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Rebalance Test On Live Servers Please!

Balance

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#21 Milocinia

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Posted 15 October 2015 - 12:33 PM

View PostKira Onime, on 15 October 2015 - 12:24 PM, said:


-sigh-

Ask any top player if clan lasers need a nerf, most, if not all will tell you yes. Some event was as far as propose some own balance changes that would ruin their builds.

I also want to point out that most of the "complaining" is concerning the derpy "lasers lose dmg past 60% optimal.....", not the 40% reduction on Clan lasers max range.


If you're gona point fingers, make sure you point it at the proper people otherwise you just make yourself look like an idiot.

The reduction in clan laser max range I agree with but not the big reduction in "non-focused" laser range. That should also be a maximum of 40%.

I like the basic idea of all this and it's nice to finally see some definitive action against laser vomit. It still needs a lot of work but it is a step in the right direction.

I'm just being a positive derp simply because there's too much negative derp and plain raging from some people. I'm also surprised Bishop isn't around white knighting because he hates laser vomit as much as me.

#22 ExplicitContent

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Posted 15 October 2015 - 12:37 PM

Got on the test server and played a few. Didn't have any issue finding matches. Doesn't seem too bad. I guess my take on it is that regardless of what they do, the rules will be the same across the board. I am not big into the 'lore' but from my understanding most of it is unattainable (in reference to the clan v. IS balance). I think they need to make a concerted effort to balance weapons in the PUG queue and for CW they can retain the technology advantage of clans, but make the match-ups unbalanced (i.e. 12 IS vs 8 Clan). Would be interesting. Overall though, I am not having a myocardial infarction over values being changed on a TEST server. Running tests on the live server would be lunacy.

#23 Kira Onime

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Posted 15 October 2015 - 12:38 PM

View PostKyocera, on 15 October 2015 - 12:33 PM, said:

I'm just being a positive derp simply because there's too much negative derp and plain raging from some people. I'm also surprised Bishop isn't around white knighting because he hates laser vomit as much as me.



Calling people that disagree with the unfocused laser BS "meta tryhard crybabies" isn,t exactly the way to go.
Quite frankly it diminishes any point you could make.

#24 cSand

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Posted 15 October 2015 - 12:38 PM

View PostKyocera, on 15 October 2015 - 12:33 PM, said:

I'm also surprised Bishop isn't around white knighting because he hates laser vomit as much as me.


Strangely enough eh hasn't been around for a few days it seems

maybe he got the banhammer?

#25 ExplicitContent

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Posted 15 October 2015 - 12:38 PM

Got on the test server and played a few. Didn't have any issue finding matches. Doesn't seem too bad. I guess my take on it is that regardless of what they do, the rules will be the same across the board. I am not big into the 'lore' but from my understanding most of it is unattainable (in reference to the clan v. IS balance). I think they need to make a concerted effort to balance weapons in the PUG queue and for CW they can retain the technology advantage of clans, but make the match-ups unbalanced (i.e. 12 IS vs 8 Clan). Would be interesting. Overall though, I am not having a myocardial infarction over values being changed on a TEST server. Running tests on the live server would be lunacy.

#26 WarHippy

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Posted 15 October 2015 - 12:39 PM

View PostWintersdark, on 15 October 2015 - 11:22 AM, said:


Yeah, and almost everyone complaining doesn't understand the details of the changes either.

Simply logging in and giving it a go shows that while it's not perfect (damage falloff mechanic is sketchy, and the hit indicator is inconsistent (gauss hits, for example, flash even when you're not locked) it is actually way, way better than it sounds reading the patch notes.

Having played on the test server I would say most of the complaints are justified. The changes are actually worse than the vague patch notes described, and those looked pretty bad to begin with. If you like it fine that's great, but don't try to play it off that people complaining are only doing so without having tried it. I have tried it and frankly I don't like pretty much any of it. The only thing that was actually okay was the shorter max range on clan lasers, but everything else was pretty much garbage.

Edited by WarHippy, 15 October 2015 - 12:40 PM.


#27 InRev

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Posted 15 October 2015 - 12:42 PM

View Postspottiedogman, on 15 October 2015 - 10:52 AM, said:

What do you mean when it hit the servers! Players were here on the forum whining even before it was up on the PTS by just reading the posted changes. Then every post was like the sky was falling, and we wonder why they don't frequent their own forum.

