Pgi Trying To Shove "infotech" Down Our Throats.
#1
Posted 13 October 2015 - 06:19 PM
-sigh-
*I really like some of the changes but the infotech related ones are pretty stupid".
#2
Posted 13 October 2015 - 06:21 PM
#4
Posted 13 October 2015 - 06:23 PM
Kira Onime, on 13 October 2015 - 06:19 PM, said:
-sigh-
*I really like some of the changes but the infotech related ones are pretty stupid".
I think it's interesting. Definitely an improvement...
Some of the things I'd like to see are mechs with smaller profiles, or blended camo, adversely affect those numbers. So a smaller profile is more difficult to scan. A woodland green/brown camo would be more difficult to scan*. Mechs in motion are easier to scan, while not in motion are harder. But once you move and stop, the targeting still remains active.
Allowing some room for mechs that aren't plastered with ECM some stealthy qualities would be nice as well. (COUGH PASSIVE RADAR COOOOOOOOOOOOOOOOOUUUUUUUUUUUGH)
Instead, they make it so assaults can't target 900m. Regardless if there's another assault or light mech standing directly in front of them at 700m.
*I guess camo advantages would be p2w
Edited by MoonUnitBeta, 13 October 2015 - 06:30 PM.
#5
Posted 13 October 2015 - 06:27 PM
Kind of accidentally maybe somewhat fixed ecm - and the target sharing thing if it actually works might indeed be interesting.
Edited by sycocys, 13 October 2015 - 06:29 PM.
#6
Posted 13 October 2015 - 06:27 PM
FupDup, on 13 October 2015 - 06:21 PM, said:
Its the one change that seems "derpy" to me also. Have to wait and see how it works.
The clan decrease in range seems a bit extreme also, but again a balanced game is just better. Have to see if the range decrease is to much or not I guess.
I will take a mastered Timberwolf with full modules out for a spin on test to see for myself. Test is best way to try new mechs and modules and even cockpit items sometimes.
I dont want generic mechs and generic gameplay either. But this game is offering more dynamic gameplay than any other with more meaningfull customization than any other. Cant wait to see the end of balance topics if possible. Then I can start complaining about lack of content for real.
Edited by Johnny Z, 13 October 2015 - 06:29 PM.
#7
Posted 13 October 2015 - 06:32 PM
Johnny Z, on 13 October 2015 - 06:27 PM, said:
Basically, laser boats need to take a Tag now, or everyone just switch to ballistics.
Once again ECM gets a buff, and now it grants damage reduction.
Seriously, why don't they just rework the damned thing OMG. "A Significant Change to ECM" range adjustment isn't what I consider "significant" for a piece of equipment such as that.
Edited by MoonUnitBeta, 13 October 2015 - 06:36 PM.
#8
Posted 13 October 2015 - 06:33 PM
#9
Posted 13 October 2015 - 06:34 PM
MoonUnitBeta, on 13 October 2015 - 06:32 PM, said:
Basically, laser boats need to take a Tag now, or everyone just switch to ballistics.
Once again ECM gets a buff, and now it grants damage reduction.
Seriously, why don't they just rework the damned thing OMG.
I think BAP and some of the modules increase sensor range and acquire.
Taking none damage tonnage is a good thing. Doing damage in this game isnt a problem at the moment.
Edited by Johnny Z, 13 October 2015 - 06:35 PM.
#10
Posted 13 October 2015 - 06:35 PM
Kira Onime, on 13 October 2015 - 06:19 PM, said:
-sigh-
*I really like some of the changes but the infotech related ones are pretty stupid".
maybe read the lead in before getting upset?
"This Phase of the Re-Balance PTS is intended for testing a specific set of isolated changes from what is currently present in the Live environment:"
Yes, it's focusing on infotech...for this test phase. So yes, it's going to be heavy. That's not exactly the same as them shoving it as the new direction for MWO.
People have complained about the lack of any sort of role warfare... now they are testing it to add, in some form, and you still want to complain? Good god people throw a tizzy over everything.
I guess I'm confused here.
Edited by Illya Arkhipova, 13 October 2015 - 06:36 PM.
#11
Posted 13 October 2015 - 06:37 PM
Seems like they decided to actually make a real attempt at something this time, so I'll d/l the pts and work with you guys to check it out.
#12
Posted 13 October 2015 - 06:37 PM
*pgi makes infotech*
PGI suck balls!
@topic: seens like cool ideas, just waiting the nerf hammer to hit clans though
And yes, makes sense lasers doing more damage in a locked target. You can say the computer helps it to focus instead of spread the damage all around...
#13
Posted 13 October 2015 - 06:39 PM
Illya Arkhipova, on 13 October 2015 - 06:35 PM, said:
People have complained about the lack of any sort of role warfare... now they are testing it to add, in some form, and you still want to complain? Good god people throw a tizzy over everything.
I guess I'm confused here.
I'm into that part, actually looks like it will do a bit of something to force player's hands into some amount of tactics and info gathering rather than just sitting on the back lines spraying away with LL and guass. If it can accomplish those two things at all it is definitely a step in the right direction.
#14
Posted 13 October 2015 - 06:39 PM
Illya Arkhipova, on 13 October 2015 - 06:35 PM, said:
"Lasers will not do full damage when striking a ‘Mech that is not target-locked from a range greater than 60% of the Laser’s Maximum Range."
Quick math. C-ML in PTS will have a 243m range.
According to that last statement, if I don't have a red dorito for the enemy and I don't lock onto it, the C-ML will drop in damage past 243m.
I'm sorry but what the ****? Lasers are too stupid that they'll not do all their damage if there's not a red square around the enemy?
Let's not forget my targeting reticle won't flash red if enemy not targeted as well.
Stupid is the only thing that comes to mind on these 2 specific changes,
Edited by Kira Onime, 13 October 2015 - 06:40 PM.
#15
Posted 13 October 2015 - 06:41 PM
Kira Onime, on 13 October 2015 - 06:39 PM, said:
"Lasers will not do full damage when striking a ‘Mech that is not target-locked from a range greater than 60% of the Laser’s Maximum Range."
Quick math. C-ML in PTS will have a 243m range.
According to that last statement, if I don't have a red dorito for the enemy and I don't lock onto it, the C-ML will drop in damage past 243m.
I'm sorry but what the ****? Lasers are too stupid that they'll not do all their damage if there's not a red square around the enemy?
Let's not forget my targeting reticle won't flash red if enemy not targeted as well.
Stupid is the only thing that comes to mind on these 2 specific changes,
Wait, wait, I sense a gauss nerf coming.
#16
Posted 13 October 2015 - 06:42 PM
Not that they'd ever say that if it were the case. Well, Bryan might but they don't let him talk anymore.
#18
Posted 13 October 2015 - 06:44 PM
I'm not sure how I feel about the "No target = no flash" thing, on the one hand I suppose it makes sense. But on the other most shooting games show you when you hit, it is a staple of the genre. I'm going to miss snapping off a fast ppc shot and knowing if it hit or not.
#19
Posted 13 October 2015 - 06:44 PM
* yes, I know they removed delayed convergence in beta because reasons, but seriously... it's been three years. Fix your crap, give us interesting game mechanics that we can really see with our eyes.
#20
Posted 13 October 2015 - 06:45 PM
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