Edited by Kjudoon, 21 October 2015 - 06:13 PM.


Massive Alphas Still A Problem
#41
Posted 21 October 2015 - 06:07 PM
#42
Posted 21 October 2015 - 07:58 PM
PanzerFurrry, on 14 October 2015 - 04:50 AM, said:
Sounds like they either have an incredibly better netcode or they are using client side authentication instead of server side.
#43
Posted 22 October 2015 - 08:33 AM
Livewyr, on 21 October 2015 - 07:05 AM, said:
So, say a Shadowcat ends up within 300 meters of a 10 laser SCR. (City map)
He's dead, naturally. (Cannot outrun, not much armor, little firepower) What mistake did he make?
I walked out from under the HPG in my Wolverine 6R. I had no seismic on this mech. When I was 1/3 up the pathway an EBJ rounded the corner. I tried to twist but most of the full meta laser w-**** alpha hit my ST. Next message: "Critical Damage". The next salvo finished me off. What mistake did I do? Not equipping a seismic?
#44
Posted 22 October 2015 - 08:43 AM
Bush Hopper, on 22 October 2015 - 08:33 AM, said:
Well, I understand that such experiences are frustrating. But I must ask, were you walking out by yourself? IT's not a pilot skill error so much as it might have been a tactical error. I consider going anywhere without your team to be a tactical risk that might be met with grave consequences; this is especially true if your mechs aren't built to brawl.
I'd also argue that IS mediums need a bit of help with Inner Sphere equipment being so heavy. It isn't really fair for the IS to have both more vulnerable XL engines AND heavier guns. Blanket equipment buffs is a whole can of worms im hesitant to open, but if we're going to do it, then I feel the lore guys need to suck it up and PGI needs to lighten IS tech.
#45
Posted 22 October 2015 - 08:47 AM
Jack Shayu Walker, on 22 October 2015 - 08:43 AM, said:
Well, I understand that such experiences are frustrating. But I must ask, were you walking out by yourself? IT's not a pilot skill error so much as it might have been a tactical error. I consider going anywhere without your team to be a tactical risk that might be met with grave consequences; this is especially true if your mechs aren't built to brawl.
I'd also argue that IS mediums need a bit of help with Inner Sphere equipment being so heavy. It isn't really fair for the IS to have both more vulnerable XL engines AND heavier guns. Blanket equipment buffs is a whole can of worms im hesitant to open, but if we're going to do it, then I feel the lore guys need to suck it up and PGI needs to lighten IS tech.
I didn't go myself. My teammate were just around the corner and were following me. That didn't help me at all. And regardless of that: it wouldn't have changed that 1 alphas nearly killed a medium. Totally stupid
#46
Posted 22 October 2015 - 08:52 AM
Bush Hopper, on 22 October 2015 - 08:47 AM, said:
Ah but were they exposed? it doesn't do you much good if the Cauldron Born didn't have LOS on them.
Bush Hopper, on 22 October 2015 - 08:47 AM, said:
You aren't wrong, Alphas shouldn't be that powerful unless you are right in front of the enemy or unless you are face tanking a Direwolf.
#47
Posted 22 October 2015 - 10:33 AM
Bush Hopper, on 22 October 2015 - 08:33 AM, said:
Your mistake was being a medium. Never go full medium.
#48
Posted 22 October 2015 - 10:50 AM
p4r4g0n, on 21 October 2015 - 07:58 PM, said:
Sounds like they either have an incredibly better netcode or they are using client side authentication instead of server side.
Or they are just more talented and willing to put in the time from the offset rather than try to band aid it together down the road.
Livewyr, on 21 October 2015 - 09:12 AM, said:
In this case, it was flanking (behind enemy lines) and ran into a single solitary SCR. Like I said, he happened upon the SCR (who was also alone) in buildings.
As for escape, JJs are nice if elevating to another level, but buildings hardly help.. you can stand on top of the building and (maybe) and be a target for everything with LoS (which is alot when you are on top of a buiding) and when you hop off, he can be waiting for you.
You can MASC, but you will only outpace him (and only slightly) if you run in a straight line.
The, SCR being all-powerful by comparison, does not need to dodge you, he can chase you in a straight line.
Those scalpel smalls and meds (having perfect convergence and decent range) just rip you apart. Game over.
There needs to be more to combat than just "point and click with a bunch of weapons."
It shouldn't be flanking on it's own.
#49
Posted 22 October 2015 - 12:28 PM
DV McKenna, on 22 October 2015 - 10:50 AM, said:
In solo queue, your options are not always there.
But that isn't even the point... the point is that given the current combat environment, laser vomit alphas rule, and the more hardpoints you have to mount them, the better. If the "lone flanker" was a SCR, this example wouldn't even be an issue.
Edited by Livewyr, 22 October 2015 - 12:30 PM.
#50
Posted 23 October 2015 - 08:36 AM
DV McKenna, on 22 October 2015 - 10:50 AM, said:
Or they are just more talented and willing to put in the time from the offset rather than try to band aid it together down the road.
Since no one answered my earlier question I assume that the Armoured Warfare developers are using client side authentication or no one knows.
Has Star Citizen switched to server side authentication yet? If they have and it performs better than MWO then your statement is confirmed.
If not, it will be interesting to see how well they deal with this since they did say that they were going with server side authentication at some point.
#51
Posted 23 October 2015 - 09:02 AM
p4r4g0n, on 23 October 2015 - 08:36 AM, said:
Since no one answered my earlier question I assume that the Armoured Warfare developers are using client side authentication or no one knows.
Has Star Citizen switched to server side authentication yet? If they have and it performs better than MWO then your statement is confirmed.
If not, it will be interesting to see how well they deal with this since they did say that they were going with server side authentication at some point.
I missed your question apologies.
Movement and firing are calculated server side in AW
SC i have no idea stopped following some time ago
Edited by DV McKenna, 23 October 2015 - 09:03 AM.
#52
Posted 23 October 2015 - 02:22 PM
Of course some weapons might be less impacted, such as those clustered on arms or torsos. It would be nifty if such things were taken into account, too. Maybe arms take a little longer since they're farther apart. Maybe make it so range has some influence (or a greater influence) on convergence. Or maybe something like you can set your optimum convergence (like the old IL-2 flight simulator) and targets further or closer take an increasingly longer time for you to achieve convergence. Might diminish high alphas at long range and at brawling range, both of which are issues many pilots have. Heck, that sounds pretty swell to me. Though I'm sure one of you fine gentlemen can find problems with it. That's the issue with games like this; someone, somewhere is going to be able to exploit game mechanics.
I personally am not a fan of the decrease in range of lasers (clan in particular - though I pilot mostly IS mechs anymore), nor of the new mechanic that's being tested that only allows full damage or whatever on a locked target only. It just seem arbitrary, confuses new pilots, and kind of silly. It's been commented on before. But it makes no sense to me. My medium laser is supposedly "focused" out to 270, but it doesn't really do full damage out to 270? Heck, I can't remember the details. The whole recent PTS thing, while admirable, is rather "meh" to me.
Edit: I forgot a period.
Edited by Josef Koba, 23 October 2015 - 02:56 PM.
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