Random Carnage, on 15 October 2015 - 11:23 PM, said:
Ghost anything is just a bad mechanic. There are better options without needing to invent crap that is illogical outside of a pure balance argument.
So get one of those changes in and I'll champion the **** out of it. Heat scale, hardpoint sizes, capacitor limits, I don't care. I'd love to get rid of ghost heat mechanic but it does what it needs to do. Clumsy and it hates us for our freedom, but it gets the job done albeit with a lot of collateral damage. As I've said before, broken mechanics fixed by broken mechanics.
IW though doesn't feel like that. I get that it feels obtuse at first but go play it. A bunch. Like 20 drops or so. In terms of how it affects lasers it's got a certain.... elegance. If you're in lasers you *hunt* people. That's your target. You pick your approach more carefully and you're more aware of your precision. Distance starts to really matter. You have motivation to close even when it's a bit more dangerous. The risk/reward metric is swung a bit more towards rewarding risks instead of rewarding peeking and hill-humping. Suddenly being aware of where your teammates are matters a *lot* because that lance that's otherwise out of position may conversely be locking targets for you and as such not just some tards to complain about in chat.
It changes a *lot* of valuation metrics and while it feels wonky at first you adapt pretty quick and it becomes a layer of complexity you *exploit*, not that you fight against. That enemy dorito on the minimap is facing your teammate? He's a BK? He's not targeting you. Poke out and take a little time. He probably won't switch targets to shoot you, he's focused on your LRM Atlas buddy way out of position in D4. You don't know if you're targeted or not but in general TTK feels longer. Some hits just... hurt less. That hit that should have peeled you way back just dented you up a bit. Getting a clean hit is suddenly more useful than just spraying some sort of damage on them.
Just play it. Chew on it. Try ballistics, I'm trying to see where this puts the laser/ballistic balance. Still feels like it's on the laser side but again, I'm not the one to call that. Test it for what it is and see where it needs to go from here.