Jump to content

Pgi Trying To Shove "infotech" Down Our Throats.


127 replies to this topic

#1 Kira Onime

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Dragoon
  • The Dragoon
  • 2,486 posts
  • Twitch: Link
  • LocationMontréal, Québec.

Posted 13 October 2015 - 06:19 PM

http://mwomercs.com/...ce-pts-phase-2/



-sigh-


*I really like some of the changes but the infotech related ones are pretty stupid".

#2 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 13 October 2015 - 06:21 PM

Lasers doing less damage against unlocked targets at certain ranges is especially derpy.

#3 Kira Onime

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Dragoon
  • The Dragoon
  • 2,486 posts
  • Twitch: Link
  • LocationMontréal, Québec.

Posted 13 October 2015 - 06:23 PM

View PostFupDup, on 13 October 2015 - 06:21 PM, said:

Lasers doing less damage against unlocked targets at certain ranges is especially derpy.



But didn't you know? Lasers need a red box to increase their damage otherwise they're too stupid to know they're hitting an enemy.

#4 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 13 October 2015 - 06:23 PM

View PostKira Onime, on 13 October 2015 - 06:19 PM, said:

http://mwomercs.com/...ce-pts-phase-2/



-sigh-


*I really like some of the changes but the infotech related ones are pretty stupid".

I think it's interesting. Definitely an improvement...
Some of the things I'd like to see are mechs with smaller profiles, or blended camo, adversely affect those numbers. So a smaller profile is more difficult to scan. A woodland green/brown camo would be more difficult to scan*. Mechs in motion are easier to scan, while not in motion are harder. But once you move and stop, the targeting still remains active.

Allowing some room for mechs that aren't plastered with ECM some stealthy qualities would be nice as well. (COUGH PASSIVE RADAR COOOOOOOOOOOOOOOOOUUUUUUUUUUUGH)

Instead, they make it so assaults can't target 900m. Regardless if there's another assault or light mech standing directly in front of them at 700m.

*I guess camo advantages would be p2w

Edited by MoonUnitBeta, 13 October 2015 - 06:30 PM.


#5 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,625 posts

Posted 13 October 2015 - 06:27 PM

At least they are trying something new? Honestly if it really sucks, we'll whine enough and they'll remove the range thing or at least try some different ranges first. (60% of a MPL or SPL/SL would indeed quite likely be f'n horrid) and a lot of it depends on how much damage is dropped. Don't recall them stating that part.

Kind of accidentally maybe somewhat fixed ecm - and the target sharing thing if it actually works might indeed be interesting.

Edited by sycocys, 13 October 2015 - 06:29 PM.


#6 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 13 October 2015 - 06:27 PM

View PostFupDup, on 13 October 2015 - 06:21 PM, said:

Lasers doing less damage against unlocked targets at certain ranges is especially derpy.


Its the one change that seems "derpy" to me also. Have to wait and see how it works.

The clan decrease in range seems a bit extreme also, but again a balanced game is just better. Have to see if the range decrease is to much or not I guess.

I will take a mastered Timberwolf with full modules out for a spin on test to see for myself. Test is best way to try new mechs and modules and even cockpit items sometimes.

I dont want generic mechs and generic gameplay either. But this game is offering more dynamic gameplay than any other with more meaningfull customization than any other. Cant wait to see the end of balance topics if possible. Then I can start complaining about lack of content for real. :)

Edited by Johnny Z, 13 October 2015 - 06:29 PM.


#7 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 13 October 2015 - 06:32 PM

View PostJohnny Z, on 13 October 2015 - 06:27 PM, said:

Its the one change that seems "derpy" to me also. Have to wait and see how it works.

Basically, laser boats need to take a Tag now, or everyone just switch to ballistics.
Once again ECM gets a buff, and now it grants damage reduction.
Seriously, why don't they just rework the damned thing OMG. "A Significant Change to ECM" range adjustment isn't what I consider "significant" for a piece of equipment such as that.

Edited by MoonUnitBeta, 13 October 2015 - 06:36 PM.


#8 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 13 October 2015 - 06:33 PM

In a nutshell, PGI's experiment of Information Warfare is collecting Red Doritos so that your laser vomit doesn't deal reduced damage.

#9 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 13 October 2015 - 06:34 PM

View PostMoonUnitBeta, on 13 October 2015 - 06:32 PM, said:


Basically, laser boats need to take a Tag now, or everyone just switch to ballistics.
Once again ECM gets a buff, and now it grants damage reduction.
Seriously, why don't they just rework the damned thing OMG.


I think BAP and some of the modules increase sensor range and acquire.

Taking none damage tonnage is a good thing. Doing damage in this game isnt a problem at the moment.

Edited by Johnny Z, 13 October 2015 - 06:35 PM.


#10 Illya Ghost Bear

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 500 posts
  • LocationTaking your planets, eating your cookies.

Posted 13 October 2015 - 06:35 PM

View PostKira Onime, on 13 October 2015 - 06:19 PM, said:

http://mwomercs.com/...ce-pts-phase-2/



-sigh-


*I really like some of the changes but the infotech related ones are pretty stupid".

maybe read the lead in before getting upset?

"This Phase of the Re-Balance PTS is intended for testing a specific set of isolated changes from what is currently present in the Live environment:"

Yes, it's focusing on infotech...for this test phase. So yes, it's going to be heavy. That's not exactly the same as them shoving it as the new direction for MWO.

People have complained about the lack of any sort of role warfare... now they are testing it to add, in some form, and you still want to complain? Good god people throw a tizzy over everything.

