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Do we need to see the cockpit?


126 replies to this topic

Poll: ShoulD there be a H.U.D or cockpit (307 member(s) have cast votes)

Should there be a H.U.D or cockpit

  1. H.U.D (76 votes [21.41%])

    Percentage of vote: 21.41%

  2. Cockpit View (279 votes [78.59%])

    Percentage of vote: 78.59%

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#21 CeeKay Boques

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Posted 04 December 2011 - 08:47 PM

With TrackIR, I think this will definitely not be your Father's Mechwarrior as you look around those windows...

With just HUD>...

How do you look left or right? In MW4, that's when the HUD appeared...

#22 CyBerkut

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Posted 05 December 2011 - 10:48 AM

Cockpit with a HUD. If we don't get that, then a cockpit.

The HUD could either be mounted in the cockpit, or part of the helmet's faceplate.

#23 Dihm

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Posted 05 December 2011 - 11:53 AM

Both combined.

#24 Monoblos

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Posted 05 December 2011 - 01:18 PM

if possible make a 3D person view with cockpit optional. of course you need the HUD to see your enemys.

#25 TheRulesLawyer

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Posted 05 December 2011 - 02:21 PM

We need both. Ideally, I'd like to see a cockpit with active displays and track IR support.

#26 Dlardrageth

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Posted 05 December 2011 - 02:45 PM

Just have it optionalized. 3 or 4 zoom factors or so should do. Then the FPS-dweebs can play with only HUD and nothing to unecessarily occlud their bliss while they try for the next headshot. And the next game mode over a lance on patrol will be fully zoomed out to get a glimpse of the enemies suspected in the area as alas radar/MAD doesn't work well on this planet. Heck, why not even introduce a stepless zoom function? Shouldn't be that hard, should it?

#27 Zakatak

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Posted 05 December 2011 - 02:49 PM

It should be just like the F-35 Lightning II.

Helmet-Mounted Display with large LCD panels in the cockpit.

Posted Image

Edited by Zakatak, 05 December 2011 - 02:51 PM.


#28 CeeKay Boques

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Posted 05 December 2011 - 03:19 PM

View PostTheRulesLawyer, on 05 December 2011 - 02:21 PM, said:

We need both. Ideally, I'd like to see a cockpit with active displays and track IR support.


Yes, I'd like to basically see that concept art light up and come alive, and I can move that red rectangle around by moving my head.

#29 Xhaleon

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Posted 05 December 2011 - 06:47 PM

View PostDlardrageth, on 05 December 2011 - 02:45 PM, said:

Just have it optionalized. 3 or 4 zoom factors or so should do. Then the FPS-dweebs can play with only HUD and nothing to unecessarily occlud their bliss while they try for the next headshot. And the next game mode over a lance on patrol will be fully zoomed out to get a glimpse of the enemies suspected in the area as alas radar/MAD doesn't work well on this planet. Heck, why not even introduce a stepless zoom function? Shouldn't be that hard, should it?


Again, everyone will eventually jump to having HUD-only settings because if it gives a significant advantage, then it doesn't matter what the style of the person is; he will simply be forced to adopt it to stay competitive. If you're going to model the cockpit, you might as well force everyone to see it and like it.

A stepless zoom function would need two buttons, but easy to do. Z and Shift+Z to zoom in and out, Starsiege style.

#30 CyBerkut

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Posted 06 December 2011 - 06:04 AM

I suspect the game design will serve to discourage people from staying in a HUD only display (if that option is even available). With Information Warfare being a key part of the game, for example, I suspect there will be important things displayed in the cockpit that will not appear on the HUD. That's just speculation at this point, but based in part upon that Hunchback cockpit preview in the media section.

BTW, I love that "endless arguement" banner. (I may have to steal it...)

Edited by CyBerkut, 06 December 2011 - 06:05 AM.


#31 Mchawkeye

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Posted 06 December 2011 - 07:29 AM

View PostZakatak, on 05 December 2011 - 02:49 PM, said:

It should be just like the F-35 Lightning II.

Helmet-Mounted Display with large LCD panels in the cockpit.

Posted Image


Holy Moses I hope not. I don't care how efficient it is: that is the single most boring cockpit I have ever laid eyes on. Which is shame as the other aircraft that carry the name Lightning are among my favourites.
Keep the personality, that's what I say. And not the personality of a 48 year old single chartered accountant whose idea of 'going crazy' is to not wear a vest under his beige shirt. Like the F35, apparently.

#32 CeeKay Boques

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Posted 06 December 2011 - 08:20 AM

View PostMchawkeye, on 06 December 2011 - 07:29 AM, said:


Holy Moses I hope not. I don't care how efficient it is: that is the single most boring cockpit I have ever laid eyes on. Which is shame as the other aircraft that carry the name Lightning are among my favourites.
Keep the personality, that's what I say. And not the personality of a 48 year old single chartered accountant whose idea of 'going crazy' is to not wear a vest under his beige shirt. Like the F35, apparently.


