Mawai, on 21 October 2015 - 05:38 AM, said:
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If you throw an average player into this mix then over time they will rise depending on the number of games they play.
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I'm sorry but that is an outright lie.
While yes, the PSR system is biased towards upward movement it requires TWO things:
1. When on the winning side your performance is at least good enough to register the smallest PSR increase allowed.
2. When on the losing side your performance is at least good enough to not register a PSR loss.
Even if you play 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 games, if the majority of your games do not meet those two requirements, your PSR will go down. There's no formulaic 'forgiveness' after a certain number of games where your PSR starts going up in spite of craptastic performance.
This is why we have so many people who have played thousands of games since 2015/01/15 who are NOT Tier 1. So the theory that some 'intangible' value like 'experience' will start increasing their scores over time isn't always true.
Believe it or not, the PSR system as a 'skill ranking' system works quite well in determining an overall player performance over the past 10 months, 6 days. So those people might actually in fact be skilled players, but are OCD in leveling/maxing out 'mech skills on every 'mech they own, probably have a lower Tier. Once PGI slows down on producing new 'mechs and 'mech packs and they stop handicapping themselves by 10%-20% their performance will increase and their PSR will trend upwards.
Then there are the people who play the same 'mechs everyday but refuse to learn tactics, are incapable of comprehending strategy, have absolutely no situational awareness beyond "what is directly in front of them", who will have low, low, low PSRs, and it won't make any difference how many games they play.
We see some of these people posting on the forums every day complaining about losing streaks and how PSR must be broken because they haven't started winning at least 50% of the time...
As far as the tonnage limitations one of the things I noticed very clearly was that MM seemed to be constructing IS vs. Clan as much as possible, at least when I was playing in the group queue. I repeatedly ended up in groups that were mostly comprised of IS 'mechs while the opposing side comprised almost entirely of Clan 'mechs.
I guess maybe PGI is 'acquiring more data' on the Clan OP situation or something.
I suppose it's possible, if you have the population, to dynamically arrange Clan vs. IS and grant the IS side more tonnage, but, the problem is the default weight restrictions means the only way to ensure something like that is to take a bunch of 2 to 4 man IS heavy groups and set them against larger Clan groups. I don't see this working out at all, especially with the lack of population this game is apparently suffering.
In the solo queue I did not notice the same level of one side having the majority of IS and the other the Clans.
Anyway, just wanted to clear up a fallacy you were stating there.
Edited by Dimento Graven, 21 October 2015 - 06:13 AM.