Countdown To The Wolfhound Release Oct 20Th - 1 Days Left
#121
Posted 15 October 2015 - 11:46 PM
#122
Posted 16 October 2015 - 12:00 AM
#123
Posted 16 October 2015 - 12:16 AM
This entire argument is thrown out because the image you quoted from me is a photoshopped edit. That is entirely constructive. There are folks who paid money for this and as consumers they are entitled to hold the 3d modeler accountable. To dismiss this as "bashing devs" is unconstructive.
On another note, someone else made a photoshooped edit that simply tilts the shoulders and arms to around the same degree that the commando's arms are angled. This is a much simpler edit and on top of making the chest lasers smaller would already greatly improve the wolfhound.
Oh, so that picture was a photoshop to make the wolfhound look worse? I'm sorry I thought his whole wolfhound bashing was based on that image and I assumed that was the wolfhound before the image I posted which seems better overall.
Not sure If I am reading this right but 2 ideas come into my mind. 1) he made it worse and bashed on that, or 2) it was an attempt to make it better which I think actually looks worse? (note: he lacked any form of indication that it was photoshoped beyond simply adding the concept art there as well and the photoshop is more then just the shoulders and chest). Looking at it now I did see the specific point he said about "edits", BUT the thing is the biggest edit we all see first is the big concept art on the left... for others, that's it. A lot of people may not even know how it looks like and assumed THAT is what it was... hence my confusion.
The tilting the shoulder pads up stretches away from concept art and makes it more similar to a different mech in BT and makes it more Kuritan-eqsue which is kinda bad considering this is virtually a Lyran strict mech... Making the cockpit wider and clunkier is further then what most people wanted and the CT change?... it looks hideous...
If I understand you correctly... It appears it is meant to be a resize to match concept art, but one thing concept art lacks is scale.
We do not want to end up having lasers so tiny that Infantry lasers are the same size, nor do we want the whole gun to somehow fit in the firing piece of a medium mechs laser. This is correctly to scale to the raven, panther, jenner, and virtually all other light mechs. Hence what I said of the POINT of the concept art. Scale wasn't completely knocked down. Making it smaller then an Atlas is already obvious or smaller then a warhawk but the Wolfhound in BT is already very large and the ballance in say MW4 was being very durable. It was a light disguised as a large medium or a lighter heavy. For eg in MW: 4 size relations...
9.8 meters... this 35 tonner... other 35 tonners in MW4?
Cougar: 7.0 meters clan 35 tonner...
Owens.... 6.6 meters inner sphere 35 tonner.
Osiris... 7.5 meters IS 30 tonner...
Puma (Adder)... 6.5 meters Clan 35 tonner...
Ulller (kitfox)... 6.5 meters Clan 30 tonner...
Raven... 6.5 meters IS 35 tonner
Notice anything? 9.8 meters... 7.5 meters... 7.0 meters... 6.6 meters... 6.5 meters x3... etc...
(I excluded 20 and 25 tonners)
Chimera is a IS 40 ton mech that's 9.0 meters... still 0.8 meters short...
Bushwacker 55 tonner IS mech... 9.0 meters...
Hunchback 50 tonner IS mech... 9.1 meters
Ryoken (Stormcrow) 55 tonner Clan mech... 9.2 meters
Okay... mediums are not as high as the Wolfhound... what about heavies?...
Argus... 60 ton IS mech... 9.5 meters...
Catapult 65 ton IS is 10.0 meters... 0.2 meters higher but finally... a mech 30 tons heavier then the wolfhound is taller... and it's mainly due to the big ears...
Black knight is a 75 ton IS mech at 10.8 meters... 1 whole meter taller...
Just want to say now the Wolfhound is 0.2 meters shorter then some of the heavies... which is 200 meters... and for you americans that's only 656 feet... not that much... but a lot considering it's a 35 ton light mech.
This mech in TT, BT, and in most MW games and such is a slow light mech that has practically max armour and heavy firepower... Look at it's firepower. It's on par with some clan lights and compared to IS lights it's virtually double the firepower and due to the ER large laser (or normal large laser depending on variant) has much longer range then most lights which the Raven 2X struggles but manages to nearly equal it.
The weapons are 'small' on the concept art because the WOlfhound there is compared to the TT and the other arts... It is pretty tall mech. But as the model was being made the guy in charge of going "hey... is that reasonable for a game?" steps in and says "alright... having the catapult and Wolfhound nearly the same size is a bad idea... lets make it much more smaller!" because PGI knows that lore is nearly out the window for sizes nearly... Wolfhound will be a simular size to a Panther or a Firestarter instead of being simular to a Catapult or a Dragon.
Gameplay in MW: O doesn't work the same as in other games... and I doubt PGI will give it heavy armour quirks (please PGI!). They made it smaller to be a more playable light mech and that's why in relativity it has bigger weapons now.
