Here Goes... The Hound Light mech.
Hound LRS-7
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D
Production Year: 3048
Cost: 3,243,600 C-Bills
Battle Value: 898
Chassis: Unknown Standard
Power Plant: Unknown 245 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
4 Medium Lasers
1 Machine Gun
1 Searchlight
1 Beagle Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Developed in 3048 as a scout mech for the Free Worlds League, the Hound LRS-7
(Light Reconnaissance and Strike, series 7) focuses on a combination of
superior durability and respectable mobility to perform it's duties.
To contribute to it's reconnaissance role the Hound carries a Beagle series
active probe thankfully able to be built once again thanks to the resounding
sucess of the Grey Death Legion's scatter split operation from Helm with the
copies of the world's namesake Memory Core that they had made to circumvent
Comstar's anti-tech predations. Aside from the Active Probe the Hound carries
only 10 Double Heatsinks to fill out the full extent of it's Los-Tech
equipment.
Armament wise the Hound would at first glance appear anemic mounting only 4
medium lasers and a single machine gun fed by a half ton of ammuntion. This was
determined by the developers to be sufficent for the intended
reconnaissance/strike dual mission set the Hound is designed for despite not
mounting a single weapon that can out range an AC/20.
For Night missions where the ability to light up an enemy can be of paramount
importance a large spotlight has been mounted on a semi swivle mount on the
right shoulder. Lighting up an enemy does draw fire though, so the Hound's top
speed of 118.8 kph really comes in handy here, aiding it in avoiding enemy fire
as it pinpoints targets of interest for the rest of it's lancemates to focus
on. For those shots that do land, the 6.5 tons of standard mech armor can
absorb at least a couple of shots from the more common weapons in use and still
retain a modicum of protective value.
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Equipment Type Rating Mass
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Internal Structure: Standard 58 points 3.50
Engine: Fusion Engine 245 12.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 104 6.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 13
Center Torso (rear) 6
L/R Torso 8 11
L/R Torso (rear) 5
L/R Arm 6 10
L/R Leg 8 12
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Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
Searchlight RT 0 1 0.50
Beagle Active Probe LT 0 2 1.50
Machine Gun CT 0 1 0.50
@MG (1/2) (100) CT - 1 0.50
Free Critical Slots: 37
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 9
7 3 2 0 0 1 0 Structure: 3
Special Abilities: SRCH, PRB, RCN, SRCH, ES, SOA