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Paul Inouye Posted A Clarification On How Clan Lasers Are Nerfed (Not As Bad As You Thought) And How No-Lock On Will Affect Laser Damage.


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#221 Sarlic

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Posted 16 October 2015 - 01:42 AM

View PostFlash Frame, on 16 October 2015 - 01:32 AM, said:


Your writing


I mostly agree though.

But the question is: why did PGI did go for this kind of nerf and why did they change the crosshair from something obvious to a more generic approach?

That's a thing i dont like. That's a typical thing of something half-arsed.

But the idea is somewhat reasonable, the execution remains the same: terrible.

#222 CMDR Sunset Shimmer

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Posted 16 October 2015 - 01:44 AM

View PostSarlic, on 16 October 2015 - 01:42 AM, said:


I mostly agree though.

But the question is: why did PGI did go for this kind of nerf and why did they change the crosshair from something obvious to a more generic approach?

That's a thing i dont like. That's a typical thing of something half-arsed.

But the idea is somewhat reasonable, the execution remains the same: terrible.


Even a good idea executed poorly, is still better than a bad idea executed flawlessly.

#223 l33tworks

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Posted 16 October 2015 - 01:46 AM

For all those who think this is mechanic you can adapt to l can you please answer this question.

The current mechanic for lasers seems only to do full damage to a locked target, and only once you are aiming directly at that target. The full damage is applied to that target only, nothing around it. As soon as you go off that target, the damage reduces if you are greater than 60% optimal range.

So because of this mechanic, what happens to people that need to lag shoot? As in, aim ahead of a target in order to register a good hit?

Does that mean they can no longer ever register full damage on a fast moving target, even if they are locked onto it? If they aim ahead, they only do the reduced damage, even though they are locked. If they aim directly at the target to register full laser damage, most of the shot misses.

Its a technical catch 22 that makes it impossible to get full damage on people with sub optimal connections that have been doing ok before this, but yet its another kick in the side to people who are already down and another buff to good ping players. Lets not mention that it will take longer for higher ping players to lock on to a mech, therefore take longer to start doing full damage, if at all. I genuinely want to know how it wpuld be possible to do full damage if you need to lag shoot.

Also whats to stop organised players from jumping in the way of a team mate when they are being shot so they make you deal less damage, then as you target them the other guy does the same?

Edited by l33tworks, 16 October 2015 - 01:48 AM.


#224 Sarlic

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Posted 16 October 2015 - 01:51 AM

View PostFlash Frame, on 16 October 2015 - 01:44 AM, said:


Even a good idea executed poorly, is still better than a bad idea executed flawlessly.

Well i find your point to shake up things legit.

Anything is better then we have noiw but i wish there was a little more thinking involved. The new mechanic is creative but i wonder if it will do any good.

The 'meta', gauss vomit, laser vomit and in that regard boating with it was getting to mainstream. Everyone went just for the obvious thing like when asked what mech to pick for example a Timberwolf, Executioner and or other mechs who can boat atleast some mediums, large lasers and a gauss slot.

I also refused to play with the current vomit because it's too easy.

But it certainly needs tweaking, guess we need to work what we got.

Edited by Sarlic, 16 October 2015 - 01:51 AM.


#225 Tombstoner

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Posted 16 October 2015 - 02:00 AM

View PostSarlic, on 16 October 2015 - 01:51 AM, said:

Well i find your point to shake up things legit.

Anything is better then we have noiw but i wish there was a little more thinking involved. The new mechanic is creative but i wonder if it will do any good.

The 'meta', gauss vomit, laser vomit and in that regard boating with it was getting to mainstream. Everyone went just for the obvious thing like when asked what mech to pick for example a Timberwolf, Executioner and or other mechs who can boat atleast some mediums, large lasers and a gauss slot.

I also refused to play with the current vomit because it's too easy.

But it certainly needs tweaking, guess we need to work what we got.

Perhaps some of these changes are the result of PGI's investigation into cheating. Screen scrapping for a color change in a fixed location linked to a trigger macro combo.

#226 C E Dwyer

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Posted 16 October 2015 - 02:09 AM

You know what, this is convergence, that isn't, probably the only way they could introduce it.

The idea is sound, but why only lazors

What's sticking in my craw is the basic sensor distances they make no sense unless mechs are going to have target lock time quirks with certain weapon systems.

I'm looking at you Catapult, and possibly Archer, two mechs who's primary weapons systems should be LRM (screw what you can do with them because of the custom system, which is another cross this game has to bear)

These two mechs for certain should have the ability to launch them to maximum range without a lock from a third party.

#227 Appogee

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Posted 16 October 2015 - 02:12 AM

I'd like to see PGI make lasers even more realistic, scaling the damage they do based on:
* how far away a target is.
* factoring in attenuation due to atmospheric dust and humidity, varied by battlefield.
* factoring in the

It'd make MWO less of an arcade shooter and more of a BattleMech simulator, as most of us originally hoped it would be.

