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Create Your Own BattleMech! Bragging Rights for Winner(s)!


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#61 Connor Macleod

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Posted 10 December 2011 - 07:10 PM

View PostArtanis Creed, on 10 December 2011 - 06:26 PM, said:

well no comment is better than getting flamed about my mech...


No, your 'Mech is fine. Not my cup of tea, as I do have a bias against quads, but that's my own personal feelings. However, I always welcome originality.

#62 johnyboy420

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Posted 10 December 2011 - 07:25 PM

Summoner Production information Manufacturer Eagle Craft Group, St. Louis MechWorks Model Prime Class Heavy Cost 21,320,834 C-bills Technical specifications Mass 70 tons Chassis JFS-703 Armor J63-3E Ferro-Fibrous Engine Redline 350 XL Speed 86.4 km/h Jump Jets JF Standard Armament
Primary Configuration BV (1.0) 2,306[1] BV (2.0) 2,298[2]


The Summoner is a highly mobile heavy OmniMech that is commonly used by Clan Jade Falcon in a wide variety of roles. Barely a second generation OmniMech, the Jade Falcons introduced the Summoner just after becoming the first Clan to win OmniMech technology from Clan Coyote in 2863. The Summoner earned the code name Thor for its powerful, yet simple arsenal. The Summoner's balanced mix of speed, mobility, armor, and firepower make it a highly effective and reliable OmniMech.

Edited by johnyboy420, 10 December 2011 - 07:41 PM.


#63 johnyboy420

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Posted 10 December 2011 - 07:38 PM

Posted Image
summoner/thor

#64 Connor Macleod

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Posted 10 December 2011 - 07:47 PM

Johnyboy, please refer to the rules of this thread, 1st page, 1st post, particularly Rule number 4. I'm trying to be as nice as I possibly can, but the resulting facepalm after reading your entry was so hard it really hurt my head.

#65 Blacstonn

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Posted 10 December 2011 - 07:48 PM

well I'm still getting it downloaded first time it didn't load up or something??!!

#66 johnyboy420

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Posted 10 December 2011 - 07:55 PM

View PostConnor Macleod, on 10 December 2011 - 07:47 PM, said:

Johnyboy, please refer to the rules of this thread, 1st page, 1st post, particularly Rule number 4. I'm trying to be as nice as I possibly can, but the resulting facepalm after reading your entry was so hard it really hurt my head.



i tho i cud put anything in here my bad disregard

#67 Kevin Kirov

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Posted 10 December 2011 - 08:00 PM

Posted Image
By kerfuffin at 2011-12-10

Golden Dragon GLD-DG3N
Name: Golden Dragon
Technology: Clan
Cost: 25,458,000 C-Bills
Weight Class: Assault
Tonnage: 100
Internal Structure: Standard
Engine Type/Rating: Extra-Light/300
Cruising Speed/Top Speed: 32.4 km/h; 54 km/h
Heat Sinks: 14 (Double)
Jump Jets: No
Armor Type/Rating: Ferro-Fiberous
Equipment:
UAC/5(LA) 2 Ton Ammo
LRM15x2(LT) 2 Ton Ammo
SSRM6x2(LT) 1 Ton Ammo
Anti-Missile System (HD) built in ammo
ER Med Laser x5(RT)
ER PPC(RT)
NARC Launcher(RT) built in ammo
Gauss Rifle (RA) 2 ton Ammo
ECM(CT)
Active Probe(CT)

History:
In the aftermath of the Clan Invasion (3052), Clan designers needed a long ranged mech equipped for electronic combat. This led to the Golden Dragon OmniMech, a mech equipped equally for long and short ranges with multiple electronics built in. After multiple test prototypes were built the GLD-DG3N was settled upon.

Tactics:
This OmniMech has no free critical spaces so it is best used as a sniper. While the 16 tons of Ferro-Fiberous armor provides maximum coverage for the chasis, it is not advised to take large amounts of fire. The Golden Dragon is often given to Start Captains or higher rank as it provides them with tactical and firepower advantages. The heat sinks added are only adequate for one 'type' of combat at a time, long or short. At longer ranges a Ultra AutoCannon 5 and a Gauss Rifle provide ammon dependant direct fire. These two weapons are backed up by a Clan ER PPC in the Right Torso and twin LRM-15s in the left torso.
At shorter ranges 5 ER Medium Lasers and a pair of Streak SRM6s. The UAC5 can provide support at this range bracket, but at a hightened chance of overheating.
The electronics built into the Golden Dragon allows it to pick and choose how and when it will engange its opponets. The Golden Dragon also has an Anti Missle System in the head and it provides cover from most missile attacks.