I guess I'm confused here.

Edited by Illya Arkhipova, 13 October 2015 - 06:36 PM.


#11 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,625 posts

Posted 13 October 2015 - 06:37 PM

Still, we have no idea how much the reduced damage even is. Could be 10%, could be 5%, could even be 50% who really knows because they conveniently left that part out.

Seems like they decided to actually make a real attempt at something this time, so I'll d/l the pts and work with you guys to check it out.

#12 Anarcho

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 538 posts

Posted 13 October 2015 - 06:37 PM

We want role warfare!

*pgi makes infotech*

PGI suck balls!

@topic: seens like cool ideas, just waiting the nerf hammer to hit clans though :(

And yes, makes sense lasers doing more damage in a locked target. You can say the computer helps it to focus instead of spread the damage all around...

#13 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,625 posts

Posted 13 October 2015 - 06:39 PM

View PostIllya Arkhipova, on 13 October 2015 - 06:35 PM, said:


People have complained about the lack of any sort of role warfare... now they are testing it to add, in some form, and you still want to complain? Good god people throw a tizzy over everything.

I guess I'm confused here.


I'm into that part, actually looks like it will do a bit of something to force player's hands into some amount of tactics and info gathering rather than just sitting on the back lines spraying away with LL and guass. If it can accomplish those two things at all it is definitely a step in the right direction.

#14 Kira Onime

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Dragoon
  • The Dragoon
  • 2,486 posts
  • Twitch: Link
  • LocationMontréal, Québec.

Posted 13 October 2015 - 06:39 PM

View PostIllya Arkhipova, on 13 October 2015 - 06:35 PM, said:

maybe read the lead in before getting upset?



"Lasers will not do full damage when striking a ‘Mech that is not target-locked from a range greater than 60% of the Laser’s Maximum Range."


Quick math. C-ML in PTS will have a 243m range.
According to that last statement, if I don't have a red dorito for the enemy and I don't lock onto it, the C-ML will drop in damage past 243m.

I'm sorry but what the ****? Lasers are too stupid that they'll not do all their damage if there's not a red square around the enemy?

Let's not forget my targeting reticle won't flash red if enemy not targeted as well.

Stupid is the only thing that comes to mind on these 2 specific changes,

Edited by Kira Onime, 13 October 2015 - 06:40 PM.


#15 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 13 October 2015 - 06:41 PM

View PostKira Onime, on 13 October 2015 - 06:39 PM, said:




"Lasers will not do full damage when striking a ‘Mech that is not target-locked from a range greater than 60% of the Laser’s Maximum Range."


Quick math. C-ML in PTS will have a 243m range.
According to that last statement, if I don't have a red dorito for the enemy and I don't lock onto it, the C-ML will drop in damage past 243m.

I'm sorry but what the ****? Lasers are too stupid that they'll not do all their damage if there's not a red square around the enemy?

Let's not forget my targeting reticle won't flash red if enemy not targeted as well.

Stupid is the only thing that comes to mind on these 2 specific changes,


Wait, wait, I sense a gauss nerf coming. :)

#16 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,625 posts

Posted 13 October 2015 - 06:42 PM

Basically I see the whole infotech thing in a nutshell as being something like PGI saying - "You fkers don't want CoD with mechs, but you won't ***** do anything but play CoD with mechs so we are going to make the game force you to play something different than simply CoD with mechs."

Not that they'd ever say that if it were the case. Well, Bryan might but they don't let him talk anymore.

#17 Kira Onime

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Dragoon
  • The Dragoon
  • 2,486 posts
  • Twitch: Link
  • LocationMontréal, Québec.

Posted 13 October 2015 - 06:44 PM

View PostJohnny Z, on 13 October 2015 - 06:41 PM, said:

Wait, wait, I sense a gauss nerf coming. :)



Nah. People just gona shift back to pop-tarting.

#18 Darlith

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 348 posts

Posted 13 October 2015 - 06:44 PM

The laser damage one just makes no sense whatsoever. Targeting range I'm not a huge fan of, especially for the heavier sniper mechs in light of not showing a hit if not targeting, but hopefully between modules, mech components, and quirks some of that can be worked on.

I'm not sure how I feel about the "No target = no flash" thing, on the one hand I suppose it makes sense. But on the other most shooting games show you when you hit, it is a staple of the genre. I'm going to miss snapping off a fast ppc shot and knowing if it hit or not.

#19 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 13 October 2015 - 06:44 PM

Really wish they'd play around with delayed convergence* instead of just flat out saying "no red box = lasers do less damage". A damage modifier, really? I get it, you want to make infotech have an affect that isn't completely nullified by "lol pinpoint alpha ur ded anyways", but there's more interesting, inspired, and sensical ways to go about it. A plain old damage modifier is just a cop-out, completely fake, and cheap implementation of the effects PGI wants and I'm not a fan of it.

* yes, I know they removed delayed convergence in beta because reasons, but seriously... it's been three years. Fix your crap, give us interesting game mechanics that we can really see with our eyes.

#20 Crosell

    Member

  • PipPip
  • Bridesmaid
  • Bridesmaid
  • 46 posts

Posted 13 October 2015 - 06:45 PM

Loving the changes, adding in the changes to the laser is actually a pretty creative way to nerf the high alpha vomit, that everyone complained about. Is it perfect donno its a first pass. Overall I love the concept adds decision making, do i torso twist and lose out on damage or do I keep lock and keep dps higher. The idea of it is whatever and can "break immersion" i guess but overall its a creative design decision to nerf the damage efficiency of lasers. I'm interested to see how it plays out





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users