The New Caustic Valley
#41
Posted 10 October 2015 - 02:02 PM
The new caustic has been promoted to second to least favourite map.
In general I think it's an improvement because there's actually some elements of cover now around the slopes of the volcano, so an abandoned assault has something to shield behind when the enemy team inevitably rounds the crater.
I'll grant that it's much prettier than it was before.
But I'll also grant that its one dominating central terrain feature hasn't changed gameplay much. I think it does offer more options than it did before, despite that most people won't take advantage of them.
#42
Posted 10 October 2015 - 02:37 PM
Fleeb the Mad, on 10 October 2015 - 02:02 PM, said:
Fixed
Edited by The Atlas Overlord, 10 October 2015 - 02:38 PM.
#43
Posted 11 October 2015 - 01:10 PM
Found it!
Same frustating clutter, pebbles and crap on the ground.
It was my most humilating match ever as i recall. I scored 25 damage.
Edited by Sarlic, 11 October 2015 - 01:11 PM.
#44
Posted 11 October 2015 - 07:07 PM
#45
Posted 11 October 2015 - 09:24 PM
#46
Posted 12 October 2015 - 12:16 AM
A good map should provide opportunity for engagement in different locations on the map, not just at a "centralised" area where both team will always congregate. Otherwise, things will start to get repetitive on the map, no matter how pretty it looks.
#47
Posted 12 October 2015 - 12:22 AM
They kept the landmarks of the map, meaning that I don't get lost as much as I still do on the new Forest Colony for instance.
Some are claiming that the new Caustic map is now full of additional obstacles which stop your movement of, I'd guess, walking backwards. Confusing statements, as there close to no small "pebbles" which would cause that. And they can't mean the big boulders around the crater because you would just walk around them and be conscious of their presence when trying to walk backwards.
The new visual water effect now being used on all newer maps (River City, Forest Colony, Caustic Valley) is killing the frame rate by a lot. I am losing about 1/3 of my frame rate because of water areas or rippling effects on the edge of it.
Reducing the frame rate on my 5 year old computer from "playable" to complete "unplayable" wherever there is water. If they continue to use this new water style on all maps, I literally can't play the game anymore...
#48
Posted 08 November 2015 - 06:22 AM
#49
Posted 08 November 2015 - 07:37 AM
Note: I think the River City redesign was also a good piece of work!
#50
Posted 08 November 2015 - 07:55 AM
#51
Posted 08 November 2015 - 08:10 AM
madhermit, on 08 October 2015 - 12:50 AM, said:
Though I have to agree the trees don't really fit with rest of the environment.
you want to stop NASCAR? Simple, use the Refinery Lake on the backside. There's loads of cover and places to snipe from. It's cooler, and if they do charge your base, you can roll in on them easy. If they want to snipe from the Caldera, you win the heat exchange. They charge you and they have little to no cover from you. Now... if people would only do that the game would get MUCH more interesting.
#52
Posted 08 November 2015 - 11:39 AM
Juodas Varnas, on 08 October 2015 - 08:07 AM, said:
Especially since they don't seem to be able to fix the stuttering during the transitions (and let's just ignore the fact how ridiculous the speed of the cycle is!)
That's true, but what you don't get (and neither do I) is that PGI says that those maps count as (probably) 4, that's right FOUR, maps for the price of one;
Daytime
Early Evening
Night Time
Early Morning
I suspect that the next thing they will do is add Snow, thereby turning 4 into 8.
#53
Posted 09 October 2021 - 09:19 AM
DailyFrankPeter, on 09 October 2015 - 02:15 AM, said:
I could maybe take a 1/10 chance that this map comes up and it's an instalose (except why would I?), but in fact it is way more frequent than other maps.
If this is some convoluted way to balance lights in this game, then by the time balancing is finished, fun will be removed from every class. Edit: or let me put it this way: I put maybe 20(?) hours grind into my Banshee and PGI just threw my time away, because 5/10 times I get a map where it's screwed. I have better things to do with time.
Not to mention almost zero cover against LRM's for larger mechs. Feels like the old polar highlands for PPC, ER LL, and LRM's.
#54
Posted 09 October 2021 - 09:27 AM
Onigato69, on 09 October 2021 - 09:19 AM, said:
Welcome to the MWO forums!
We appreciate that you took your time to write your post. However, this thread is from 2015. It deals with the variant of the Caustic Valley map that no longer exists in the game.
Perhaps it would be better if you could start a new thread.
#55
Posted 13 October 2021 - 01:03 AM
#57
Posted 19 October 2021 - 10:45 PM
It is against the Code of Conduct to post in threads which have been inactive for extended periods of time. If you feel the old thread should be discussed, please create a new thread to generate necessary interest.
Thread closed.
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