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Keep Red Crosshair Flash When Damage Is Done


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#41 LordBraxton

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Posted 16 October 2015 - 03:22 AM

It's odd, that I am the blackest of black knights, yet I am willing to defend this one. Old school shooters didn't need hit confirmation. Counterstrike still doesn't have it. Even the weird sensor rules are something Im willing to play with. ANYTHING to shake the meta up

#42 Piney II

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Posted 16 October 2015 - 03:31 AM

I've never been one to impose real physics on this game to any degree, but how is your targeting computer going to register a hit on a mech that's not even targeted?

If you have doubts about your shot effectiveness, all you need to do is put down the coffee mug and move up enough to lock the target.

This is going to put a crimp in the EZ mode snipers shooting from across the map. If it is incorporated, I welcome it.

The snipers will just have maneuver to lock range to get the hit indicator.

#43 l33tworks

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Posted 16 October 2015 - 03:59 AM

View PostDarthRevis, on 13 October 2015 - 10:01 PM, said:

amen brotha


I read OPs post and my feelings were for some reason "amen brother" so thats exactly what I was going to reply, then i scroll down and see your post. I hardly ever say amen brother, if I ever have at all. Very scary (2spooky4u)

Anyway good job OP for putting what i said those days ago in my thread on this topic in a much more orderly manner.

http://mwomercs.com/...76#entry4762576


View PostThorqemada, on 16 October 2015 - 02:58 AM, said:

Unbelieveable how a non issue becomes such an big issue...so if we want to have a "minimal viable info war" MWO needs it to stay the way it is on PTS!

Improvements may be found but negating Infowar it is not an improvement!


No, what is unbelievable, is that this thread is an exact repeat of the one i made a few days ago, and the exact same people are still posting the same nonsense in regards to removing the hit marker, eyeballs mk1, use you eyes etc, even though I dissected and explained why each and every point of theirs was not "how it works" so to speak. Some people just don't learn and its ignorance all the way.

As far as I am concerned not a single valid argument has been made for replacing the current hit detection marker, even though tons of arguments for why it has to stay have been made. The PTS method has just been a wild not well thought out attempt at something new that literary breaks the gameplay for many.

Worst yet the removal of the hit detection marker has been the least necessary thing in MWO history, which literally no one asked for, yet here it is, and there are 10000s of things that have been suggested, but never even close to making it in the game.

Edited by l33tworks, 16 October 2015 - 04:04 AM.


#44 Speedy Plysitkos

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Posted 16 October 2015 - 04:18 AM

Well firing anything, while you dont have feedback, is like more Wild wild western shooting, then 3050 MECH laser game.

#45 Lugh

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Posted 16 October 2015 - 05:37 AM

View PostPiney, on 16 October 2015 - 03:31 AM, said:

I've never been one to impose real physics on this game to any degree, but how is your targeting computer going to register a hit on a mech that's not even targeted?

If you have doubts about your shot effectiveness, all you need to do is put down the coffee mug and move up enough to lock the target.

This is going to put a crimp in the EZ mode snipers shooting from across the map. If it is incorporated, I welcome it.

The snipers will just have maneuver to lock range to get the hit indicator.

And they are no longer really snipers as they are engaging at < 700 Meters.

They are simply long range fire support.





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