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Why use a stock hunchback over say an atlas?


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#41 Riffleman

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Posted 09 July 2012 - 02:26 AM

Posted Image

This is how I picture my final product!

#42 Vyviel

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Posted 09 July 2012 - 02:35 AM

I would target the smallest mechs too as it will be easier to kill and boost my KDR numbers =)

Edited by Vyviel, 09 July 2012 - 02:35 AM.


#43 Haldricht

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Posted 09 July 2012 - 02:41 AM

Looking a primary variants, I would never choose a Hunchback over an Atlas - I'll trade 1/6 of my speed for that armor, mass, and extra firepower. If the Victor is in the game, there will be even less reason to use a Hunchback, because the Hunchback doesn't do anything better than a Victor. I might use a Swayback for farming, though, since it will have a very low cost to run.

#44 ORIGINAL SteelWolf

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Posted 09 July 2012 - 02:47 AM

View PostKifferson von doober, on 09 July 2012 - 12:04 AM, said:

I've not checked the in game footage that much but it seems

Where did you find this in game footage?

#45 PaintedWolf

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Posted 09 July 2012 - 02:50 AM

No reason, other then perhaps the Hardpoint system, and the fact that it can, indeed, potentially move faster if given a better engine. Remember we are not from the post 3060s, we can make the Hunchback into a Blitzkrieg now, so long as they let us alter the Medium Mech's engine.

#46 Gamgee

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Posted 09 July 2012 - 06:19 AM

Agility. Speed is nothing if you can't get to where you need to go.

#47 Butane9000

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Posted 09 July 2012 - 06:29 AM

Main difference is using an Atlas gives you more choices in firepower over a Hunchback. It also gives you enhanced armor in comparison meaning you take more to kill. The downside if that your a lot slower then a Hunchback.

#48 Damascas

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Posted 09 July 2012 - 06:30 AM

Honestly the Hunchback was designed along the same lines as the Urbanmech, a cheap highly effective urban combat mech useless in open combat. Stock there is no reason to use the Hunchback over an Atlas, the thing is though the AC20 is so strongly associated with the Hunchback that if you were to strip it out for other weapons then you can easily take people by surprise if you swap it for like a Gauss RIfle at which point you just made a Hollander, a highly effective sniping unit, especially if you can stick JJs on it.

#49 BigJim

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Posted 09 July 2012 - 07:20 AM

I suppose another way to consider this is to reverse the question; Why take a Hunchie over an Atlas?
I would like to see a situation where the Atlas isn't sent into battle, it's committed to battle.

By that I mean, I want to have it so that when you commit that Atty to the front lines, you'll suffer as a team big-style if you need to bring him back to the rear lines or to your base. You put the Atty somewhere, and you've committed to keeping him there.

Turning round and "running" (ha!) back to you base ought to be the sign of a plan crumbling - whereas the Hunchie (or hunchie/cat combo) can more easily make positioning errors and be able to re-position themselves on the fly, generally being a more dynamic option.

Does that make sense?

Edited by BigJim, 09 July 2012 - 07:20 AM.


#50 Ubertron X

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Posted 09 July 2012 - 07:47 AM

http://remlab.source...mlab30/mech.lab

For anyone who likes to do some online mech building exercise.

#51 EGH

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Posted 09 July 2012 - 08:07 AM

maybe teams will have a max tonnage in some game modes, so you will have 1-2 atlas and then a bunch of light medium and heavys... or maybe im totally wrong!

#52 Twisted Power

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Posted 09 July 2012 - 08:13 AM

WELCOME TO MECH TECH 101!!

In today’s class we will explain why 2 mechs of different chassis will never have the same armor!

Today we intend to prove the following thesis - It would not be possible for = armor per weight on an atlas vs. a hunchback.

Let me explain:

We shall use 1 ton of armor as our unit and pretend that 1 ton of armor covers 10 feet at 1 inch think. (These are fake numbers used to explain clearly the examples used). Then let us assume you are putting 10 tons of armor on the front torso of a mech.

In order for you to have the "same" protection as a hunchback on the atlas you would need more armor than the hunchback, as the atlas is taller and the plates need to cover more surface area. Let us say that an atlas torso is twice the size of a hunchback.

IF you used the same tonnage of armor to cover twice the area then even though it would have = armor in terms of weight the armor would be half as thin. The hunchback would have 10 tons of armor 10 inches thick and the atlas would have 10 tons of armor 5 inches thick. In this case the hunchback would be MORE armored in terms of defense then the atlas as any single location could take twice the hits.

THIS is why mechs are made smaller. So that you can get more protection out of the same weight in armor.

*Bell rings*

OK people, make sure you are prepared for tomorrows quiz! Class dismissed.

