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Half Of Team Dying Without Saying Anything


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#21 El Bandito

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Posted 16 October 2015 - 06:26 PM

View PostAgent 0 Fortune, on 16 October 2015 - 06:21 PM, said:

That is some ******* science folks, and explains why I am able to gun down T1 solo while only a tier 3 pilot.


Ask others then. I am sure you will hear exactly what I have told you. It does not take a rocket scientist to figure it out. Of course, ignorance is something that is not easily cured...

#22 JigglyMoobs

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Posted 16 October 2015 - 06:28 PM

View PostShinobiHunter, on 16 October 2015 - 05:59 PM, said:

If I can get into to cover, I'm not in trouble. Then again, I don't wander off alone in slow mechs, so maybe it would be more useful then.


But then you can still message like : whole lotta mechs at xyz.

Also, shouldn't one always be near cover unless one is a light?

#23 3xnihilo

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Posted 16 October 2015 - 06:32 PM

I can confirm that as a tier 4 (just got out of tier 5) pilot people on comms is rare in pugs. When I do have two or three people talking it often results in a win. But again, without a mic I am part of the problem so I can't complain about lack of communication :)

#24 Deathlike

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Posted 16 October 2015 - 06:32 PM

View PostShinobiHunter, on 16 October 2015 - 06:25 PM, said:

Tiers aside, players that frequent group que are more likely to use comms/chat than ones the PUG only. At least in my, and apparently Bandito's, experience. Also, why the personal attack? That's pretty immature.


Teamwork is OP.

Who knew?

#25 ShinobiHunter

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Posted 16 October 2015 - 06:34 PM

View PostJigglyMoobs, on 16 October 2015 - 06:28 PM, said:


But then you can still message like : whole lotta mechs at xyz.

Also, shouldn't one always be near cover unless one is a light?

Maybe I should have said that differently. Unless I'm being mauled by several mechs, I don't consider it a problem. If I am being ganged up on, I'm not going to stop shooting, running and twisting long enough to type anything. And if I can get to safety, there's no reason to call for help. Players do need to use chat more though for scouting purposes, calling uav's, etc.

#26 Vickinator

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Posted 16 October 2015 - 06:34 PM

lol using communication, 90% of the people who play are to busy licking windows to even shoot halfway straight what makes you think they can push another button to communicate

#27 JigglyMoobs

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Posted 16 October 2015 - 06:44 PM

View PostShinobiHunter, on 16 October 2015 - 06:34 PM, said:

Maybe I should have said that differently. Unless I'm being mauled by several mechs, I don't consider it a problem. If I am being ganged up on, I'm not going to stop shooting, running and twisting long enough to type anything. And if I can get to safety, there's no reason to call for help. Players do need to use chat more though for scouting purposes, calling uav's, etc.


Ok, here's my viewpoint: If I can help it, I prefer to fight under very favorable circumstances. I also, think, from my experience, that games are decided mostly early on by the tactical disposition of the teams. So if I find a piece of info about where the enemy is, especially early game, I want to get that out at the earliest time. By the time you think you are "in trouble", it's already too late. The key is for the team to not get into trouble. So, early in the game, our ability to take down opponents or disable them is limited (unless you are a space whale or your target is a stationary light or something like that). So the most important thing you can do is report enemy contact. I've found from experience that doing this is highly correlated with winning.

I find that in solo queue at the moment, if you have a team where several people are doing this, you usually end up winning with a 12:low stomp.

I've played literally thousands of solo queue games in MWO and a large fraction of those are against the best people in the game due to being ranked in the highest skill brackets by the game consistently. Nothing wins like team work and communication.

#28 ShinobiHunter

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Posted 16 October 2015 - 06:47 PM

View PostJigglyMoobs, on 16 October 2015 - 06:44 PM, said:


Ok, here's my viewpoint: If I can help it, I prefer to fight under very favorable circumstances. I also, think, from my experience, that games are decided mostly early on by the tactical disposition of the teams. So if I find a piece of info about where the enemy is, especially early game, I want to get that out at the earliest time. By the time you think you are "in trouble", it's already too late. The key is for the team to not get into trouble. So, early in the game, our ability to take down opponents or disable them is limited (unless you are a space whale or your target is a stationary light or something like that). So the most important thing you can do is report enemy contact. I've found from experience that doing this is highly correlated with winning.

