Jump to content

Patch Notes - 1.4.28 - 20-Oct-2015


166 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,851 posts

Posted 19 October 2015 - 11:29 AM

Upcoming Patch - Tuesday, October 20th @ 10AM – 1PM PDT
Patch Number: 1.4.28
Patch size: ~150MB

Greetings MechWarriors,

The fourth and final Resistance 2 'Mech is now being delivered to all eligible pilots, along with all remaining Resistance 2 items.
House Steiner and TharHes Industries have graciously provided all pertinent details regarding the design specifications of the Wolfhound Light 'Mech to all Great Houses of the Inner Sphere. While the availability of this 'Mech is a boon to all of those who fight against the Clan Invasion, Steiner pilots will have the unique benefit of momentary amusement when chancing to see their Wolfhound take to the battlefield in the colors and standard of another House whose prior battlefield experiences with the chassis may not be as positive.
As with all other Resistance 2 'Mechs, the Wolfhound is releasing with full standard Pattern functionality.

To mark the full release of all the remaining Resistance 2 content, the Blood Pact has been sealed. The rewards from that Pact are being delivered to all eligible pilots in this patch.

This patch features the release of our newly redesigned Camo Spec screen, featuring aesthetic and organizational changes to greatly improve the process of customizing the visual appearance of your 'Mech.

Players now have access to a contextual menu within the pre-match, in-match (TAB), and post-match Scoreboard screens. This context menu can be used to send a Friend invite, Block or Unblock another player, or report another player for misconduct.

Preliminary value changes to Group Tonnage rules are rolling out in this patch, and changes have been made from the values initially listed in the October 20th Road Map. This system has been designed to allow for on-the-fly adjustments without the necessity for server downtime, so these values can be adjusted based on your feedback and the metrics of the matchmaking system.

Rounding out this patch we have an array of fixes and general changes, including a critical fix for the severe performance issues that could affect multiple players a match whenever a NVA-D (L) was destroyed, the restoration of O-Gen health bars in Community Warfare, fixes for the new Caustic Valley, various fixes and changes for MechWarrior Academy, and much more.

Read on for all the details, and we'll see you on the battlefield!

- The MechWarrior Team

Change Log

New Camo Spec Screen

This patch sees the release of our newly redesigned Camo Spec screen, featuring aesthetic and organizational changes to greatly improve the process of customizing the visual appearance of your 'Mech.

Aside from the standard Filter options for 'All' and 'Owned' we have added a third 'Sale' filter for displaying only whichever Patterns and Colors may be on sale at the time.

Patterns


Patterns can now be previewed on your current 'Mech simply by hovering over the Pattern of your choice. Double-clicking a Pattern will apply that Pattern to the 'Mech, allowing you to make any additional customization changes prior to finalizing your selections.

You can view the currently applied Pattern, reset to the last saved Pattern, or restore your 'Mech to its default Pattern.

Colors


As with Patterns, Colors can now be previewed by hovering over the Color or your choice. Double-clicking a Color will apply that Color to whichever channel you have selected, allowing you to make any additional customization changes prior to finalizing your selections.

You can view all currently applied Colors for each channel, reset to the last saved Color for each individual channel, or restore the default Color for each individual channel.

Decals

You will also notice the addition of a Decals button to the new Came Spec Warehouse. Please note that Decals are not yet supported! The new Camo Spec screen was designed with a future Decal system in mind; we are simply paving the way for that feature in a future update.


In-Game Player Context Menu

Players now have access to a contextual menu within the pre-match, in-match (TAB), and post-match Scoreboard screens. Left-clicking on a player name in the Scoreboard will reveal a menu with the following main options:

Send Friend Invite
Block Player (or Unblock Player, when applicable)
Report Player

Highlighting the Report Player option will reveal a sub-window listing the available reporting categories:

Inappropriate Name

Chat Abuse

Harassing/Language
Spamming/Advertising
Nonconstructive

VoIP Abuse

Harassing/Language
Spamming/Advertising
Nonconstructive

Griefing

Team Damage
Team Killing
Assisting the Enemy

Nonparticipation

Suiciding
AFK
Disconnecting

Cheating

Cheating
Exploiting

There is no confirmation window or text entry field for providing additional details concerning your report. Simply select the report reason and the report will be automatically delivered to Support services. In some cases you may receive a follow-up e-mail from Support services if they require any additional information regarding your report.
After submitting a report a text notice will appear in the standard chat field that will confirm for you that the report has been sent. That notice is visible only to you.

Under the current implementation you are limited to sending 5 reports in total per day. When you have reached your report limit for the day any subsequent report attempts will prompt a message in the standard chat field informing you that you have reached your limit for the day. That notice is visible only to you.


