Wibbledtodeath, on 24 November 2015 - 10:04 PM, said:
ECM just needs to be uncoupled from lrm/streak balance. By itself its fine. Only when it area shields from missile locks is it a problem. If lrms get velocity increase but can only use tag\narc for indirect fire then ecm and lrms could be balanced independently.
For as long as LRMs (and SSRMs to somw extent, considering BAP) require locks to be of proper use, then as long as ECM disrupts the ability to acquire a target lock at range (for LRMs), then ECM should be adjusted.
As far as "Indirect only with NARC and TAG", I'd have to disagree. That would practically remove the only advantage LRMs have over other weapons. Otherwise, they are:
- Heavy weapon systems.
- Ammo hungry (to the point that ballistic builds seem like light eaters).
- Hot (depending upon use and quantity, of course).
- Crit heavy (when you include the typical amount of ammo needed).
- Has maps with spots that makes LRMs completely irrelevant (or extremely hard to use at best).
- Deals massive spread damage.
- Requires a target lock to function properly. Now you'd have to basically get your own locks (which isn't a bad thing to do anyway).
- Remove indirect fire, and you remove almost any point of not taking Artemis. (Artemis only works when you have line of sight.)
- LRMs are also the only weapon to (politely even) inform you that they are incoming, and that finding cover/breaking lock may be a good idea in the shortly coming future. (Other weapons just rudely slam into you, and not even apologize for it!)
- Removes utility and support abilities of taking LRMs, even in small numbers. (Many of my assault mechs seem to find room for an LRM10 as an "I'm getting into direct fire position, but until I can, here's some help!" support weapon.)
LRMs would need far more than a buff in speed to counter it's loss of indirect capability (and then you'd have people claiming LRMpocalypse/LRMagadon all over again anyway).
I have a few different concepts of LRMs, and how they should behave. It's a little off topic from ECM, but...
- LRMs should all share the same spread. LRM5s should spread as much as an LRM20 does. AKA: (spread numbers able to be changed.) Set all LRM spread to that of an LRM15 default, and the spread of an LRM10 with Artemis/TAG/NARC in effect. You could have indirect fired LRM spread even more, to what the current LRM20 spread is even (LRM15 type spread with TAG/NARC in effect). This would place LRM20s back into a place of use, and remove LRM5 spamming being the "best way to use LRMs". It would still be an option, but expect those LRM5s to spread more then, dealing sandpaper damage. Meanwhile, an LRM20 would be worth it's weight, as it would land a more concentrated amount of damage per volley.
- ECM (actually on topic) could provide a targeting delay (already tested to some degree on the PTS). This would prevent people from using ECM as an anti-LRM umbrella and standing out in the open with it, and instead keep it in a reconnaissance or team support item in a manner of making locks slightly harder to acquire, but not "near impossible" as it currently is. (AKA: If you dart between cover, you would remain stealthed. If you just stand out in the open ground, after a short while the enemy will be able to target you, and rain LRM fire on you for standing out in the open for so long.)
- With above changes, LRMs may even be able to get a speed increase still? Would certainly be helpful, but not a necessity.