Apperance: I realize it looks like doo-doo. I am not an artist and i just threw it together in 10 minutes in paint. Hope it gets the idea across


Sorry I cant figure out the Spolier thing :/

Golden Dragon GLD-DG3N
 
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3055
Cost: 25,458,000 C-Bills
Battle Value: 3,261
 
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
	Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
	1  ER PPC
	1  Gauss Rifle
	2  LRM-15s
	1  Ultra AC/5
	2  Streak SRM-6s
	5  ER Medium Lasers
	1  Narc Launcher
	1  Active Probe
	1  ECM Suite
	1  Anti-Missile System
Manufacturer: Unknown
	Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
 
================================================================================
Equipment		   Type						 Rating				   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard					 152 points			   10.00
Engine:			 XL Fusion Engine			 300					   9.50
	Walking MP: 3
	Running MP: 5
	Jumping MP: 0
Heat Sinks:		 Double Heat Sink			 14(28)					4.00
	Heat Sink Locations: 1 RT, 1 LA
Gyro:			   Standard											   3.00
Cockpit:			Standard											   3.00
	Actuators:	  L: SH+UA+LA	R: SH+UA
Armor:			  Ferro-Fibrous				AV - 307				 16.00
	Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
	CASE Locations: LT, LA, RA, LL, RL									 0.00
 
													  Internal	   Armor	  
													  Structure	  Factor	
												Head	 3			9		
										Center Torso	 31		   47		
								 Center Torso (rear)				  15		
										   L/R Torso	 21		   32		
									L/R Torso (rear)				  10		
											 L/R Arm	 17		   34		
											 L/R Leg	 21		   42		
 
================================================================================
Equipment								 Location	Heat	Critical	Mass  
--------------------------------------------------------------------------------
Anti-Missile System						  HD		1		 1		 0.50
Active Probe								 CT		0		 1		 1.00
ECM Suite									CT		0		 1		 1.00
5 ER Medium Lasers						   RT		25		5		 5.00
ER PPC									   RT		15		2		 6.00
Narc Launcher								RT		0		 1		 2.00
2 LRM-15s									LT		10		4		 7.00
2 Streak SRM-6s							  LT		8		 4		 6.00
Gauss Rifle								  RA		1		 6		12.00
Ultra AC/5								   LA		1		 3		 7.00
@LRM-15 (8)								  LT		-		 1		 1.00
@Gauss Rifle (16)							RA		-		 2		 2.00
@Ultra AC/5 (40)							 LA		-		 2		 2.00
@Streak SRM-6 (15)						   RL		-		 1		 1.00
@LRM-15 (8)								  LL		-		 1		 1.00
											Free Critical Slots: 0
 
BattleForce Statistics
MV	  S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:	 10	Points: 33
3		  6	   6	   3	   0	  4	 3   Structure:  5
Special Abilities: PRB, RCN, ECM, AMS, SNARC, CASE, SRCH, ES, SOA, IF 1

Edited by Kevin Kirov, 10 December 2011 - 08:35 PM.


#68 Blacstonn

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Posted 10 December 2011 - 08:05 PM

well sofar I can't get the skunk works isn't work so far for me, at all

#69 Kevin Kirov

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Posted 10 December 2011 - 08:08 PM

View PostBlacstonn, on 10 December 2011 - 08:05 PM, said:

well sofar I can't get the skunk works isn't work so far for me, at all

You have to save it to your computer and run the SSW java execuatable from your own drive, cant just be sitting in the Downloads area

#70 Omigir

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Posted 10 December 2011 - 08:09 PM

View PostKevin Kirov, on 10 December 2011 - 08:00 PM, said:

Posted Image By kerfuffin at 2011-12-10 Golden Dragon GLD-DG3N Name: Golden Dragon



EPIC! i love it!

#71 Blacstonn

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Posted 10 December 2011 - 08:09 PM

a truely gifted engineer could turn the napkin drawing into a killing machine. wish I could get the skunk to work right now

#72 Kevin Kirov

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Posted 10 December 2011 - 08:11 PM

View PostOmigir, on 10 December 2011 - 08:09 PM, said:



EPIC! i love it!


Glad you liked it. It seems a bit OP but every critical hit has a high chance to FSU in the mech

#73 Omigir

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Posted 10 December 2011 - 08:16 PM

View PostKevin Kirov, on 10 December 2011 - 08:11 PM, said:

Glad you liked it. It seems a bit OP but every critical hit has a high chance to FSU in the mech

Its like in Transformers when the vending machine got hit by some of the enertron and it turned into a soda shooting kiling machine. Accept like 100 times bigger. <3
and more lethal

Edited by Omigir, 10 December 2011 - 08:16 PM.


#74 Blacstonn

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Posted 10 December 2011 - 08:21 PM

sounds like a plan thanks

#75 Blkcat

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Posted 10 December 2011 - 08:28 PM

What? No LAMs?