IT'S A TEST AND ONLY A TEST OF WHAT MIGHT HAPPEN TO BALANCE THE GAME IN THE FUTURE!


They come up with terrible ideas and we give them honest feedback on how terrible the ideas are. Isn't that the point of the PTS?

I played it for several hours last night. My feedback is as follows:

1) I like the ECM changes. A lot. LRMs still suck but it's a step.

2) Clan laser change I didn't really test because I don't have any experience with Clan mechs on the live server so I couldn't be a reliable tester there.

3) The reticule change isn't great and was probably entirely unnecessary. I understand the shape change for colorblind people but at least make it turn red too. As for requiring lock, it just makes it harder to tell if your weapons fire was eaten by the shoddy netcode or not. Not a fan but not game-breaking. Just weird

4) The lock for lasers change is stupid as hell, both in theory AND in practice (I have a ton of little observations scattered all over the place on why it is bad, and they were all born out of actual gameplay on the PTS) but there are already 1,000 threads to address that

So there you have it. If PGI are too thin-skinned to listen to feedback about their utterly stupid decisions (as in point 4 addressed above) then they are in the wrong business.

#28 TWIAFU

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Posted 15 October 2015 - 12:42 PM

View PostKira Onime, on 15 October 2015 - 12:21 PM, said:

someone doesn't know how development works :P


But is comfortable in his coding armchair.

#29 WarHippy

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Posted 15 October 2015 - 12:45 PM

View PostKyocera, on 15 October 2015 - 12:33 PM, said:

The reduction in clan laser max range I agree with but not the big reduction in "non-focused" laser range. That should also be a maximum of 40%.

I like the basic idea of all this and it's nice to finally see some definitive action against laser vomit. It still needs a lot of work but it is a step in the right direction.

I'm just being a positive derp simply because there's too much negative derp and plain raging from some people. I'm also surprised Bishop isn't around white knighting because he hates laser vomit as much as me.

View PostcSand, on 15 October 2015 - 12:38 PM, said:


Strangely enough eh hasn't been around for a few days it seems

maybe he got the banhammer?

I think he has been posting under his Clan account as of late. Probably since his Bishop Steiner account probably attracts unneeded distraction at times given his prolific posting.

#30 Milocinia

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Posted 15 October 2015 - 12:55 PM

View PostKira Onime, on 15 October 2015 - 12:38 PM, said:



Calling people that disagree with the unfocused laser BS "meta tryhard crybabies" isn,t exactly the way to go.
Quite frankly it diminishes any point you could make.

Well unfortunately the truth hurts. From where I'm sitting, as someone who wants to have fun and enjoy this game, it does seem like it's the "meta tryhard crybabies" making all the noise.

View PostcSand, on 15 October 2015 - 12:38 PM, said:


Strangely enough eh hasn't been around for a few days it seems

maybe he got the banhammer?

Probably but I'm sure he'll be back.

View PostInRev, on 15 October 2015 - 12:42 PM, said:

3) The reticule change isn't great and was probably entirely unnecessary. I understand the shape change for colorblind people but at least make it turn red too.

I agree with this. It was an unnecessary change and I really don't like it. Makes you have to focus on the crosshair way too much when you have plenty of other things going on around you to concentrate on.

It's the same as why I don't agree with speed cameras when driving because you're forced to constantly watch the speedo instead of watching for that child about to run across the road.

#31 Mcgral18

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Posted 15 October 2015 - 01:09 PM

View PostKyocera, on 15 October 2015 - 12:55 PM, said:

Well unfortunately the truth hurts. From where I'm sitting, as someone who wants to have fun and enjoy this game, it does seem like it's the "meta tryhard crybabies" making all the noise.


From where I sit, you don't seem to understand how much this hits IS mechs, as well as any short range laser.

We won't always have 0 second doritos. There will be a time where you'll have to STARE at mechs to get their Dorito (much like the previous PTS for InfoTech), and isn't that how ECM is planned to be as well?


Optimal range shouldn't be affected by targeting; it is intended to perform well inside the optimal range. Maximum range, free game. That's past the optimal, where it suffers damage falloff.

Quote

Probably but I'm sure he'll be back.


I see you don't know his alt. He's been using that lately, probably because of a forced vacation.

#32 Speedy Plysitkos

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Posted 15 October 2015 - 01:20 PM

some of it will make it to live i quess...

