Pgi Trying To Shove "infotech" Down Our Throats.
#41
Posted 13 October 2015 - 07:28 PM
#42
Posted 13 October 2015 - 07:28 PM
Illya Arkhipova, on 13 October 2015 - 07:25 PM, said:
Yeah, it's something I will miss if it goes through. Though I understand the desire and purpose. Just really will miss taking PPC snapshots, or trying to tag that fast poker and knowing if I hit them. Still, live and adapt as with any change.
#43
Posted 13 October 2015 - 07:37 PM
Illya Arkhipova, on 13 October 2015 - 06:46 PM, said:
Which is why I said,
> "it's been three years. Fix your crap,"
Think about this: ever piloted a slow assault mech with torso mounted lasers? Something like the Banshee or King Crab? You point your arms up to the sky and fire at a mech on a ridge above you - it takes a moment for your torso to catch up and you can see the laser swoop up more slowly to match your reticle. Or you point your Atlas' arms off to the side to face a threat and it takes a moment for your torso to twist and catch up before you can fire your AC/20 accurately. Guess what? That's delayed convergence. Wonder why it works for torsos but it doesn't work for weapons.
#44
Posted 13 October 2015 - 07:45 PM
Can't wait for a balanced game with more depth than "Poke...am I pointing at enemy?...Click... repeat"
#46
Posted 13 October 2015 - 07:59 PM
Kira Onime, on 13 October 2015 - 06:47 PM, said:
You realise that in one message you're saying it makes no sense that lasers do reduced damage without a lock, and then in other you're claiming that a magical reticle flash is needed, which actually doesn't make sense?
Look at it like this: targeting computers need a specific lock in order to register weapon damage to a target. That one's pretty straight forward. Additionally, lasers are capable of outputting more damage via an increased focus if they have access to a detailed target scan, allowing them to focus at a very specific range. Or some other mumbo jumbo.
There's your logic, now just try to look at it as a balance mechanic, and remember it's just a test for now.
#47
Posted 13 October 2015 - 08:02 PM
Dingo Red, on 13 October 2015 - 07:59 PM, said:
You realise that in one message you're saying it makes no sense that lasers do reduced damage without a lock, and then in other you're claiming that a magical reticle flash is needed, which actually doesn't make sense?
Look at it like this: targeting computers need a specific lock in order to register weapon damage to a target. That one's pretty straight forward. Additionally, lasers are capable of outputting more damage via an increased focus if they have access to a detailed target scan, allowing them to focus at a very specific range. Or some other mumbo jumbo.
There's your logic, now just try to look at it as a balance mechanic, and remember it's just a test for now.
What ever happened to "Eyes mk 1" argument?
#48
Posted 13 October 2015 - 08:02 PM
FupDup, on 13 October 2015 - 06:21 PM, said:
Sans lock, the focusing lenses won't be able to optimize for atmospheric distortion. With a lock, they can make sure that the beam focuses at the right distance, maximizing potential damage to the target.
#50
Posted 13 October 2015 - 08:06 PM
- unlocked 100% energy damage range increase +10%. Seems a likely pilot skill.
There is even a suggestion modules will be changed some time later in the test description.
Edited by Johnny Z, 13 October 2015 - 08:13 PM.
#51
Posted 13 October 2015 - 08:08 PM
The Atlas Overlord, on 13 October 2015 - 08:05 PM, said:
You haven't realized 90% of the stuff out of most people's mouths is just whatever crap they can whip up to convince themselves their right in any given moment?
Yes but another thing why add more space magic when it didn't exist before? I have heard people that they can only accept space magic to a certain point.
Edited by Whatzituyah, 13 October 2015 - 08:09 PM.
#54
Posted 13 October 2015 - 08:24 PM
Johnny Z, on 13 October 2015 - 08:22 PM, said:
Ya but some of these ladies have fragile ego's. Be gentle.
Is that an angry mob I hear? I think they heard you Johnny Z.
A thought I had might aswell add it in this comment. The old mechwarrior games had the lock on to next/previous target as keys is it possible to implement that in to MWO? The laser nerf might be atleast tolerable.
Edited by Whatzituyah, 13 October 2015 - 08:33 PM.
#55
Posted 13 October 2015 - 08:45 PM
Quote
- ECM no longer prevents lock-on for 'Mechs within the radius. It only delays the amount of time it takes to achieve lock-on by 3 seconds.
Do you think that applies to the mech that's carrying the ECM or simply the ones it has "under the bubble"? I would think that the mech carrying it deserves some better protection than a 3 second delay, since it's the one carrying the extra ton.
#57
Posted 13 October 2015 - 08:48 PM
TLBFestus, on 13 October 2015 - 08:45 PM, said:
Do you think that applies to the mech that's carrying the ECM or simply the ones it has "under the bubble"? I would think that the mech carrying it deserves some better protection than a 3 second delay, since it's the one carrying the extra ton.
I think when it says "within the radius" it means every mech around the one carrying the ecm. The mech with the ECM may have more protection I think like 8 seconds is generous.
Dingo Red, on 13 October 2015 - 08:46 PM, said:
I have no idea what that is, but then again I don't spend hours every day reading these forums...
Its the thing people been saying to justify the way ECM works now.
#58
Posted 13 October 2015 - 08:54 PM
You think we have people crying cheater now? Wait untill they can't tell for sure if their shots are even registering... I can't count the numebr of times I've visually missed a target or not shown any kind of impact (visually) but my reticule goes red meaning, oh cool, It's not a hit detection issue like it looked like (I know where my rounds are gonna land...) because the server told me it realized I did hit them.
To me, it's imperative that the reticule flash be left in from the simple perspective of: The game does not accurately shot hits visually via impacts on the mech (I show I dealt damage but my rounds look like they missed / I see the gauss sparks fly but I don't actually register damage) and we, the player, should have a reliable source of damage registration confirmation. Every shooter I have every played, from WoT, to CoD has a hit reg.... Doesn't make sense to take that away...
#59
Posted 13 October 2015 - 09:09 PM
#60
Posted 13 October 2015 - 09:12 PM
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