The Huginn, my favourite mech. Very satisfying when piloted well, but can be extremely frustrating too as the slightest mistake can send you off the battlefield with hardly any damage done at all. I see the Huginn as a sort of hunter assassin, find enemy and use the element of surprise to get close in their back and unleash damage and cause havoc. Ideally a solo mech, but can also be done very well with multiple enemies that are engaged with your team.
FreebirthToad18999, on 14 October 2015 - 02:26 PM, said:
... The way I see it, a Raven is a carrion bird - it picks at the leftovers, and at most it'll go for something critically wounded for an easy kill. Thus I play Huginn with this in mind - I'll wait near highe damage teammates attacking a target I have locked on, and once I see that CT armour disappear I'll run out and poach the kill.
Alternatively, I get impatient, run into the whole enemy team because I accidentally leave my own behind, get focus fired by four assaults at once and die in a ball of flames.
Of course each his own playstyle, but to me this is a waste of great damage and harassment potential. The huginn is capable of outputting a lot of damage in a very short amount of time. Most enemy that you jump on to and start pounding with SRM's will freak out and either start running or turn their back to your team, provided you had the element of surprise... (Watch out you don't chase into the opposing team - *** note to self **)
I think that potential can made more useful when one more actively seeks opportunities to unload that damage potential. To move out when the opponent is critically damaged disregards that potential and possibly exposes your "high damage teammate" much longer to enemy fire. Sometimes you can sneak around and position yourself behind that opponent and take out that rear armor and damage the ct, if not, hit n run / boom n zoom on the flanks.
This sounds pretty easy, but in reality its far from that. I have had great games with 3-4 kills, 7-9 assists and 600-800 damage, followed up by some games with 0 kills, 0 assists and 50 damage done where i was the first to go or havent been able to do anything substantial. Turning a corner, cresting a hill only to run into a full lance, or even worse the complete opposing team got me killed quite a few times very very fast.
If the enemy does the death ball well, and keeps an eye out on the flanks / back, its very hard to find that gap / opportunity to get close and dish out that damage. Then you have to do with hit n run around the front line, in and out of cover near your team. Hopefully it falls apart later on in the game in favour of your team and then you gain more room and space to work, to flank and sneak around.
Edit: btw this is the build i use:
HUGINN
Edited by Klauwhamer, 26 October 2015 - 03:54 AM.