Dev Vlog #15 - The Texture Artists!
#1
Posted 13 October 2015 - 02:52 PM
#2
Posted 13 October 2015 - 03:07 PM
I hope you guys can implement the swappable specular texture system per the latest loyalty mechs.
Edited by process, 13 October 2015 - 03:16 PM.
#3
Posted 13 October 2015 - 03:09 PM
#4
Posted 13 October 2015 - 03:20 PM
#5
Posted 13 October 2015 - 03:23 PM
1. I really look forward to seeing some of the older mechs brought up to date.
2. The concept of getting a customizable texture layer (as per the 2-year loyalty mechs) is awesome! I really hope that gets enough support to happen. Everything from hexagonal armor plates to scales to ablative cloth to old-and-grungy would be great for adding more personality to mechs.
3. As already said, the insight over texture density vs. raw numbers was probably one of the best and most enlightening parts. Very solid logic for controlling quality and graphical memory loads.
Overall it was wonderful. I hope we continue to get Dev Vlogs of that quality in the future. Keep the insightful and enlightening material coming! Thank you for putting it together.
#6
Posted 13 October 2015 - 03:39 PM
Also, my thoughts go out to Lauren, who realized that her coffee cup was empty less than 20 seconds into the interview.
#8
Posted 13 October 2015 - 03:45 PM
#9
Posted 13 October 2015 - 03:47 PM
#10
Posted 13 October 2015 - 03:47 PM
Edited by ConanTheGamer, 13 October 2015 - 03:53 PM.
#11
Posted 13 October 2015 - 03:48 PM
3 Color NATO Flecktarn:
http://www.panzerbae...leopard_2a5.htm
http://www.panzerbae...aguar_2_tow.htm
http://www.panzerbae...iesel_1_tow.pdf
http://www.panzerbae...5sitze_t4-a.htm
MASSTER US Camo:
http://www.panzerbae...r_mbt_m60-a.htm
http://www.panzerbae...r_trk_m52-a.htm
As one can see in the links provided the 3 color NATO camo pattern can clearly be distinguished from the 4 color US MASSTER camo pattern. This is not the case in MWO here both camo patterns are mixed under the name woodland.
It would be great if MWO would provide more coherency in it's more military looking camo patterns as there are a lot of military sophisticated players that like their mechs to look like actual tanks on legs - no glossy or shiny needed - this is what the holovid-jox of solaris 7 stables do use. But out in the field its matt camo.
Best regards,
Ryo
#12
Posted 13 October 2015 - 03:52 PM
Alistair Winter, on 13 October 2015 - 03:39 PM, said:
Also, my thoughts go out to Lauren, who realized that her coffee cup was empty less than 20 seconds into the interview.
Now I have to go back and see if you are pulling my leg.
Yeah...she was completely unprepared.
Edited by Bilbo, 13 October 2015 - 03:54 PM.
#13
Posted 13 October 2015 - 03:54 PM
Second - translation issues with the IS Faction patterns ... please allow us to help with this rather than get rid of them entirely. I would rather the 'mechs retain the "personalized message" feel to them (like nose art on older aircraft, or some of the rude things warriors scribble on ordnance, or much of the BattleTech art that we've seen over the decades). Use the multi-lingual forums here to discuss ideas, or to just get confirmation that google translate didn't set you up for failure or ridicule.
#14
Posted 13 October 2015 - 03:57 PM
Alistair Winter, on 13 October 2015 - 03:39 PM, said:
Also, my thoughts go out to Lauren, who realized that her coffee cup was empty less than 20 seconds into the interview.
Im sure someone refilled her cup at some point during the interview...
#15
Posted 13 October 2015 - 03:58 PM
Kageru Ikazuchi, on 13 October 2015 - 03:54 PM, said:
Yes also take care not to overload the mechs with inscriptions. A name, a slogan or a remark on a mech is cool. But to much is to much and the mech looks like a fully doodled school desk.
Also I think this should not be part of the camo pattern at all but be choseable seperately as every pilot would have a different motto or name on hers/his mech. Those inscriptions should not be uniform on all vehicles, rather make a selections of inscriptions to chose from like in World of Tanks.
Edited by Ryoken, 13 October 2015 - 04:04 PM.
#16
Posted 13 October 2015 - 04:00 PM
I understand the explanations for all the other issues, such as 4K textures, different channels, etc. But the damage texture is something else entirely. I'm not surprised that they're not changing it, but it's still disappointing.
#19
Posted 13 October 2015 - 04:02 PM
#20
Posted 13 October 2015 - 04:07 PM
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