I find that in solo queue at the moment, if you have a team where several people are doing this, you usually end up winning with a 12:low stomp.

I've played literally thousands of solo queue games in MWO and a large fraction of those are against the best people in the game due to being ranked in the highest skill brackets by the game consistently. Nothing wins like team work and communication.

I agree wholeheartedly.

#29 tucsonspeed6

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Posted 16 October 2015 - 06:53 PM

No mic, can't type fast. For the record, if I spot multiples and need to get out of there quickly, I'll employ the Hoosier UAV, which is just me rapidly hitting the R button while I retreat. My teammates will hear 'Blink blink blink blink...." on their radar which is the univeral sign for 'THEY'RE ALL OVER HERE HALP!!!"

#30 Death Proof

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Posted 16 October 2015 - 07:00 PM

View PostTarogato, on 16 October 2015 - 05:49 PM, said:

By the time you realise you're in trouble, it's usually too late anyways. Most people don't just drop everything they're doing and type in chat "HELP ASSAULTS F4" ... they try to put up a fight in the 10 seconds before inevitably going down.


Exactly...if you're in dire trouble...and separated from your group/lance...you're already dead. Your teammates can't help....and you'll most likely just get them killed too in the process.

All you can do is provide intel for them so they can change tactics if need be.

#31 Xmith

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Posted 16 October 2015 - 07:02 PM

View PostEl Bandito, on 16 October 2015 - 05:51 PM, said:


Low tier players tend to be mike/chat shy. What is your tier rating?

I disagree to this. There is no way you know this for sure. Talking in a mic is not required to play.

I have been in a lot of winning matches when there was not a single word uttered or typed.

My reason for not saying anything, is simply because I'm not in the talking mood sometimes. I'm just here to shoot some mechs and have some fun at the same time.

#32 El Bandito

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Posted 16 October 2015 - 07:11 PM

View PostXmith, on 16 October 2015 - 07:02 PM, said:

I disagree to this. There is no way you know this for sure. Talking in a mic is not required to play.

I have been in a lot of winning matches when there was not a single word uttered or typed.


Comm/chat is usually silent in pugs when everything is running smoothly and the enemy is dying left and right. Should a problem surface, the comm/chat will come alive in T1.

What is your tier anyway?

Edited by El Bandito, 16 October 2015 - 07:18 PM.


#33 Rhavin

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Posted 16 October 2015 - 07:28 PM

This is my main account, my KDR is .55, 584/599 w/l , so way down in the under hive upper tier 5, coms are almost never used other than to say hi or o7 ______ at the beginning of the match. Maybe once someone has died they will say where they ran off to die and who and what killed them. Coms are also used occasionally by people who ran into your weapons fire to accuse you of hitting them on purpose, or by dead players to rag on the survivors about how low skill they are, and how it's someone else's fault they died. This is in PUG solo queue, but I feel that the above statement is true for half the games I play. Of The other half of the games no one says anything other than hi, or mic check about 30% of the time, that last 20% feels like almost every tier 3 game I ran in a cheetah. Matches down here tend to be either very short and lopsided or long and close. I have only lost rating in maybe 3 or 4 matches.

On a new account I made I am upper tier 3, coms are way more active in my opinion, I played 45 matches 22/23 w/l kdr .99 , solo queue. I won't ever play that account again, all my founders and purchased mechs are on this account I am posting on. More active but I found that coms tend to have more useful info from players who are still in the mech, including a pre-match plan most times that the majority supports in their own unique way. A leader type generally speaks up and adjusts the plan if needed. Dead players tend to give conditions of the mech that killed them, and whine less. Win loss ratio is about the same but i generally felt outplayed when i lost a match. Smaller mistakes tend to be punished faster by the other team , I didn't see as many carrying players in tier 3, damage and match scores seemed more of an average than they do down in here in tier 5 where I can get 3-5 kills, generally pull 6-10 assists and 600-1000 damage a win in a Warhawks or cheater,. That's not saying it doesn't happen for some players in tier 3, I just never carried a team myself and saw less of it from other players. There is more criticism on coms as well, but most of it was fairly constructive, and less elitist.