New Group Queue Tonnage Values

The values of the new Group Tonnage system can be tuned on the live servers without the need for patches or downtime, so we can make quick changes as necessary with minimal fuss. This is an important aspect of this system, as we want it to be able to react to your feedback and metrics as the new system plays out in the wild.

With these changes to the Group matchmaking system you will be creating your groups based on a minimum/maximum tonnage indicator instead of the traditional weight class restrictions. This is designed to try and keep as much flexibility in your hands as possible, but also as a means to try to provide teams that may be comprised of a few separate groups extra tonnage to compensate versus an opposing team that may be comprised of just one or two large groups.

Group Size

Min Tonnage

Max Tonnage

2

60

175

3

120

230

4

200

265

5

235

320

6

270

375

7

305

425

8

340

475

9

375

515

10

410

550

12

445

640

New 'Mechs:

The fourth and final Resistance 2 'Mech is now available in-game for eligible Resistance 2 owners.

Pictured variant: WLF-2 (with Steiner Faction Pattern)

Wolfhound (Light)

Designed and built by TharHes Industries at the behest of House Steiner specifically as a counter to the Panther and Jenner 'Mechs of House Kurita, the Wolfhound proved its value on the battlefields of the Inner Sphere during the Fourth Succession War. Equipped with sufficient weaponry to safely engage at-range, and with enough armor and speed to close the distance, the Wolfhound was able to distinguish itself as an effective counter against what was arguably the most potent combination of Light 'Mechs the Inner Sphere had ever seen at that time.

As an all-laser 'Mech with sufficient speed and armor to hound its opponents and escape intact, the Wolfhound will prove itself an excellent addition to the DropShips of the Inner Sphere.

Release date for MC: November 17th 2015
Release date for C-Bills: December 15th 2015

Loadout details and discussion of these new 'Mechs can be found in a dedicated post here.

'Mechs Now Available for C-Bill Purchase

Arctic Cheetah

ACH-Prime: 7,737,456 C-Bills
ACH-A: 6,957,336 C-Bills
ACH-B: 6,920,636 C-Bills
ACH-C: 7,617,336 C-Bills

Loadout details for the Arctic Cheetah can be found in a dedicated post here.


Resistance 2 Content Delivery and Faction Content Selection

All Early Adopter Rewards from Resistance 2 have been injected into eligible player accounts. All Early Adopter Rewards listed below are available for direct purchase in-game with MC.

Early Adopter Reward Items:

Hologram Dog Tag (Hanging Item)
Miniature Leopard Drop Ship (Standing Item)
Resistance 2 War Horn (Mounted Item)

Resistance 2 Faction Content selections will be available for eligible Resistance 2 owners through the Profile content page starting October 20th. All Faction Content listed below is also available for direct purchase in-game with MC.

Faction Content Items:

Brand New Faction Colors
Brand New Metal Faction Dog Tags (Hanging Item)
Brand New Faction Holograms with Kill Animations (Standing Item)
Standard Faction War Horns (Mounted Item)


Blood Pact Content Delivery

All Blood Pact Loyalty Reward items have been provided to eligible owners of both the Resistance 1 Wrath Collection and Resistance 2 Mauler Collection. These items cannot be purchased in-game.

'The Blood Bound' (Title)
'The Blood Bound' (Badge)
Blood Pact Fist (Standing Item)
Blood Pact Pattern for Resistance 1 'Mechs (excluding the special [R] variants, as Pattern retrofits for the Resistance 1 [R] variants are not yet complete)
Blood Pact Pattern for Resistance 2 'Mechs (including the special Resistance 2 [R] variants)


Gameplay Fixes and Changes

Community Warfare: O-Gen health bars are visible again, when running Clan 'Mechs.
A context menu has been added to allow for Friend invites, Block/Unblock Player, and Report Player functions from the Scoreboard (pre-match, in-match, and post-match).
A Looking For Group button has been added next to the Social button in the bottom UI bar.


Map Fixes and Changes

Caustic Valley: Fixed an issue where DropShips would fly toward enemy spawn points and fire on enemies.
Caustic Valley: C5 Sector - Fixed an issue where the pipes could disappear.
Caustic Valley: B3 Sector - Fixed an issue where 'Mechs could get stuck on the edge of a smokestack.
Caustic Valley: B3/B4 Sector - Fixed an issue where 'Mechs could get stuck on a generator.
Caustic Valley: B3 Sector - Reminded some rocks that they should not have the power of levitation.
Caustic Valley: A3/A4 Sector - Fixed an issue where players could see the edge of the world when out of bounds


'Mech Fixes and Changes

Gargoyle: GAR-C Right Arm OmniPod now allows for the Hand and Lower Arm Actuators.
Crab: Fixed the placement of Hanging Cockpit Item Lights.
Nova: Fixed an issue with the NVA-D (L) Right Arm OmniPod that could cause severe performance issues in-game when the Nova was destroyed.
Nova: Fixed an issue with Jump Jet animations for all Nova variants.
Warhawk: WHK-C Right Torso OmniPod now provides the expected structure bonus to the Right Torso.