#33 Illya Ghost Bear

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Posted 15 October 2015 - 01:23 PM

View PostNarcissistic Martyr, on 15 October 2015 - 10:39 AM, said:

The amount of bitching would be insufferable.

Instead PGI should give us MC or a boat load of cbills to test of the PTS for a couple hours.

or put on their big boy pants...push it all through to live servers...let the whiners abandon ship like rats, and go QQ on the Star Citizen forums and Reddit.... and leave the game to those who actually want to play an MW game.... :ph34r:

#34 Yellonet

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Posted 15 October 2015 - 01:26 PM

View PostKira Onime, on 15 October 2015 - 12:24 PM, said:

I also want to point out that most of the "complaining" is concerning the derpy "lasers lose dmg past 60% optimal....."
But in practice it's not a very big problem, actually it isn't a problem at all as it's there for everyone.
Really, the only time it makes a noticeable difference is when you have a big laser alpha that you just want to pop up and shoot at someone without targeting and where you're further away than 60% of regular nominal range.

View PostIllya Arkhipova, on 15 October 2015 - 01:23 PM, said:

or put on their big boy pants...push it all through to live servers...let the whiners abandon ship like rats, and go QQ on the Star Citizen forums and Reddit.... and leave the game to those who actually want to play an MW game.... :ph34r:

It would only be the forums guys left.... :P ................................... :(

#35 Kira Onime

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Posted 15 October 2015 - 01:27 PM

View PostKyocera, on 15 October 2015 - 12:55 PM, said:

Well unfortunately the truth hurts. From where I'm sitting, as someone who wants to have fun and enjoy this game, it does seem like it's the "meta tryhard crybabies" making all the noise.



What truth? That this new balance pass is very hurtful to weapons that didn't need it?

#36 Yellonet

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Posted 15 October 2015 - 01:32 PM

View PostMcgral18, on 15 October 2015 - 01:09 PM, said:

From where I sit, you don't seem to understand how much this hits IS mechs, as well as any short range laser.

We won't always have 0 second doritos. There will be a time where you'll have to STARE at mechs to get their Dorito (much like the previous PTS for InfoTech), and isn't that how ECM is planned to be as well?
I really see this as a very positive change, the "staring" bit is great as it may slow down gameplay and TTK goes up (very slightly, b/c only lasers) because of sometimes reduced damage. And when the T.A.R. comes into the picture it will become pretty interesting as in general, lighter mechs will have lower TAR and as such will be able to use their lasers fully sooner than bigger mechs. So that will somewhat mitigate the huge laser alpha to the face as soon as you peek a ridge.

Edited by Yellonet, 15 October 2015 - 01:33 PM.


#37 Johnny Z

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Posted 15 October 2015 - 02:00 PM

Looking forward to seeing what other changes are going to be made. So far so good.

#38 Mcgral18

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Posted 15 October 2015 - 02:07 PM

View PostYellonet, on 15 October 2015 - 01:32 PM, said:

I really see this as a very positive change, the "staring" bit is great as it may slow down gameplay and TTK goes up (very slightly, b/c only lasers) because of sometimes reduced damage. And when the T.A.R. comes into the picture it will become pretty interesting as in general, lighter mechs will have lower TAR and as such will be able to use their lasers fully sooner than bigger mechs. So that will somewhat mitigate the huge laser alpha to the face as soon as you peek a ridge.


Yet doesn't affect Tri-Quad-Penta-Hexa ACx boating Whales or Dual Gauss of any type.


It hurts IS lasers far more than it does Clan lasers.

#39 Narcissistic Martyr

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Posted 15 October 2015 - 03:26 PM

View PostIllya Arkhipova, on 15 October 2015 - 01:23 PM, said:

or put on their big boy pants...push it all through to live servers...let the whiners abandon ship like rats, and go QQ on the Star Citizen forums and Reddit.... and leave the game to those who actually want to play an MW game.... :ph34r:


If I had the money to just bankroll PGI sure I'd demand they do that. But, since I don't they need the player base to keep the servers live.

#40 Illya Ghost Bear

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Posted 15 October 2015 - 03:36 PM

View PostNarcissistic Martyr, on 15 October 2015 - 03:26 PM, said:


If I had the money to just bankroll PGI sure I'd demand they do that. But, since I don't they need the player base to keep the servers live.

ah but we can dream...can't we?

Big boy, true to canon (as much as possible) hard mode SimLite Mechwarrior?

Huh.... why does that sound familiar......





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