#21
Posted 16 October 2015 - 02:24 PM
Still not in game.
#22
Posted 16 October 2015 - 02:28 PM
How about adding decals to our mechs like nascar sponsorship deals? Grants % bonus per sponsor?
#23
Posted 16 October 2015 - 02:40 PM
#24
Posted 16 October 2015 - 05:01 PM
FupDup, on 16 October 2015 - 09:03 AM, said:
It also helps to jumpstart the Paulconomy, which is something that needs to happen in and of itself.
Imagine taking out your Misery (etc) equipped with Cbill boosting weapons?
#25
Posted 16 October 2015 - 06:14 PM
TheArisen, on 16 October 2015 - 09:01 AM, said:
Remember, there is no P2Win here. All weapons do the same DMG, etc, as normal weapons.
I'll take the Doombud LRM5/10/15 with 5% C-Bill bonus, for 300MC each.
Edited by El Bandito, 16 October 2015 - 06:17 PM.
#26
Posted 17 October 2015 - 05:39 AM
El Bandito, on 16 October 2015 - 06:14 PM, said:
I'll take the Doombud LRM5/10/15 with 5% C-Bill bonus, for 300MC each.
This is a good example of why these weapons should go for 300ish mc. How many ppl would buy enough special weapons to fully kit out there favorite mech/mechs?
#27
Posted 17 October 2015 - 06:14 AM
#28
Posted 17 October 2015 - 07:22 AM
FupDup, on 16 October 2015 - 09:03 AM, said:
It also helps to jumpstart the Paulconomy, which is something that needs to happen in and of itself.
If there was a way to massively bump their Cbill income, I would expect PGI to lower rewards. Imagine a Cbill boosting Nova with Premium Time and 16 Cbill boosting weapons.
#29
Posted 17 October 2015 - 07:31 AM
Davers, on 17 October 2015 - 07:22 AM, said:
Perhaps there would be a limit to how much of a boost you can get. Or charge more than 300 mc. Maybe 600-1000 range?
#31
Posted 17 October 2015 - 08:17 AM
Instead this... When you build you mech and you give it a ppc for example. The game asks you which ppc you want?
Different manufacturers would have slightly different characteristics. One might have slightly longer range but more heat. One might have decreased range but slower cooldown and standard heat etc.
Not massive differences between the manufacturers but something to give a bit extra flavour to the weapons.
You can even have this with engines. One runs a bit cooler but doesn't accelerate as fast etc.
#32
Posted 17 October 2015 - 08:32 AM
Davers, on 17 October 2015 - 07:22 AM, said:
If a player ponies up real-life money for MC, they should damn well be rewarded for doing so. The whole idea of paying real life money and STILL having to grind in spite of paying is a crime against humanity. If I pay up, I should get content significantly faster.
#33
Posted 17 October 2015 - 10:12 AM
VompoVompatti, on 17 October 2015 - 08:17 AM, said:
Instead this... When you build you mech and you give it a ppc for example. The game asks you which ppc you want?
Different manufacturers would have slightly different characteristics. One might have slightly longer range but more heat. One might have decreased range but slower cooldown and standard heat etc.
Not massive differences between the manufacturers but something to give a bit extra flavour to the weapons.
You can even have this with engines. One runs a bit cooler but doesn't accelerate as fast etc.
We already have balance issues. As much as I'd like to have what you suggest it's just not gonna happen.
#34
Posted 17 October 2015 - 02:16 PM
FupDup, on 17 October 2015 - 08:32 AM, said:
This is a good point. If each cbill boosting weapon cost $1 that'd be $16 to fully deck out a Nova, almost like buying a hero mech.
#35
Posted 17 October 2015 - 02:34 PM
TheArisen, on 16 October 2015 - 09:01 AM, said:
The idea is that Pgi offer weapons that give bonuses to XP/Loyalty/Cbills, etc. None of these weapons should have better or different stats than what we have now.
...
Remember, there is no P2Win here. All weapons do the same DMG, etc, as normal weapons.
Intriguing idea.
I voted yes as it would add flavor and can, potentially, shore up inadequacies with the present economy.
#36
Posted 17 October 2015 - 02:38 PM
AlphaToaster, on 16 October 2015 - 02:28 PM, said:
How about adding decals to our mechs like nascar sponsorship deals? Grants % bonus per sponsor?
I can just imagine a lance of thunderbolts coated in adverts for wubs intersteallar, pulse lasers inc, and laserlight technology's.
More seriously.
I imagine they could make alot of money just selling weapons with different coloured beams or effects, thou you could argue thats an unfair advantage as if you have all your lasers random different colours your opponents wouldn't be able to tell what you're shooting them with.
I can imagine people paying for like red or purple ppc blasts... or to turn there lazor spewing mech into a rainbow spewing mech.
#37
Posted 17 October 2015 - 02:41 PM
TheArisen, on 16 October 2015 - 09:01 AM, said:
The idea is that Pgi offer weapons that give bonuses to XP/Loyalty/Cbills, etc. None of these weapons should have better or different stats than what we have now.
Here's an example, we could buy:
- Magna Hellstar PPC +3% cbills
- Donal PPC +3% loyalty
- Kingfisher PPC +3% XP
*Numbers are placeholders
*PPCs are an example, all weapons would have special variants
These weapons could even be offered in varying qualities. The higher quality weapons could have 2-3 or more of these bonuses. Weapon quality would be color designated.
Another thing is ppl would see your special weapons when they target you. They wouldn't appear as regular weapons.
The price of these weapons would depend on the quality & how much of a cbill/XP/loyalty buff they give. I'm thinking they'd go in the 300-1000 MC range.
Here's a thread & poll with a copy of Elizander's explanation of the idea. http://mwomercs.com/...pecial-weapons/
Extra idea, special weapons get different sounds then normal weapons.
Do you like this idea? How much of a bonus should weapons give? How much should they go for?
Remember, there is no P2Win here. All weapons do the same DMG, etc, as normal weapons.
The reason the cred bonus and exp bonus mechs works is because if a player is piloting a famous mech then it stands to reason he could be paid more per match, or even learn better because of refined systems in the mech.
I dont like this topic alot less because its harder to think that a single mech installed weapon could make such a difference. Although it isnt completely unreasonable.
#38
Posted 17 October 2015 - 03:55 PM
Since the scrubs whined so much that R&R was removed, it will be a long time before it reemerges.
#39
Posted 17 October 2015 - 04:48 PM
-k
#40
Posted 17 October 2015 - 05:01 PM
Kdogg788, on 17 October 2015 - 04:48 PM, said:
-k
I disagree. It would make them stronger because the buffs could stack. 30% + 10% extra cbills? Yes plz!
If I run my Misery with all cbill boosting weapons, that'd be pretty awesome.
Also, hero mechs are also valuable for there (generally) unique hard points.
Edited by TheArisen, 17 October 2015 - 05:04 PM.
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