Haha, I agree! To be fair, it looks like they bolted panels so you cannot see the controls (and the Jstick has been removed) probably secret stuff.

I don't care how "modern" we are you can't fly the F-35 with 15 buttons, they're covered up.

#33 Mchawkeye

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Posted 06 December 2011 - 08:56 AM

View PostTechnoviking, on 06 December 2011 - 08:20 AM, said:


Haha, I agree! To be fair, it looks like they bolted panels so you cannot see the controls (and the Jstick has been removed) probably secret stuff.

I don't care how "modern" we are you can't fly the F-35 with 15 buttons, they're covered up.


They might have covered buttons up...maybe...but the joystick is on the right hand side(you can just see it), and what looks like the throttle track on the left...pretty typical fly-by-wire set up.

#34 CyBerkut

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Posted 07 December 2011 - 07:35 AM

Plus... That "boring" display panel is composed of dual touch screens. Much of the controlling is done there.

Along with that, IIRC, the helmet's HUD does some pretty amazing stuff, including giving the pilot a view "through" the cockpit's solid parts (camera image superimposed, to provide augmented reality). [I could be wrong about that..., that might have been for the F-22]

From a human factors standpoint, it makes sense. Reduce the instrumentation area that the pilot needs to scan, group the important stuff together, and offload whatever functions to the onboard computers that can be (or are desired). Reducing the workload on single seater combat aircraft is a good thing (just not as entertaining for the sim'ers...).

#35 Dihm

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Posted 07 December 2011 - 08:49 AM

View PostCyBerkut, on 07 December 2011 - 07:35 AM, said:

Plus... That "boring" display panel is composed of dual touch screens. Much of the controlling is done there.

Along with that, IIRC, the helmet's HUD does some pretty amazing stuff, including giving the pilot a view "through" the cockpit's solid parts (camera image superimposed, to provide augmented reality). [I could be wrong about that..., that might have been for the F-22]

From a human factors standpoint, it makes sense. Reduce the instrumentation area that the pilot needs to scan, group the important stuff together, and offload whatever functions to the onboard computers that can be (or are desired). Reducing the workload on single seater combat aircraft is a good thing (just not as entertaining for the sim'ers...).

And this why it is so over budget and delayed due to software issues. Just like the F-22. ;)

Now imagine all the complicated software that goes into a Battlemech, and thinking of customization, how much of the targeting code would need to be altered if a weapon is swapped out.

#36 Mchawkeye

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Posted 07 December 2011 - 11:35 AM

View PostCyBerkut, on 07 December 2011 - 07:35 AM, said:

Plus... That "boring" display panel is composed of dual touch screens. Much of the controlling is done there.

Along with that, IIRC, the helmet's HUD does some pretty amazing stuff, including giving the pilot a view "through" the cockpit's solid parts (camera image superimposed, to provide augmented reality). [I could be wrong about that..., that might have been for the F-22]

From a human factors standpoint, it makes sense. Reduce the instrumentation area that the pilot needs to scan, group the important stuff together, and offload whatever functions to the onboard computers that can be (or are desired). Reducing the workload on single seater combat aircraft is a good thing (just not as entertaining for the sim'ers...).


From a warmachine point of view though, it bares little comparison to nature of a battlemech. F35s, F22s, these are stand-off, super-high-tech weapons whose primary means of defence is either stealth or countermeasures like chaff and flare. They are designed to avoid trouble; lets face it, a few bullet rounds in those things and they probably have to limp home. And that's fine, Because they are hard to shoot down in the first instance. It's not there job to absorb fire.

Now if we want and aviation/battlemech comparison I suggest we turn out attention to the likes of the A-10. Triple redundant systems, heavy armour and a big ol' cannon. Even the major components engines, tail planes etc were designed to be modular to make field repairs quick and easy. Designed to survive in the thick of it, designed to take fire and go home. and it's cockpit? Chock full of instrumentation, dials and a couple of MFDs for that high tech feel.
And it seems to work. Fantastically well. And these guys are in the thick of it; small arms fire, SAMS, every thing they can throw at you they do.
That's the kind of cockpit i want to see in MWO. rugged, industrial. hardcore.
Not powered by a couple of ipads.

#37 Agasutin

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Posted 07 December 2011 - 12:04 PM

View PostMchawkeye, on 07 December 2011 - 11:35 AM, said:

That's the kind of cockpit i want to see in MWO. rugged, industrial. hardcore.
Not powered by a couple of ipads.

I smell cash shop...

#38 Mad Pig

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Posted 07 December 2011 - 01:11 PM

View PostAgasutin, on 03 December 2011 - 12:18 AM, said:

Posted Image


I'd expect to see some HUD elements added to this. Looks badace either way. ;)

#39 God of War

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Posted 07 December 2011 - 01:14 PM

i want a cockpit! everything else is unacceptable!!! ;)

#40 Red Beard

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Posted 07 December 2011 - 01:19 PM

View PostAgasutin, on 07 December 2011 - 12:04 PM, said:

I smell cash shop...



Tick...





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