Ed Steele, on 13 October 2015 - 11:28 PM, said:
Ah, but if you look closely, it IS Clan...reduction, IS...buff. PGI should have never introduced the Clans, Jordan Weisman himself said that they were a mistake. IGP just pushed the Clans because they knew they would be cash cows, since everyone (myself included) thought that they would be powerful like they are in lore.
If PGI truly removes ALL weapons quirks then Timbers & Stormcows will get a nice net buff. All those laser duration penalties - gone. Heat dissipation - better. Heat capacity - lower, but still good enough for an alpha strike without overheating. Maximum range - worse, but ERML effective range still stays @464 meters (TC+modules) while the IS lose all the ML/LL/LPL quirks that allowed those weapons to compete with clans.
For a STK-4N, that means 10% less range, 15% more heat and 15% longer cooldown. BLR-1S looses 25% range and gains 10% heat. Thunderbolt-5SS looses 25% range and gains 25% heat
Get used to the new weapon ranges IS ML@ 297 meters IS LPL@438 meters , IS LL@495 meters.
Every mech that can boat ERML will be able to out-trade IS LL/LPL, while all IS ML boats can do is to sit behind cover and wait for brawl. But in a brawl, once the fight gets inside 200 meters, the Clans will still have the upper hand with ERSL and CSPL... ML will have a narrow window (220-270 meters) where they are more effective than clantech.
I will thoroughly test those changes, but it's hard not to notice that IS got hit hard with the quirk removal. Way harder than the 40% max range nerf to clan lasers.
Edited by Kmieciu, 13 October 2015 - 11:49 PM.