Melcyna, on 10 July 2012 - 11:02 PM, said:
Some of these ppl however INSIST that urby is 'versatile' apparently despite it's incredibly restrictive operation parameter.
i frankly have difficulty understanding why they insist on turning a mech which are designed specifically for a scenario into ones it was not intended for nor good at.
it's like saying longbow is versatile since technically you can swap out it's missile loadout for any combat range right?
UHHHHH... yeah sure u can try brawling with it loaded choke full of SRM or streak (did that once for funsies), but i am not gonna claim the mech is actually good at brawling with it, nor is it versatile in it's role in that manner.
Well the thing is, we have MechLab.
That means you can basically take any mech and tune it to fill almost any role, as long as the hardpoints support the weapons you want.
There is no reason you can't take an Urbanmech and max the engine and armor, and you end up with a 30 ton scout mech that has a lot more armor than it's weight class usually does.
I'm pretty sure you could also take a Jenner and put a tiny engine in it, and turn it into a small Catapult.
Hypothetically, if a Longbow was in the game, you could ignore it's missile racks, and use what few energy hardpoints it would have (4?) to put three PPCs on it, and turn it into an Awesome.
In many ways, MechLab turns the Mechs chassis into more or less an appearance / vanity thing.