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Tell Me If Im Right With This Setup... (Catapult-A1)


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#1 TLX

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Posted 10 October 2015 - 06:08 AM

http://mwo.smurfy-ne...90b9cbfaa56bfd4

Im going to be support long range mech. Im right with this loadout???? I know that if the enemy goes close i will lose,but im only good with lrms...at least are the only weapons that i do moderate damage in a session...

#2 Nightshade24

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Posted 10 October 2015 - 06:23 AM

You are very light on the LRM's there. For 2 LRM 10's with THAT much ammo I do not even think you can even possibly run out of ammo in 15 minutes... maybe barely.... this is assuming you do not over heat and fire from as soon as you spawn in.


The Catapults often sit with duel LRM 15's, quad LRM 10's, or penta LRM 5 for there long range umph. approximately "30" total missiles and over.


If you really want to go with an LRM only catapult use the famous 6 x LRM 5 catapult CPLT-A1.
This uses the fire rate of 6 x LRM 5 and it's tight grouping to high devestation. you can fire all 6 on 1 group for chain fire.
or get 2 groups with 3 launchers each, LRM 5 ghsot heats if you fire 4 or more at the same time.
I gave you a ton extra for you to play with, rather reduce ammo or engine for CASE, AMS, etc!.

however a good way to prevent being screwed in close range is using SRM mix LRM for this guy. ie. CPLT-A1, this catapult is much more better at annoying lights but is dependent on ECM neutralisation. a BAP helps with that but if it's 2 guys you got problems. It also makes quick time thinking harder so UAV's may be required. You got a bit less LRM ammo but it is still enough to do at best 900 damage and you still got your quad streaks to do more work.

Another build without streaks is along the lines of this CPLT-A1 right here. It uses SRM 4's instead buy less JJ and no BAP.

Another option is 4 SRM 2's and a few more tons for ammo.

I should mention ammo is not in it's final location and you need to do it yourself more or less to where it's smart, as well as armour location (ie different between rear and front armour).

2 x LRM 10 is rather weak for a 65 ton heavy mech, the 50 ton hunchback does the same and have like 5 lasers. Hell. even the Raven can do the same with mroe lasers and ECM at 35 tons.

#3 Michal R

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Posted 10 October 2015 - 07:16 AM

If you want o use LRM 10 use Hunch.
On Catapult use LRM 15 and XL 300. Rest is ok.
And on this mech use 6 x LRM 5 or 6 x SRM 6.

#4 Mad Ox

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Posted 12 October 2015 - 06:47 AM

Be sure to fit in some SRM's people paying attention will see your load out and get in close and under 180 m you are screwed. Wont take alot of tonnage but will be immensely helpful vs speedy lights and mediums. Came across a few Pults with all LRMs tis weekend and took great delight in hounding them as the could do nothing to me. And trust me speedy little monsters will notice and will drive you nuts.

The 2 LRM15 and 4 SSRM2 looks pretty good I would just go with a little more LRM ammo, my general rule of thumb for LRM ammo is 1 ton for each set of 5 missiles, LrM 15 would be 3 tons of ammo. Streaks are rather ammo efficient as they wont fire unless locked on so can get away with less ammo.

#5 Dimitry Matveyev

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Posted 16 October 2015 - 12:32 AM

Like is mentioned above - don't go with lurms only without backup. I did good with this build, try it. And one more thing - I don't know, if you are an experienced LRM supporter, so some hints to help - try not to blind fire, don't waste ammo, 250-500m the best LRM range, stay with the team, being alone = dead.

#6 Torezu

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Posted 16 October 2015 - 08:03 AM

View PostDimitry Matveyev, on 16 October 2015 - 12:32 AM, said:

Like is mentioned above - don't go with lurms only without backup. I did good with this build, try it. And one more thing - I don't know, if you are an experienced LRM supporter, so some hints to help - try not to blind fire, don't waste ammo, 250-500m the best LRM range, stay with the team, being alone = dead.

Do you actually use all 50 salvos of the streaks? If you do, more power to you, but I'd guess you'd benefit more from exchanging half that for LRM ammo.

#7 Dawnstealer

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Posted 16 October 2015 - 08:50 AM

Almost a troll build, this one's similar to the 6x LRM5 build, but has a nasty surprise for someone that wants to get up close and personal.

CPLT-A1

4xLRM5s for a constant stream of {LT-MOB-25}-rattling maddness, 2xSRM6s for a painful shotgun blast.

#8 Dimitry Matveyev

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Posted 16 October 2015 - 10:45 PM

View PostTorezu, on 16 October 2015 - 08:03 AM, said:

Do you actually use all 50 salvos of the streaks? If you do, more power to you, but I'd guess you'd benefit more from exchanging half that for LRM ammo.

I've never run out of all ammo on this A1, so it's hard to say. I'm trying to stay close to first lines when I'm on Cats, and I use a lot of streaks. 230-250m is a great range to use both and it's realy a nasty surprise for those lights :) . But I see your point, I'll try to change 1 tonn, maybe it'll be more efficient.

#9 LiGhtningFF13

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Posted 17 October 2015 - 12:02 AM

Depends on your choice, means long range setup or short range. Also advise you to use bigger long range missile launchers/2xLRM15. More damage but more heat of course. And for the short range part some nice SRM 6 packs.

Edited by SIEGLINDE, 17 October 2015 - 12:08 AM.


#10 TheLuc

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Posted 17 October 2015 - 01:33 AM

Hello TLX, what I understand from what you wrote is that you like LRMs, the running and gunning is hard and you prefer your battles with a cup of coffee or tea.

Like the other guys, I will suggest a build that might be interesting for you and that it will help out for future battles.

http://mwo.smurfy-ne...4a860c9aa3922c6

A bit of explanation for the build,

Two LRM15 with 900 missiles which gives 30 shots, I think its enough for a match.

Two SRM4 for close quarter defense with 200 missiles, gives 25 shots, note that rate of fire on the SRM4 is faster and still have the shotgun spread effect without being too wide, so that Artemis IV system is not needed unlike the SRM6.

AMS, I did notice that most none humanoid designed Mechs are vulnerable from the top side which makes them good targets for LRMs or fire on them when on an elevated position. To help reduce damage taken and stay in the match longer I added the AMS.

260 Standard Engine, the IS standard engines may be more heavy but more compact. I hate being disabled due to a side torso loss and Im very sure that you as well. Standard engines are cheaper than XL ones plus makes the Mech not as fragile.

I do hope you like the setup I suggested, C ya on the battlefield !

Edited by TheLuc, 17 October 2015 - 01:34 AM.


#11 Dimitry Matveyev

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Posted 19 October 2015 - 04:38 AM

View PostTheLuc, on 17 October 2015 - 01:33 AM, said:

260 Standard Engine, the IS standard engines may be more heavy but more compact. I hate being disabled due to a side torso loss and Im very sure that you as well. Standard engines are cheaper than XL ones plus makes the Mech not as fragile.


Cats are one of the most XL friendly mechs due to a very small STs. I've been piloting cats for a very long time and I don't remember being destroyed by a ST explosion.

#12 Chados

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Posted 22 October 2015 - 09:04 AM

My most enduring A1 build is:

2xLRM15+Artemis
1080 rds
2xSSRM2
100 rds
2xASRM4
100 rds
BAP
XL255





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