#34 Narcissistic Martyr

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Posted 16 October 2015 - 07:55 PM

Lot of folks don't have mics and these days typing stops your mech so text while moving is out and sitting still when you're in trouble is death

Edited by Narcissistic Martyr, 16 October 2015 - 07:55 PM.


#35 JediPanther

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Posted 16 October 2015 - 08:08 PM

I don't need to type or mic any thing since all I have to do is fire off a uav and let the blob of red on map to the rest. If people are too dumb to notice a huge blob of color suddenly on ther map and all the triangles on their compass then they deserve to die one by one and slowly.

#36 GrimRiver

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Posted 16 October 2015 - 08:14 PM

I either type when im not getting shot at or after im dead cause I type slow.

I don't see how some people can fight and type at the same time, it's like they have a 2nd keyboard and somebody types for them.

#37 White Panther

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Posted 16 October 2015 - 08:19 PM

This has been happening since day 1 of closed beta.

No, they will not stop at the edge of the hill. They will keep rolling on, into the entire enemy team.

#38 JigglyMoobs

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Posted 16 October 2015 - 08:26 PM

View PostJediPanther, on 16 October 2015 - 08:08 PM, said:

I don't need to type or mic any thing since all I have to do is fire off a uav and let the blob of red on map to the rest. If people are too dumb to notice a huge blob of color suddenly on ther map and all the triangles on their compass then they deserve to die one by one and slowly.


The UAV is effective, though you can only do it once a game.

What I've been surprised by is that about one in ten games half of the team will disappear without anyone saying or doing anything while I'm fighting on one front with a few teammates and winning trades. Then we turn around and WAH there's the enemy team.

What happened was that the enemy team rolled up six or seven players who were both too cheap to buy UAVs, don't press R, not disposed to communicating otherwise, and not able to fight effectively enough so that the lot of them could not delay an enemy advance during the 30 sec interval where I'm too busy fighting to look at the tactical map. Then you hear some of them complaining about ECMs.....

What's most puzzling is that no one even write any warning AFTER they die, when presumably they have all the time in the world.

At that point I sorta wonder what's going through people's minds.

View PostGrimRiver, on 16 October 2015 - 08:14 PM, said:

I either type when im not getting shot at or after im dead cause I type slow.

I don't see how some people can fight and type at the same time, it's like they have a 2nd keyboard and somebody types for them.


It's not that. They just always make sure to be aware of the nearest cover. If I'm awake and on top of things, I always look for an exit plan before I make an entrance, so usually it takes me only a few seconds to get to cover, then I have a few seconds to type something out.

Last year when I wasn't out of practice, I knew many parts of the maps well enough so I can always walk backwards or sideways into the nearest cover as I fight.

Edited by JigglyMoobs, 16 October 2015 - 08:30 PM.


#39 NKAc Street

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Posted 16 October 2015 - 09:39 PM

View PostJigglyMoobs, on 16 October 2015 - 05:37 PM, said:

I'm sure this has happened to all of us on the solo queue.

Question is: why? Why not message? Why not use voice comms? Why not even a single fart to let team know you are in trouble?



Everytime I do that ******** blame me for not being with the group or no one gives a ****.. So I don't bother any more.

Edited by NKAc Street, 16 October 2015 - 09:39 PM.


#40 JigglyMoobs

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Posted 16 October 2015 - 09:40 PM

View PostNKAc Street, on 16 October 2015 - 09:39 PM, said:



Everytime I do that ******** blame me for not being with the group or no one gives a ****.. So I don't bother any more.


Dude, you can tell me. I care. :)





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