Dingo Red, on 09 October 2015 - 04:00 PM, said:
I completely agree, but it seems both PGI and 99% of this community want some kind of competitive class based shooter where everything is 100% balanced against one another in a straight up fight. Having single-life death matches where the objective is nothing but to kill other 'mechs doesn't help.
Personally I'd love to be incentivised to bring lower-tech 'mechs. Or some kind of (small?) penalty for bringing max-tech into a game.
In retrospect, I think making a strictly PVP version of Battletech was way too ambitious and they made the "mistake" of trying to compromise between the hardcore fans and the e-sport crowd. A pure e-sport (i.e. PVP with focus on competition rather than immersion) Mechwarrior game would probably have been the only thing that PGI could have handled, but it would probably have been a financial disaster. They needed to attempt a compromise to get the money from the hardcore Battletech fans, but their compromise was doomed to fail from the beginning.
To really do justice to their original vision, I think their budget would have needed to be ten times bigger. And they would have have needed people with more experience and skills, both in regards to balancing, map design, game mode design, programming UI, you name it. In retrospect, it's hard to be bitter about the overall direction MWO has taken. Sure, it could have had better balance, it could have had role warfare, etc. But realistically, they had 3 options.
1- Single player game. This could have been great, but I doubt I would have played a single player game for thousands of hours.
2- Strictly competitie PVP game. No CW. No real immersion or depth, just team deathmatch, capture the flag, etc.
3- A compromise between 1 and 2.
With Battletech being a relatively obscure franchise with a small demographic, I doubt this game would have been alive if they'd gone for option 1 or 2 right away. It would have been a better game, but a lot narrower, with fewer players. They went with option 3, which was way too ambitious, but at least the game is still alive after 3 years.