It's more ridiculous that we have hard values for lasers that goes from distance X to distance Y... at which point the photons suddenly and mysteriously stop dead in their tracks and go no further.

For those who want to say "but, BattleTech says". Well, I have some sympathy, but I feel like MWO is so far from BattleTech now that realistic lasers can't dilute the nostalgia any further.

Edited by Appogee, 16 October 2015 - 02:18 AM.


#228 Nightshade24

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Posted 16 October 2015 - 04:11 AM

View PostGas Guzzler, on 14 October 2015 - 03:07 PM, said:

RIP Black Knight, between ML range and loss of heat gen quirks, it has nothing.

:mellow:

It isn't losing it's heat gen quirks (-ish). It is just the PTS stripped all non-changed quirks and new quirks because they want to focus the TEST cleint more on those then testing to see how much a Grid iron can vomit gauss....

On top of that, black knight doesn't need no stinkin heat quirks. Knowing it's history of being amazing with sensors due to a genius connection between the pulsing small laser and the BAP being linked it is basically a super bap/ mini UAV for the black knight in lore... quirks like that could make it the worst nightmare you can run into at any range that is an energy boat... able to lock on and annihilate at will.

#229 mogs01gt

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Posted 16 October 2015 - 04:39 AM

View PostMonkey Lover, on 14 October 2015 - 02:59 PM, said:

I like it :)

This!! Good changes IMO!

#230 Lugh

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Posted 16 October 2015 - 04:48 AM

View PostFlash Frame, on 16 October 2015 - 01:32 AM, said:


Jesus christ people.

Super ranty stuff.


This will be the NEW boss same as the OLD BOSS PPC Gauss meta wins again. We've been there and done that. And this change assures us that lasers will never ever be competitive while it's in place.

#231 Idealsuspect

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Posted 16 October 2015 - 04:56 AM

Lrms boats will be happy, no need anymore to ask people " press R for rain ..." ^^
Now they will say " press R for get laser maximal range damage" ( i have 2000 missiles asking for a sweet home )

Anyway it look like nice.

Edited by Idealsuspect, 16 October 2015 - 04:58 AM.


#232 SaltBeef

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Posted 16 October 2015 - 05:08 AM

At least the IS players trade off better heat efficiency and not the 40% whack. Clans got heat cap lowered so no heat tradeoff and full Nerf laser effects, plus reduced sensor compared to IS. Clan still got less effective ballistics, lrms, I do not see anywhere in this Clan Hit job Patch the Clan got anything out of the Deal.

#233 mogs01gt

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Posted 16 October 2015 - 05:10 AM

View PostSaltBeef, on 16 October 2015 - 05:08 AM, said:

At least the IS players trade off better heat efficiency and not the 40% whack. Clans got heat cap lowered so no heat tradeoff and full Nerf laser effects, plus reduced sensor compared to IS. Clan still got less effective ballistics, lrms, I do not see anywhere in this Clan Hit job Patch the Clan got anything out of the Deal.

lighter weapons
higher alphas
better pulse lasers
etc etc
stop being blind

#234 Satan n stuff

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Posted 16 October 2015 - 05:15 AM

View PostHans Von Lohman, on 14 October 2015 - 02:56 PM, said:

I.S. Medium laser = 162 meters/540 meters without a lock
C-ER Medium laser = 243 meters/567 meters without a lock

I.S. Medium laser = 270 meters/540 meters with a lock
C-ER medium laser = 405 meters/567 meters with a lock

Again, don't freak out. This is the Public Test Server. It may fall in a heap and send them back to the drawing board and do something else. That is what testing is for.

Did he do something about ECM too? Because if not I predict this will not be received well at all, with good reason. Having ECM actually reduce incoming damage like that would be a disaster.

#235 Karl Streiger

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Posted 16 October 2015 - 05:16 AM

View PostSaltBeef, on 16 October 2015 - 05:08 AM, said:

At least the IS players trade off better heat efficiency and not the 40% whack. Clans got heat cap lowered so no heat tradeoff and full Nerf laser effects, plus reduced sensor compared to IS. Clan still got less effective ballistics, lrms, I do not see anywhere in this Clan Hit job Patch the Clan got anything out of the Deal.

first its just the test - second you see 1.4 heat pool turned to 1.2 heat pool - ever tried to calculate?
Warhawk 30DHS - 6 critical and 22t for 4 energy weapons - anyhow - the most heatsinks possible in a IS Mech - with a similar armament (4 ER Large Laser) is the 400XL Borat a dead mech running with only 24 DHS.

