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Paul Inouye Posted A Clarification On How Clan Lasers Are Nerfed (Not As Bad As You Thought) And How No-Lock On Will Affect Laser Damage.


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#181 Dino Might

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Posted 15 October 2015 - 10:34 AM

View PostSplatshot, on 15 October 2015 - 09:31 AM, said:



FYI - Clan are supposed to be better than IS, making them even is wrong and then just another Robot game.


So, you want your insta-win button. Got it...thanks for playing...

#182 SaltBeef

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Posted 15 October 2015 - 10:36 AM

That longer range is only about a hundred meters but they will be able to see Clan mechs 1st start LRM fire and AC before you can. Radar Deep do not leave Home w\o it.

Edited by SaltBeef, 15 October 2015 - 10:39 AM.


#183 Dino Might

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Posted 15 October 2015 - 10:40 AM

View PostLugh, on 15 October 2015 - 10:27 AM, said:


The more competent guesses you end up having to accustom yourself too, the slower your firing rate becomes. Because if you EVER did real shooting, you should know that GUESSING at any time means you have utterly failed.


What kind of competitive shooting have you done, Lugh? Just interested in what you would consider "calling your shot" to be. On a 600 yard XTC match (iron sights), you can't see where you hit. You have to make assumptions about where you hit while the crew in the pits put up the spotter for you. You log where you think you hit, then compare with where you actually hit. That "guess" is critically important in evaluating the quality of your sight picture and whether your natural point of aim is well-established and consistent with your sight picture.

The lack of reticle color-change is taking away the spotter function of confirmation. You always want to be "guessing" where you hit, before the confirmation comes up.

#184 Alex Gorsky

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Posted 15 October 2015 - 10:40 AM

This rebalance simply of dust in eyes...and all next year PGI will be engaged in it...no cw phase3...no gameplay improvement...all like 3 year before.

Edited by Alex Gorsky, 15 October 2015 - 10:41 AM.


#185 SaltBeef

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Posted 15 October 2015 - 10:46 AM

I do like the 4 arrows that indicate a hit better than the color change before.

Dire wolf Blind as a Bat no sensor boost but the King Crabs gets +100.

#186 Lugh

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Posted 15 October 2015 - 12:00 PM

View PostDino Might, on 15 October 2015 - 10:40 AM, said:


What kind of competitive shooting have you done, Lugh? Just interested in what you would consider "calling your shot" to be. On a 600 yard XTC match (iron sights), you can't see where you hit. You have to make assumptions about where you hit while the crew in the pits put up the spotter for you. You log where you think you hit, then compare with where you actually hit. That "guess" is critically important in evaluating the quality of your sight picture and whether your natural point of aim is well-established and consistent with your sight picture.

The lack of reticle color-change is taking away the spotter function of confirmation. You always want to be "guessing" where you hit, before the confirmation comes up.

See I don't call that guessing. I call that calculating and knowing. I didn't do competitive long range rifle shooting(couldn't afford it and the rifle I had access to as a youth wasn't allowed on many ranges [german 8x57mm mauser with hair trigger]). I did do a lot of hunting primarily geese and duck.

My best shot ever? Probably at dusk On the swimming river reservoir in 1983 or so, from the Dana Lane side at the res's fattest open point to the far side of the res. It measures on google maps 315meters(I looked it up because I was curious as hell as to how long a shot it was.. ). The geese (got two) were 30meters high coming in fast to land. The weapon was a Magnum Remington 1100 30" barrel 12 gauge.

What I am saying, is that in THIS game, the other clues about hits and misses are entirely too misleading. Which will lead to a LOT of guessing and worse odds of calculating correctly.

And no the advance zoom module is not a solution, as it gives an absolutely horrible and distorted view of your target that I dislike A LOT.

#187 SaltBeef

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Posted 15 October 2015 - 12:22 PM

Would be nice if the advanced zoom module just became another click roll on the Mouse wheel instead of a keyboard function.

#188 TWIAFU

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Posted 15 October 2015 - 12:37 PM

View PostDino Might, on 15 October 2015 - 10:34 AM, said:


So, you want your insta-win button. Got it...thanks for playing...


Actually, sounds like he wants to play Battletech/Mechwarrior.

If there is no differentiation between Clan and IS in technology, you know the three decades of rules and lore we play this game for, then we have Hawkken with a Mechwarrior skin on it.

That is not the game we are here to play.

With a IP with such a rich and long history, that history cannot be ignored. It could, but at the cost of the people that are here for the IP.

