The Urbanmech. Why and why not?
#261
Posted 09 July 2012 - 08:59 PM
#262
Posted 09 July 2012 - 09:00 PM
#263
Posted 09 July 2012 - 09:03 PM
Also I called you an *** for repeatedly posting like a pretentious one so get off your high horse.
Edited by Damascas, 09 July 2012 - 09:01 PM.
#264
Posted 09 July 2012 - 09:33 PM
#265
Posted 09 July 2012 - 09:35 PM
CCC Dober, on 09 July 2012 - 09:33 PM, said:
The firestarter is an easy replacement for the urbie.
#266
Posted 09 July 2012 - 09:43 PM
Damascas, on 09 July 2012 - 09:35 PM, said:
I'm afraid it is not. From what I see here, it is primarily based on energy/missile weapons. Nowhere does it come close to the AC20.
Another point is that it packs 35 tons instead of 30 tons like the Urbie. Give the Urbie 5 more tons and then it would be fair. Alas this is impossible, so the comparison is not legit in the first place. So in essence the Firestarter can't deal. It lacks comparable ballistics and equal weight to do so. Although allowances could be made in case of weight, we're not totally stubborn here.
Edited by CCC Dober, 09 July 2012 - 09:43 PM.
#267
Posted 09 July 2012 - 09:46 PM
edit: Urban mech = free kill out ouf a city!
Edited by Johnny Reb, 09 July 2012 - 09:49 PM.
#268
Posted 09 July 2012 - 09:49 PM
#269
Posted 09 July 2012 - 09:54 PM
Damascas, on 09 July 2012 - 09:35 PM, said:
I could be wrong... But it would be really weird if the Firestarter could mount an AC-20. For the AC-20 version of the Urbanmech you look at that big right cannon arm, and just imagine it being a bit bigger. Look at the Firestarter. It would look all sorts of loopy with a 14 ton AC-20 slapped onto it. Yeah, it has two Machine Guns and 1 ton of ammo, for a total weight of 2 tons of weight. 2 tons. I'm not exactly certain how the Hardpoint system works yet, but it would be very odd if you could use the hardpoint for 2 machine guns for a 14 ton AC-20.
That's also why I was wary of mounting a 7 ton PPC on the Urbanmechs energy hard point, which normally mounts a .5 ton small laser.
And, yeah, like CCC Dober said... Firestarter is 35 tons... In the 30 ton range your options for "anything but the Urbanmech!" are Javelin, Spider, and thats it, as far as in-universe common 30 tonners go... In the Reseen/Unseen department you have the 30 ton Valkyrie as well...
#270
Posted 09 July 2012 - 09:58 PM
#271
Posted 09 July 2012 - 10:02 PM
#272
Posted 09 July 2012 - 10:08 PM
The Urbie was designed to be a mobile turret for urban combat scenarios. Your wasps and stingers' speed is completely useless if they're going to be falling everywhere on Ferro-crete (if you haven't experienced this, you haven't played the tabletop).
The Urbmanmech is designed to be a cheap downgrade of the hunchback. It sits behind a building and just waits for a mech to unknowingly walk into it. Check rules regarding hidden units; what happens is not pretty. I'm talking "rolling-a-4-to-hit-your-116-km/h-flying-stinger-with-an-AC/20" kind of not pretty.
That being said, when it comes to Mech-on-mech open field combat, yes, the Urbie is pretty much useless apart from being bait. But those of you who are anti-Urbie for whatever reason need to recognize that it still has its place just like every other mech.
Not to mention there are plenty of other mechs that I want to see too; i.e. Grasshopper, Phoenix Hawk, Banshee, Highlander, Cyclops, Whitworth, Vindicator, Panther, Zeus, Hussar, Blackjack, Hermes, Dervish, Enforcer, Kintaro, Wyvern, etc.The list goes on and on and on. However, I also know that the devs are going to opt for the iconic mechs that people are more familiar with, and with the exclusion of clans and mechs that are post-3049, the selection of mechs that people are going to recognize and want to pilot gets slimmer and slimmer. Even if the Urbanmech is quirky and somewhat useless for the majority of battles, it has a huge fan base behind it and that alone is something that could push the devs to include it.
