Do we need to see the cockpit?
#21
Posted 04 December 2011 - 08:47 PM
With just HUD>...
How do you look left or right? In MW4, that's when the HUD appeared...
#22
Posted 05 December 2011 - 10:48 AM
The HUD could either be mounted in the cockpit, or part of the helmet's faceplate.
#23
Posted 05 December 2011 - 11:53 AM
#24
Posted 05 December 2011 - 01:18 PM
#25
Posted 05 December 2011 - 02:21 PM
#26
Posted 05 December 2011 - 02:45 PM
#27
Posted 05 December 2011 - 02:49 PM
Helmet-Mounted Display with large LCD panels in the cockpit.
Edited by Zakatak, 05 December 2011 - 02:51 PM.
#28
Posted 05 December 2011 - 03:19 PM
TheRulesLawyer, on 05 December 2011 - 02:21 PM, said:
Yes, I'd like to basically see that concept art light up and come alive, and I can move that red rectangle around by moving my head.
#29
Posted 05 December 2011 - 06:47 PM
Dlardrageth, on 05 December 2011 - 02:45 PM, said:
Again, everyone will eventually jump to having HUD-only settings because if it gives a significant advantage, then it doesn't matter what the style of the person is; he will simply be forced to adopt it to stay competitive. If you're going to model the cockpit, you might as well force everyone to see it and like it.
A stepless zoom function would need two buttons, but easy to do. Z and Shift+Z to zoom in and out, Starsiege style.
#30
Posted 06 December 2011 - 06:04 AM
BTW, I love that "endless arguement" banner. (I may have to steal it...)
Edited by CyBerkut, 06 December 2011 - 06:05 AM.
#31
Posted 06 December 2011 - 07:29 AM
Zakatak, on 05 December 2011 - 02:49 PM, said:
Helmet-Mounted Display with large LCD panels in the cockpit.
Holy Moses I hope not. I don't care how efficient it is: that is the single most boring cockpit I have ever laid eyes on. Which is shame as the other aircraft that carry the name Lightning are among my favourites.
Keep the personality, that's what I say. And not the personality of a 48 year old single chartered accountant whose idea of 'going crazy' is to not wear a vest under his beige shirt. Like the F35, apparently.
#32
Posted 06 December 2011 - 08:20 AM
Mchawkeye, on 06 December 2011 - 07:29 AM, said:
Holy Moses I hope not. I don't care how efficient it is: that is the single most boring cockpit I have ever laid eyes on. Which is shame as the other aircraft that carry the name Lightning are among my favourites.
Keep the personality, that's what I say. And not the personality of a 48 year old single chartered accountant whose idea of 'going crazy' is to not wear a vest under his beige shirt. Like the F35, apparently.
Haha, I agree! To be fair, it looks like they bolted panels so you cannot see the controls (and the Jstick has been removed) probably secret stuff.
I don't care how "modern" we are you can't fly the F-35 with 15 buttons, they're covered up.
#33
Posted 06 December 2011 - 08:56 AM
Technoviking, on 06 December 2011 - 08:20 AM, said:
Haha, I agree! To be fair, it looks like they bolted panels so you cannot see the controls (and the Jstick has been removed) probably secret stuff.
I don't care how "modern" we are you can't fly the F-35 with 15 buttons, they're covered up.
They might have covered buttons up...maybe...but the joystick is on the right hand side(you can just see it), and what looks like the throttle track on the left...pretty typical fly-by-wire set up.
#34
Posted 07 December 2011 - 07:35 AM
Along with that, IIRC, the helmet's HUD does some pretty amazing stuff, including giving the pilot a view "through" the cockpit's solid parts (camera image superimposed, to provide augmented reality). [I could be wrong about that..., that might have been for the F-22]
From a human factors standpoint, it makes sense. Reduce the instrumentation area that the pilot needs to scan, group the important stuff together, and offload whatever functions to the onboard computers that can be (or are desired). Reducing the workload on single seater combat aircraft is a good thing (just not as entertaining for the sim'ers...).
#35
Posted 07 December 2011 - 08:49 AM
CyBerkut, on 07 December 2011 - 07:35 AM, said:
Along with that, IIRC, the helmet's HUD does some pretty amazing stuff, including giving the pilot a view "through" the cockpit's solid parts (camera image superimposed, to provide augmented reality). [I could be wrong about that..., that might have been for the F-22]
From a human factors standpoint, it makes sense. Reduce the instrumentation area that the pilot needs to scan, group the important stuff together, and offload whatever functions to the onboard computers that can be (or are desired). Reducing the workload on single seater combat aircraft is a good thing (just not as entertaining for the sim'ers...).
And this why it is so over budget and delayed due to software issues. Just like the F-22.
Now imagine all the complicated software that goes into a Battlemech, and thinking of customization, how much of the targeting code would need to be altered if a weapon is swapped out.
#36
Posted 07 December 2011 - 11:35 AM
CyBerkut, on 07 December 2011 - 07:35 AM, said:
Along with that, IIRC, the helmet's HUD does some pretty amazing stuff, including giving the pilot a view "through" the cockpit's solid parts (camera image superimposed, to provide augmented reality). [I could be wrong about that..., that might have been for the F-22]
From a human factors standpoint, it makes sense. Reduce the instrumentation area that the pilot needs to scan, group the important stuff together, and offload whatever functions to the onboard computers that can be (or are desired). Reducing the workload on single seater combat aircraft is a good thing (just not as entertaining for the sim'ers...).
From a warmachine point of view though, it bares little comparison to nature of a battlemech. F35s, F22s, these are stand-off, super-high-tech weapons whose primary means of defence is either stealth or countermeasures like chaff and flare. They are designed to avoid trouble; lets face it, a few bullet rounds in those things and they probably have to limp home. And that's fine, Because they are hard to shoot down in the first instance. It's not there job to absorb fire.
Now if we want and aviation/battlemech comparison I suggest we turn out attention to the likes of the A-10. Triple redundant systems, heavy armour and a big ol' cannon. Even the major components engines, tail planes etc were designed to be modular to make field repairs quick and easy. Designed to survive in the thick of it, designed to take fire and go home. and it's cockpit? Chock full of instrumentation, dials and a couple of MFDs for that high tech feel.
And it seems to work. Fantastically well. And these guys are in the thick of it; small arms fire, SAMS, every thing they can throw at you they do.
That's the kind of cockpit i want to see in MWO. rugged, industrial. hardcore.
Not powered by a couple of ipads.
#39
Posted 07 December 2011 - 01:14 PM
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