So the clans still got the better part of the heat pool - and thx to the numbers of possible heat sinks and the increased dissipation the reduced heat pool (30DHS = 4 POINTS) is only a psychosomatic problem

Almost every ClanMech with Laser only armament can outshoot any IS Mech with a similar energy armament (no quirks) - if he can't its not the problem of the balance but the player

#236 Lugh

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Posted 16 October 2015 - 05:20 AM

View Postmogs01gt, on 16 October 2015 - 05:10 AM, said:

lighter weapons
higher alphas
better pulse lasers
etc etc
stop being blind

Oh really? The now MUCH lower heat capacity of the clan lasers means even more laser boats can blow themselves up on a single alpha.

Not being blind. Just stating facts. The endless catering to IS tryhards (as in guys that are good enough to not crutch and win) is hilarious.

#237 mogs01gt

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Posted 16 October 2015 - 05:22 AM

View PostLugh, on 16 October 2015 - 05:20 AM, said:

Oh really? The now MUCH lower heat capacity of the clan lasers means even more laser boats can blow themselves up on a single alpha.

So what you are saying is you want your cake and eat it to.....


Laser boating is the issue.

#238 Johnny Z

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Posted 16 October 2015 - 05:23 AM

View PostFlash Frame, on 16 October 2015 - 01:32 AM, said:


Jesus christ people.

You want to know why? BECAUSE BATTLETECH. that is the answer. Seriously the answer could be "Because fairy dust and unicorn farts" and it wouldn't make any difference. BATTLETECH TECHNOLOGY DOES NOT WORK 100% BASED OFF OF REAL WORLD TECHNOLOGY.

So no, you can't "set the focal length to infinity" because then you loose all damage output and just have a pretty lightshow! There's your f'n explination!

I've seen more complaints in this single thread alone than I've seen on the forums in a month! You know what, anything ANYTHING that shakes up the meta at this point, is good. I see all you high tier guys complaining too... funny how you all are complaining it'll "Ruin" your gameplay experience isn't it... Because you all f'n crutch! You have to optimize, you literally, cannot function unless you're running the optimal, cookie cut, meta of the day. Because that's what EVERYONE's using right?

No, learn a new system, come back to me when you can take a 3025 era standard heatsink atlas and rubble a direwhale. Come back to me when you can make a 3025 era proxy warhammer using a grasshopper, and make that actually perform decently in a match.

I may be tier four, but you know what, I'm technically there by choice, because I REFUSE to crutch myself on the bs that's been broken for YEARS now... and now that PGI is trying to fix that, you're all throwing fits.

It's funny as hell to watch, you know that? All this whine, and for what... because "muh lazorz require lockons to be most effective boo hoo."

You know what, GOOD, they should have all along. Mechs take a TARGETING PENALTY when trying to shoot at multiple targets in a turn in the tabletop. Guess what this is reflecting.

I saw someone complaining that this is going to be taking an "insane number of actions per minute" and then claimed they were a Star Craft 2 player... clearly you're not, because MWO doesn't take nearly that many actions per minute to be decent... And you should be targeting the mechs you're shooting at ANYWAY... unless you're taking a quick snap shot to do some extra damage in a brawl. and even then, this change isn't going to effect brawling distance ANYWAY... so where's the complains coming from? Outside of laser boating lights trying to keep max distance with mediums or something [looking at you firestarters, yes you're still broken] this doesn't really hurt anyone.

Quit Crutching... learn to deal with what PGI throws at us. If this went live tomorrow, I'd be fine... stop dreaming that this game will be some e-sports god... it won't be. Make the game playable and fun, then move forward.


Forum warrioring at its best. :) Well said. Its amazing some players spend so much time trolling any changes made to improve this game.

I guess its because its some players favourite hobby and they dont like to see change?

Looking foward to seeing the other changes in this big rebalance. I will complain with the rest if the dont look good. But again, so far so good.

Its been hinted that Omni mech XL side torso loss will result in insta boom like the Inner Sphere XL engines for fair game play in the next update. HAHA just kidding. :)

Edited by Johnny Z, 16 October 2015 - 05:27 AM.


#239 Lugh

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Posted 16 October 2015 - 05:35 AM

View PostFlash Frame, on 16 October 2015 - 01:44 AM, said:


Even a good idea executed poorly, is still better than a bad idea executed flawlessly.

This is a bad idea (mostly) executed poorly or flawlessly wouldn't matter.

View Postmogs01gt, on 16 October 2015 - 05:22 AM, said:

So what you are saying is you want your cake and eat it to.....


Laser boating is the issue.

*snicker* Why not. The IS whiners keep getting catered to, why can't the clans have anything nice?

#240 mogs01gt

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Posted 16 October 2015 - 05:37 AM

View PostLugh, on 16 October 2015 - 05:35 AM, said:

*snicker* Why not. The IS whiners keep getting catered to, why can't the clans have anything nice?

because the clanners already have everything that is nice.





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