#53 High Priest Dre

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Posted 09 July 2012 - 08:13 AM

If you want a 'mech that's like the Archer, but better in every way, wait a few in game decades and roll with a Dervish DV-8D. It has 2 LRM-15s with Artemis and 4 medium lasers, plus it goes 5/8/5, something an Atlas will -never- be able to do.

<.< >.>

Mediums for life.

#54 Erwiin

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Posted 09 July 2012 - 08:24 AM

View PostRiffleman, on 08 July 2012 - 11:23 PM, said:

I understand that the stock hunchback isnt top of the line technology as far as medium mechs go, but my question is this.

If you can take an atlas, strip down the weapons to the same loadout as a comparable medium, and use the left over tonnage to reach speeds very comperable to said medium, 65 kph in the case of the stock hunchback, quite easy with alot of tonnage left over in an atlas, why would you use the hunchback.

I understand things like being lower profile or not precieved as a high threat target mabye buying you some time from being shot at, but the balance at least for me on the tabletop came at both sides having the same tonnage limits. Since there will be no such restrictions why not just use the atlas? Way more armor and I doubt even a terrible loss with little or no money made is going to be a good enough reason to deter you.


Apart from the many reasons already listed, another deciding factor would be initial cost, followed by maintenance costs.

HBK-4G Hunchback costs 3,467,876 C-Bills,
Engine costs 666,6667 C-bills
Gyro costs 600,000 C-bills
Total armour costs 100,000 C-bills

Total weapons cost 391,250 C-bills
Ammo costs 20,000 C-bills

AS7-D Atlas costs 9,626,000 C-Bills.
Engine costs 2,000,000 C-bills
Gyro costs 900,000 C-bills
Total armour costs 190,000 C-bills
Total weapons cost 790,000 C-bills
Ammo costs 107,000 C-bills

There's more, but I think you get the idea...

#55 Sept Wolfke

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Posted 09 July 2012 - 08:35 AM

some things the hunchback has going for it:

Hunchback: cheap AC20
Atlas: expensive AC20

Hunchback: small head
Atlas: can you miss that head? is it possible? it's huge!

Hunchback: quicker
Atlas: slower

I can see some people having a mech bay with an AC20 theme since, truthfully, in my experience playing tabletop battletech, I look at my enemies forces and say to myself 'where are the AC20's?' AC20s are just battle winning guns, they de-limb and end mechs altogether better than anything else out there. So, for those who want to fill their mech bay with AC20 laden mechs, 4 atlas' are probably going to take a while to put together - it might be smart for that kind of player to have hunchbacks as backups to their Atlas(es). I could see the cataphract being popular to these types of players too, since the chasis looks like it pretty clearly will be able to support an AC20 and it's a heavy mech.

#56 Nik Van Rhijn

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Posted 09 July 2012 - 08:39 AM

The modification potential of the Hunchback allows it to be tailored for ,any roles other than a short range brawler. You can easily get it to 85kph with a standard engine and a long range loadout for sniping/harrassing. You can even get it up to 118kph (Jenner speed) with an XL engine while still keeping armour and a reasonable weapons loadout. Great light killer or Catapult botherer. Thats why it will be my starting mech.

#57 Sept Wolfke

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Posted 09 July 2012 - 08:48 AM

View PostBigJim, on 09 July 2012 - 07:20 AM, said:

Turning round and "running" (ha!) back to you base ought to be the sign of a plan crumbling - whereas the Hunchie (or hunchie/cat combo) can more easily make positioning errors and be able to re-position themselves on the fly, generally being a more dynamic option.

Does that make sense?

yep, and frankly, you probably nailed it as far as an answer goes.

#58 Damascas

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Posted 09 July 2012 - 08:53 AM

People keep saying how the Hunchback is noticeably faster but isn't it only like 10kph difference? 4/6 vs. 3/5 in TT that is a nice difference as it means you still get that +1 even when turning but in an open battlefield the ATlas can advance faster than the Hunchback can retreat unless it wants to expose it's near lack of rear armor.

#59 ScrapIron Prime

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Posted 09 July 2012 - 09:00 AM

I trust the developers to balance medium mechs versus assaults, and there has to be some economic advantage to fielding them. So I chose as my founder mech the hunchback to stack the +25% c-bills with said developer trust.

Besides, you can crank a hunchback up as fast as 90+ kph if you're willing to spend the cash, and that's a very maneuverable big gun. (though you have to drop back to an AC10 or a Gauss to accommodate the XL engine.) An Atlas, meanwhile can (if you spend a ridiculous amount of cash) move as fast as 65 kph, which means that it is easily outmaneuvered in battle if it's pilot is not careful. An end run around a force to smash their base is harder to pull off against mediums than it is against assaults.

#60 Broceratops

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Posted 09 July 2012 - 09:02 AM

View PostRiffleman, on 09 July 2012 - 02:26 AM, said:

Posted Image

This is how I picture my final product!


sweet





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