2012 - 02:15 PM

There were recycle rates in the SOLARIS rules for the boardgame...you may have a look at them to get a clue...maybe they use them as a guideline?!?!?

#178 Mad Adam

    Member

  • PipPip
  • Survivor
  • 38 posts
  • LocationAdelaide, Australia

Posted 02 August 2012 - 04:52 AM

Snipers will mainly choose PPCs, while those who hit & run will mainly go for lasers. There will be many great snipers who will take out mech cockpits with one PPC hit.

Edited by Mad Adam, 02 August 2012 - 04:54 AM.


#179 2ane

    Member

  • PipPip
  • 41 posts

Posted 02 August 2012 - 05:14 AM

could someone tell me where those damage stats come from? Because i just ran a game with 2 LLasers as my main weapons and despite getting quite a lot of hits my damage numbers were the lowest i ever had.

Also the heat buildup seems to be pretty overkill.

#180 Omni Tek

    Member

  • PipPipPipPipPip
  • 136 posts
  • LocationSPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE

Posted 20 December 2012 - 06:11 AM

the PPC recycles 0.25 seconds faster than a large laser.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users