One question about the Clan Laser change; you state Maximum range; does that mean the 2x extended range? As in, the cLPL has a 600M optimal, and 960M Maximum? Or the cLPL has a simple 360-720M range?
Equipment health is good; although a single Gauss crit will still destroy everything in a single crit. No longer PPCs or AC10s.
AC20 will still be fragile (did you nerf it to 15? Or up to 24), even if you have it 50 HP. It's 10 Crit slots large, which means you can't Crit Pad it effectively (unlike ammo).
Still, welcome change.
Heatsink change still doesn't solve the sub250 engine PoorDub issue (+0.6x heat dissipation quirk for bandaid), but might prove interesting.
Dissipation I find is more important than heat cap, but a difference for the 1 crit slots difference between IS and Clam DHS is nice.
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Dafuq...well, thank god you changed ECM, and I guess the short 3 second is for this reason.
It makes zero sense, but I'll try it.
And for numbers, Maximum range. So, for the 270M isML, would 60% of Maximum range be 432M (270*.6+270) or 324M (540*.6)? Makes a big difference, so I hope for the former.
Target info propagation between teammates sounds like a nice idea; longer for how far you are from the ally that targeted (and how long HE is from the target).
Well, better than expected, but some strange happenings. I shall test.