PGI is between a rock and hard place in trying to find balance between Lore and the balance you need in a MMO.

Now, if people just want a generic, bland, and vanilla robo shooter with flashy lights and sounds go play Hawkken. It fits the bill and they NEED players due to it being so bland, vanilla, and with no depth. It is the perfect lowest common denominator robo shooter for the masses. I suggest people unhappy with Battletech Universe, go to Hawwken and try to make that game better instead of making this one worse.

View PostSaltBeef, on 15 October 2015 - 12:22 PM, said:

Would be nice if the advanced zoom module just became another click roll on the Mouse wheel instead of a keyboard function.


Set that in Options.

Set Max Zoom Level I think? Maybe Toggle Max Zoom level?

Might not be right name, but it IS there to do exactly what you want.

#189 SaltBeef

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Posted 15 October 2015 - 12:43 PM

Thanks I will look for it.

#190 TWIAFU

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Posted 15 October 2015 - 12:46 PM

View PostSaltBeef, on 15 October 2015 - 12:43 PM, said:

Thanks I will look for it.


NP pal, if the name comes to me will pass it along - have it set that way for one of my mechs.

Might have to test out a couple of the settings to find the right one, but it is there.

#191 Tyler Valentine

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Posted 15 October 2015 - 12:46 PM

View Postoldradagast, on 14 October 2015 - 03:00 PM, said:

Thanks for posting this, but knowing the details does not change just how badly thought out this proposed change is.

The game does NOT need more goofy and illogical mechanics, like ghost heat and PPC's magically dealing 0 damage at 89 meters from the target. Yet another nutty thing to explain to new players, another way to mess with certain mechs, etc. Just more silliness.

Add a variable cone of fire, narrow it down when a lock is achieved, and be done with it.


+1

#192 MischiefSC

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Posted 15 October 2015 - 01:06 PM

Toggle full zoom to a button to snap in and out, zoom out to scroll up and zoom out to scroll down.

Get a good Corsair gaming mouse with adjustable dpi and sniper button. There is very little else you can do to "buy an advantage" in this game than that. I think they are like 80 bucks. Mine changes pretty colors too.

We have, use and can enjoy the 30 years of lore BT has. In that lore though the game balance at Clan release was, even according to the devs who created it, bad. They fixed that later. In the "current" game timeline clans and is are balanced pretty well.

We want to recreate the look and feel of what was awesome about Battletech, not recreate the worst of its errors.

#193 SaltBeef

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Posted 15 October 2015 - 01:13 PM

Running the Naga Razor I will try it.

#194 Alan Davion

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Posted 15 October 2015 - 01:18 PM

View PostMischiefSC, on 15 October 2015 - 01:06 PM, said:

Toggle full zoom to a button to snap in and out, zoom out to scroll up and zoom out to scroll down.

Get a good Corsair gaming mouse with adjustable dpi and sniper button. There is very little else you can do to "buy an advantage" in this game than that. I think they are like 80 bucks. Mine changes pretty colors too.

We have, use and can enjoy the 30 years of lore BT has. In that lore though the game balance at Clan release was, even according to the devs who created it, bad. They fixed that later. In the "current" game timeline clans and is are balanced pretty well.

We want to recreate the look and feel of what was awesome about Battletech, not recreate the worst of its errors.


Yeah, that's the current TT game, which is far easier to balance than the hot, ugly mess we have with MWO.

If PGI was so worried about balance, they never should have introduced the clans. Period. End of discussion.

But, they did, and they've been scrambling trying to fix them ever since. And frankly, I doubt it's ever going to happen.

You want to stop the lazor vomit, then just re-do the heat scale to be true to TT and be done with it.

#195 Chemie

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Posted 15 October 2015 - 01:45 PM

Classic Paul...attempt to fix things by adding 12 layers of complexity

#196 Tombstoner

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Posted 15 October 2015 - 01:51 PM

View PostTWIAFU, on 15 October 2015 - 12:37 PM, said:


Actually, sounds like he wants to play Battletech/Mechwarrior.

If there is no differentiation between Clan and IS in technology, you know the three decades of rules and lore we play this game for, then we have Hawkken with a Mechwarrior skin on it.

That is not the game we are here to play.

With a IP with such a rich and long history, that history cannot be ignored. It could, but at the cost of the people that are here for the IP.

PGI is between a rock and hard place in trying to find balance between Lore and the balance you need in a MMO.