#76 Dayuhan

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Posted 10 December 2011 - 08:29 PM

Marten MAR-2N
Rules Level: Tournament Legal
Technology Base: Inner Sphere
Chassis Config: Biped
Production Year: 3039
Extinct By: Never
________________________________________
Chassis: Ceresplex IV Endo-Steel
Power Plant: GM 330 Fusion XL Engine
Cruising Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Anderson Propulsion 21
Jump Capacity: 180 meters
Armor: Starshield Type V Standard Armor
Armament:
1 Martell ER Large Laser
2 Ceres Cougar SRM-6s w/ Artemis IV FCS
1 Magna Mk II Medium Laser
Manufacturer: Ceres Metals Industries
Communications System: CeresCom Model 37-P
Targeting and Tracking System: C-Apple Churchill
________________________________________
Technology Base: Inner Sphere 55.00 tons
Chassis Config: Biped Cost: 12,029,240 C-Bills
BV2: 1,262 Tech Rating/Era Availability: E/X-F-E
________________________________________
Equipment
Internal Structure: Endo-Steel 3.00
Internal Locations: 5 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: 330 XL Fusion Engine 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: 14 - Single (13 in engine) 4.00
Heat Sink Locations: 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: 152 points - Standard Armor 9.50
Head: 3 8
Center Torso: 18 20
Center Torso (rear): 8
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 16
R/L Leg: 13 16
Weapons and Ammo Location Heat Criticals Tonnage
Medium Laser HD 3 1 1.00
2 SRM-6s LT 8 4 6.00
2 Artemis IV FCSs LT -- 2 2.00
ER Large Laser RA 12 2 5.00
@SRM-6 (Artemis) (30) CT -- 2 2.00
________________________________________
Overview
When St. Ives Compact became independent in 3039 they turned to their primary battlemech manufacturer, Ceres Metals Industries, to provide them with a new design capable of countering the battlemechs being built by the Capellan Confederation. Ceres Metals immediately began working on plans for an updated version of the venerable Wolverine chassis. They started by using Ceresplex IV Endo Steel and a GM 330 XL Fusion engine to free up massive amounts of weight for their modifications in the new design dubbed the Marten MAR-2N. The introduction of the GM 300 XL increases the cruising speed of the Marten to 64.8 kilometres per hour. However, the ongoing trouble with the Northrup 12000 Jump Jets prompted Ceres Metals to replace them entirely with the more readily available Anderson Propulsion 21 jump jets. These new jumps jets, made for much larger ‘mechs, were far too massive to fit into the legs of the new design and Ceres Metals instead moved them to the left and right torso region. Their next major modification was to the shoulder-mounted Harpoon-6 SRM Launcher which was no longer readily available. They replaced the Harpoon-6 with their own Ceres Cougar launcher and with the extra space saved from the redesign placed two SRM-6 launchers in a side-by-side configuration where the single Harpoon-6 was once mounted. They also added the newly available C-Apple Churchill Artemis IV Fire Control System to increase the efficiency of the missile system and an extra ton of ammunition was added to the left torso. Another departure from the original design was the replacement of the Whirlwind Autocannon with the Martell ER Large Laser - two additional heat sinks added to partially offset the extra heat generated by this weapon. One variant of this ‘mech already exists but only one prototype has been produced; this variant reduces the armour of the Marten by two tons and drops one of the two additional heat sinks installed. In their place a Myomer Accelerator Signal Circuitry (MASC) system is placed in the right-torso – this variant increases the ‘mechs maximum speed to an impressive 129.6 kilometres per hour for short bursts – the variant has a factory designation of MAR-2M. Both the primary production unit and the prototype are currently undergoing extensive testing on St. Ives worlds bordering the Capellan Confederation.

Edited by Dayuhan, 10 December 2011 - 09:01 PM.


#77 Connor Macleod

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Posted 10 December 2011 - 08:36 PM

View PostKevin Kirov, on 10 December 2011 - 08:11 PM, said:


Glad you liked it. It seems a bit OP but every critical hit has a high chance to FSU in the mech


Trust me, it's not as OP as you may think. My buddy once witnessed a Clan 100 Ton 'Mech with about 6 ERPPCs and enough Double Heat Sinks to where it could alpha strike and generate no heat. Granted, it was slow as hell and had little armor for a 'Mech it's size, but it could demolish most 'Mechs before the Assault 'mech could get within their range. Anyways, nice entry, I especially enjoyed the picture and then reading its deadly loadout.

#78 Kevin Kirov

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Posted 10 December 2011 - 08:44 PM

View PostConnor Macleod, on 10 December 2011 - 08:36 PM, said:


Trust me, it's not as OP as you may think. My buddy once witnessed a Clan 100 Ton 'Mech with about 6 ERPPCs and enough Double Heat Sinks to where it could alpha strike and generate no heat. Granted, it was slow as hell and had little armor for a 'Mech it's size, but it could demolish most 'Mechs before the Assault 'mech could get within their range. Anyways, nice entry, I especially enjoyed the picture and then reading its deadly loadout.


Wow lol. thats quite a lot of firepower.I tried to make this one serve some sort of purpose rather than just but the most OP i could dream up.

#79 Blacstonn

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Posted 10 December 2011 - 08:46 PM

hey you guys tell me how to use the skunk thing, not working for me at all

#80 Blacstonn

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Posted 10 December 2011 - 08:55 PM

ok chhange that just got it loaded so here goes !!!!





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