MechWarrior Academy/Tutorial Fixes and Changes

Added tool-tip functionality to the Challenge Checklist and Command and Control windows while in the Field Manual (ESC) menu.
Improved the organization of Challenges in the Command and Control window.
Moved the 'Cancel Event' button to a more prominent section of the Field Manual (ESC) menu.
Entering a Challenge beacon will now display an informative pop-up summarizing the Challenge.
All non-destructible vehicles have been replaced with destructible vehicles.
Minor corrections to the default Keyboard reference image (F1) and Field Manual (ESC).
Basic Tutorial: More fixes to sound synchronization issues during the opening cinematic.
Basic Tutorial: If you have previously completed the Basic Tutorial you can now skip the opening cinematic by hitting Space Bar twice.
Basic Targeting Challenge: Fixed an issue where Captain Adams would incorrectly state you had not hit the correct target.
Basic Targeting Challenge: Fixed an issue where players could destroy the legs of a 'Mech before targeting it.
Pilot Challenge I: Fixed missing digits in the Awards screen.
MechWarrior Academy: Founder 'Mechs have been removed from the 'Mech Swappers.
MechWarrior Academy: Challenges are now triggered by hitting Space Bar while inside the Challenge beacon. Basic Tutorial Challenges still trigger automatically when stepping into their beacons.
MechWarrior Academy: Informative pop-ups now appear when walking over the hot and cold temperature zones.
MechWarrior Academy: E6 Sector - Fixed an issue where players could get stuck on a building entrance.


Other Fixes and Changes

Fixed a crash that could occur as a result of the Nova Jump Jet animation.
Fixed a severe performance issue caused by the NVA-D (L) Right Arm OmniPod.


Known Issues

Camo Spec screen: Changing the color selection filter (All/Owned/Sale) will automatically change the 'Mechs currently selected color to whichever color is highlighted, regardless of whether it is included in the filter.



#2 Boyka

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 123 posts

Posted 19 October 2015 - 11:31 AM

I propose again this feature, last time it got lots of "like" and many people were interested.
Minimap upgrade in the "Drop Preparation" screen with bases, cap points and lances position like in the examples below:
Posted Image

I make an apposite discussion too here: http://mwomercs.com/...ap-improvement/

Comments, suggestions, "like" or simply "hello" are welcome in order to get more visibility to this improvement.

Waiting for a PGI reply too, that will be really appreciated.

Thank you.




Regard the patch: good change here, finally a new camo spec screen with a palette colors, and I finally use House patterns in my Maulers too. Appreciated.

Edited by Boyka, 19 October 2015 - 11:43 AM.


#3 WarHippy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,836 posts

Posted 19 October 2015 - 11:44 AM

I can't believe you put that tonnage crap in for group queue. Even a group of two can't bring what they want? Pure nonsense.

#4 Peiper

    Member

  • PipPipPipPipPipPipPipPip
  • The Dragoon
  • The Dragoon
  • 1,444 posts
  • Google+: Link
  • LocationA fog where no one notices the contrast of white on white

Posted 19 October 2015 - 11:45 AM

Great, public group drop weight restrictions. Who was the moron who thought that would be a good idea? Matchmaking isn't/wasn't perfect, but it was good enough. It can't be perfect because people and teamwork are variables that will always create exceptions.

Is this to promote the use of more mediums and heavies? That's the only effect it will have, other than annoy people who want to take really heavy and very light mechs in matches with their friends.

Should just leave matchmaker alone, with the exception of letting solo players opt in to fill out teams, which will help with group recruitment and friend-making.

Edited by Peiper, 19 October 2015 - 11:46 AM.


#5 EAP10

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 401 posts
  • LocationOntario, Canada

Posted 19 October 2015 - 11:57 AM

Loving everything except the group drop limits. I like running in direwolves with friend sometimes.

#6 DarKnaud

    Rookie

  • The Money Maker
  • The Money Maker
  • 8 posts

Posted 19 October 2015 - 11:57 AM

I've got rage package + mauler package and it's too late for upgrade to wrath package for the blood pack :(...

#7 Mad Porthos

    Member

  • PipPipPipPipPipPip
  • 490 posts
  • LocationChicago, Illinois

Posted 19 October 2015 - 12:03 PM

Yep, BloodPact deal was way back in August, accompanied with an event. It wasn't a retroactive reward or something gained for having eventually gotten the top packs, it was more and early, early adopter reward for those with R1+R2.