#273
Posted 09 July 2012 - 10:08 PM
Buck Rogers, on 09 July 2012 - 09:54 PM, said:
That's also why I was wary of mounting a 7 ton PPC on the Urbanmechs energy hard point, which normally mounts a .5 ton small laser.
And, yeah, like CCC Dober said... Firestarter is 35 tons... In the 30 ton range your options for "anything but the Urbanmech!" are Javelin, Spider, and thats it, as far as in-universe common 30 tonners go... In the Reseen/Unseen department you have the 30 ton Valkyrie as well...
Under their current system, you can swap out a weapon for any other weapon of the same type.
So the Urbanmech would have at least one ballistic hardpoint in the right arm, and one energy hardpoint in the left arm.
They seem to be awarding hardpoints based on how big the stock variant weapons are.
So, if PGI makes an Urbanmech, I would expect 3 or 4 ballistic hardpoints for that right arm, and probably just 1 energy hard point on the left arm.
Keep in mind, this is a totally separate system from the Critical slots.
So yes, you could mount a PPC or any other energy weapon on it's left arm.
The 3d model that shows up in game should change, by the way. From what they have said, the weapon should appear larger being a PPC.
#274
Posted 09 July 2012 - 10:12 PM
Also, they have mentioned that weapons of the same type made by different manufactures would have different vanity appearances. This will probably be a good candidate for them to sell weapons for real money that look different.
#275
Posted 09 July 2012 - 10:14 PM
#276
Posted 09 July 2012 - 10:16 PM
Adm Awesome, on 09 July 2012 - 09:58 PM, said:
And the problem with the haters is that they use selective reasoning when picking apart the Urbie.
Someone said "Urbanmech is required because no other light mech has ballistic hardpoints."
Previous dude was like "Why not firestarter it has ballistic hardpoints."
I say "It would be weird if the Firestarter could mount an AC-20 on its two tiny MG spots".
Captain Fairlycool replies "AC-20 version negates the armor advantage of the AC-10 version so this foils your argument."
Dude.. What? Who was claiming "huge armor and huge weapons at the same time" ?
It's really the haters that make the illogical comparisons and arguments. When comparing A to B, they bring up C as if that foils the original equation. You're stretching folks. You're really, really stretching.
I'd never take out my Urbanmech with the AC-20. You lose the ranged punch AND a lot of armor. When Clan weapons show up, their autocannons weigh a heap less than IS tech though. Those could be fun. And I like the fact the Urbanmech can mount the IS AC-20. It would definitely try a few rounds with it mounted just for fun, but I think the unusually thick armor of the regular urbanmech is a bigger draw than the firepower of the AC-20 personally.
Edited by Buck Rogers, 09 July 2012 - 10:21 PM.
#277
Posted 09 July 2012 - 10:18 PM
Captain Fabulous, on 09 July 2012 - 10:14 PM, said:
They did say that the small, medium, and large lasers probably won't look that different, just changes in the lens color. I would imagine the vanity details like this are at the bottom of their priority list for the beta.
But it is on their radar.
#278
Posted 09 July 2012 - 10:20 PM
Buck Rogers, on 09 July 2012 - 10:16 PM, said:
Really? I would go just the opposite. I plan on having the AC/20 variant Urbie if they are implemented and take it out SOLEY on base defense scenarios. Park behind a building and just wait for something to pop the corner. Dump a round into the mech and jump off to a different corner to wait again. I've always utilized my Urbie as sort of a trapdoor spider in combat.
#279
Posted 09 July 2012 - 10:24 PM
#280
Posted 09 July 2012 - 10:26 PM
Captain Fabulous, on 09 July 2012 - 10:20 PM, said:
Really? I would go just the opposite. I plan on having the AC/20 variant Urbie if they are implemented and take it out SOLEY on base defense scenarios. Park behind a building and just wait for something to pop the corner. Dump a round into the mech and jump off to a different corner to wait again. I've always utilized my Urbie as sort of a trapdoor spider in combat.
You only get 5 shots of AC-20 if you want to keep 4 tons of armor (Jenner & Cicada standard). But on the upside, 1 shot should core a lot of mechs. In a base defense role the crit-busting nature of the AC-20 might remedy the 5 round limitation. Especially if they incorporate knock-down. Still probably not for me though.
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