Going on that note. People are NOT entitled to see a carbon copy of the concept art just because they paid real money.
PGI never promised it would look identical to it. They even warn you because this is a product you are buying without even SEEING it. Of course a product you have never seen before will not look 100% identical to what you imagined. The concept art is only there for a rough idea of what MW: O one will look like. "What's the point then if this is just a target they shoot for and will not reach?" big difference between our MW: O guy and this...
Or...
Look at kintaro and banshee.
Your money is you buying a Wolfhound product and the additional content. No where is PGI legally or morally forced to make it a 100% replica of the concept art as the concept art is a concept. A 2D one at that.
You spent money and got the early rewards for the small fact you bought it WITHOUT seeing the final product. They warned you about it, it's in the Terms and Conditions that you have read, and it's common sense that you should not get your nickers in a twist about buying randomly an item you never seen before. As I said. if you want to see it before buying it then go buy it after it's in game and you get a look for yourself. B*tching about quirks, model, etc is not PGI's fault, not community supports fault, but your own fault.
Edit: oh yea... even if your nickers are in a twist due to the final product, you still get your monies worth by selling all your wolfhounds for 50% of there value and the premuium time/ mechbays/ paint schemes/ cockpit items etc...
It isn't really a lost unless you are my friend who has played the Catapult K2 for over 2 years now non stop in MW: O and rarely use anything else... has no use for anything besides large lasers, medium lasers, and gauss rifle..he has his 3 cockpit items... he has his paint and paint pattern... =l
Edited by Nightshade24, 16 October 2015 - 02:26 AM.
#124
Posted 16 October 2015 - 02:25 AM
#125
Posted 16 October 2015 - 07:18 AM
Edited by BMKA, 16 October 2015 - 07:19 AM.
#126
Posted 16 October 2015 - 07:55 AM
Twilight Fenrir, on 15 October 2015 - 06:22 PM, said:
EDIT: Never mind, I found it... Badass!
http://mwomercs.com/...arauder-orthos/
Orthographic projection is a technique for displaying a 3D object in flat 2D, without perspective. Technical drawings, blue prints, etc. use it, and it's also a big feature for 3D modeling software. You can switch between ortho and perspective view modes to see it more naturally, or in the flattened planes. It's often easier to edit objects in ortho view.
https://en.wikipedia...phic_projection
#127
Posted 16 October 2015 - 08:31 AM
Luscious Dan, on 16 October 2015 - 07:55 AM, said:
Orthographic projection is a technique for displaying a 3D object in flat 2D, without perspective. Technical drawings, blue prints, etc. use it, and it's also a big feature for 3D modeling software. You can switch between ortho and perspective view modes to see it more naturally, or in the flattened planes. It's often easier to edit objects in ortho view.
https://en.wikipedia...phic_projection
Thanks :3 I do drafting work, and have made orthographic drawings many times, just never heard of the term before, or, if I had, I forgot it ^^;
#128
Posted 16 October 2015 - 08:44 AM
#129
Posted 16 October 2015 - 08:56 AM
Twilight Fenrir, on 16 October 2015 - 08:31 AM, said:
Funny how you don't have to know the big fancy words to understand the concept
I did drafting in shop class back in the day, and really took to it. To the extent that it destroyed the creativity of my drawing ability at the time. I still suck at drawing anything that isn't flat. Hoping some of the old skills come back as I'm teaching myself 3D modelling now as an extension of my gaming hobby
#130
Posted 16 October 2015 - 10:18 AM
#131
Posted 16 October 2015 - 12:03 PM
Sigilum Sanctum, on 15 October 2015 - 05:34 PM, said:
Ask and ye shall receive I guess o.o That's a new kind of reveal. And people say they don't read what we write...
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#132
Posted 16 October 2015 - 12:12 PM
Twilight Fenrir, on 16 October 2015 - 12:03 PM, said:
And it looks like the model is a pretty good translation from the orthos.
I really don't see what's the fuss about it. The only bad thing about it is the dynamic weapon geometry. Which is also terrible on 99% of the mechs in the game anyway.
#134
Posted 16 October 2015 - 12:45 PM
I just hope its though and have great hitboxes to make up for the lack of JJ. Its like the brawler cousin of the Panther as I see it.
Also the reason I couldnt stand the MW4 were becasue of the fracking height on that thing, too much attention focused on a mech that might be though for an light, but still a light with not enough armor to pose as an medium or heavy.
#136
Posted 16 October 2015 - 02:08 PM
#137
Posted 16 October 2015 - 03:26 PM
It is even smaller than the Panther. O.o
#138
Posted 16 October 2015 - 03:57 PM
#139
Posted 16 October 2015 - 04:19 PM
Edited by HammerMaster, 16 October 2015 - 04:20 PM.
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