#8 AdamBaines

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,384 posts

Posted 19 October 2015 - 12:04 PM

And here come the Group Queue weight restriction tears.......the Apocalypse is upon us :-)

#9 BARBAR0SSA

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,136 posts
  • LocationCalgary, AB

Posted 19 October 2015 - 12:08 PM

They must have a content surprise in store for December, because this many months with no real new content added is just abnormal for them. Map upgrades are not new content before anyone wants to claim they are...hope that's the case, 4v4 CW was talked about what...Feb of this year or something?

#10 luigi256

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,082 posts
  • LocationUnited States

Posted 19 October 2015 - 12:10 PM

Aw man, you guys didn't even try to put the group tonnage limit in the PTS. I hope it works out but I am a little concerned about the minimum limit. Not to mention the spike of heavy mechs we are bound to see in certain groups.

#11 luigi256

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,082 posts
  • LocationUnited States

Posted 19 October 2015 - 12:14 PM

Can I lol preemptively at 10 dragon 2 locusts groups?

#12 WarHippy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,836 posts

Posted 19 October 2015 - 12:16 PM

View PostAdamBaines, on 19 October 2015 - 12:04 PM, said:

And here come the Group Queue weight restriction tears.......the Apocalypse is upon us :-)

What you ignorantly call tears I call justified frustration. There are better options for fixing wait times and match making than annoying people who just want to play the damn game with their friends and with the mechs they enjoy and/or paid for. Lets say I and another friend both bought the Mauler pack and wanted to play together with our Maulers when they came out. Nope sorry can't do that your options are to play solo or not use the mech you just received and paid real money for. Pretty sh*tty system.

#13 process

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel II
  • Star Colonel II
  • 1,667 posts

Posted 19 October 2015 - 12:17 PM

The color palette makes me happy.

#14 BluefireMW

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 238 posts

Posted 19 October 2015 - 12:20 PM

View Postluigi256, on 19 October 2015 - 12:14 PM, said:

Can I lol preemptively at 10 dragon 2 locusts groups?

the 3/3/3/3 ist missing and the tonnage is to high

View PostPeiper, on 19 October 2015 - 11:45 AM, said:

Great, public group drop weight restrictions. Who was the moron who thought that would be a good idea? Matchmaking isn't/wasn't perfect, but it was good enough. It can't be perfect because people and teamwork are variables that will always create exceptions.


if you in close future to play alone and with the last setting with 6 of one class leaded to 6 nice king craps walking through the field...

Is this to promote the use of more mediums and heavies? That's the only effect it will have, other than annoy people who want to take really heavy and very light mechs in matches with their friends.

Should just leave matchmaker alone, with the exception of letting solo players opt in to fill out teams, which will help with group recruitment and friend-making.
there is so much, to do. and touching finally the matchmaker is so needed...

View PostEAP10, on 19 October 2015 - 11:57 AM, said:

Loving everything except the group drop limits. I like running in direwolves with friend sometimes.


a good reason to change it.. and not allow that anymore... to play 200t with a group of 2...

View Postshad0w4life, on 19 October 2015 - 12:08 PM, said:

They must have a content surprise in store for December, because this many months with no real new content added is just abnormal for them. Map upgrades are not new content before anyone wants to claim they are...hope that's the case, 4v4 CW was talked about what...Feb of this year or something?


i guess, there is just no one doing something, because no one is left to do something... so there won't be anything except the IIC machines

Edited by BluefireMW, 19 October 2015 - 12:21 PM.


#15 Danielio97

    Member

  • PipPipPip
  • The Blood Bound
  • The Blood Bound
  • 57 posts
  • LocationKráľovce, Slovakia

Posted 19 October 2015 - 12:24 PM

So you are telling me we can drop with four DWFs and 8 Urbanmechs? Oh my, looks like this will be the new meta :D

#16 Twilight Fenrir

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,441 posts

Posted 19 October 2015 - 12:28 PM

Those are some great patch notes n.n The color/camo system looks AWESOME! MUCH better than what we have now. In-game player context menu is huge, glad to see it n.n

Great stuff PGI, Keep it up!

#17 SgtMagor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,542 posts

Posted 19 October 2015 - 12:28 PM

cant wait to put this camo on my mechs Posted Image

#18 Sky Hawk

    Member

  • PipPipPipPipPipPipPip
  • 700 posts
  • LocationDeep Periphery, aka Hungary

Posted 19 October 2015 - 12:32 PM

I like the idea of the "Sale" button... Nice move PGI!..

#19 luigi256

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,082 posts
  • LocationUnited States

Posted 19 October 2015 - 12:35 PM

View PostBluefireMW, on 19 October 2015 - 12:20 PM, said:

the 3/3/3/3 ist missing and the tonnage is to high


Doesn't that equal to 640 and also are they keeping 3/3/3/3? I didn't see that in the notes.

#20 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 19 October 2015 - 12:39 PM

Quote

Block Player (or Unblock Player, when applicable)


:o :o :o :o :o

Does block player mean I can finally perma-mute certain players who complain in chat every game they lose?





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users