Now, if people just want a generic, bland, and vanilla robo shooter with flashy lights and sounds go play Hawkken. It fits the bill and they NEED players due to it being so bland, vanilla, and with no depth. It is the perfect lowest common denominator robo shooter for the masses. I suggest people unhappy with Battletech Universe, go to Hawwken and try to make that game better instead of making this one worse.



Set that in Options.

Set Max Zoom Level I think? Maybe Toggle Max Zoom level?

Might not be right name, but it IS there to do exactly what you want.


Very simply the TT player is not the target audience.....even after 5 million in founders funding for a sight unseen alpha we got screwed. We were lied to multiple times. clan warfare.... we're working on it... not. No 3d view....

Many TT players warned PGI in December 2011 about Imbalance issues when the clans arrived . Ridged adherence to some TT rules and then tossing out the 2d6 hit location. instead of adding in a location armor cofactor to correct or build clan weapons into the game from the get go effectively fubared the game. You can see the results.

The development of this game has been a cluster #($&U($& for a very long time. The game was rather stagnant for a while.... what was Paul up too.... Transverse... as opposed to aerotech.... go figure.....

White knight all you want, this IP looks great but the core is rotten. The current changes are a classic example of trying to fix the symptoms and not address the problem.... pin point accuracy. What do we get in its place.... A fix for something that shouldn’t have been in the game and laser shields that are defeated when u press the r button by a targeting computer using borg adaptive algorithms.

Edited by Tombstoner, 15 October 2015 - 01:52 PM.


#197 MischiefSC

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Posted 15 October 2015 - 02:10 PM

You get the majority of players on a fps to be good with CoF and I'm great with it. You're going to struggle to get competitive players to but into something that adds rng to accuracy though.

I'm also a huge fan of using convergence as a balancing factor. Got removed due to hitreg issues.

So if those are off the table, what do we have?

#198 InspectorG

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Posted 15 October 2015 - 02:23 PM

View PostKraftwerkedup, on 14 October 2015 - 03:09 PM, said:



What a merrygoround...


META-GO-ROUND!!!!!

Roll dem dice, Paul!!!!

#199 Lootee

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Posted 15 October 2015 - 02:28 PM

View PostTombstoner, on 15 October 2015 - 01:51 PM, said:



Very simply the TT player is not the target audience.....even after 5 million in founders funding for a sight unseen alpha we got screwed. We were lied to multiple times. clan warfare.... we're working on it... not. No 3d view....

Many TT players warned PGI in December 2011 about Imbalance issues when the clans arrived . Ridged adherence to some TT rules and then tossing out the 2d6 hit location. instead of adding in a location armor cofactor to correct or build clan weapons into the game from the get go effectively fubared the game. You can see the results.

The development of this game has been a cluster #($&U($& for a very long time. The game was rather stagnant for a while.... what was Paul up too.... Transverse... as opposed to aerotech.... go figure.....

White knight all you want, this IP looks great but the core is rotten. The current changes are a classic example of trying to fix the symptoms and not address the problem.... pin point accuracy. What do we get in its place.... A fix for something that shouldn’t have been in the game and laser shields that are defeated when u press the r button by a targeting computer using borg adaptive algorithms.


W0rd.

#200 TWIAFU

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Posted 15 October 2015 - 03:10 PM

View PostMischiefSC, on 15 October 2015 - 01:06 PM, said:

Toggle full zoom to a button to snap in and out, zoom out to scroll up and zoom out to scroll down.

Get a good Corsair gaming mouse with adjustable dpi and sniper button. There is very little else you can do to "buy an advantage" in this game than that. I think they are like 80 bucks. Mine changes pretty colors too.

We have, use and can enjoy the 30 years of lore BT has. In that lore though the game balance at Clan release was, even according to the devs who created it, bad. They fixed that later. In the "current" game timeline clans and is are balanced pretty well.

We want to recreate the look and feel of what was awesome about Battletech, not recreate the worst of its errors.


I agree with you, even TT suffered from imbalance and did their best to address it. Even with it's faults, TT, we still played it, enjoyed it, and it is that that eventually brought us to playing MWO today some 3 decades later.

I bet you, like me, would not be playing this game if it was not Mechwarrior/Battletech in the first place. We would probably stop playing this game once it stopped being about Mechwarrior/Battletech.

Don't envy the DEVs, not in this case. Can only imagine the nightmares trying to balance a MMO all the while trying to stay true to 30+ years of history, rabid fanbase - some just rabid, all in conjunction with delivering us a free game to a vastly entitled and toxic community.





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