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"great" Limit Tonnage Idea Pgi


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#81 TWIAFU

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Posted 20 October 2015 - 03:29 PM

View PostMischiefSC, on 20 October 2015 - 12:59 PM, said:

This was never going to improve anything. It just means you can no longer level mechs or goof around In group queue. You're going to be choked for tonnage so you need to optimize the crap out of it or you're going to get rolled.

They managed to create a system designed around the idea that the more people are in a group the more hardcore they are. This essentially forces anyone in a group to play hardcore even if they wouldn't normally be doing so.


So far, after couple hours, this seems to be accurate. Views may change as time goes by...

I like playing group sometimes in a more 'hardcore' fashion. Sometimes, I like to just hang out with friends, group and just drop and shoot stuff, have fun. Latter is not going well. This early does not feel casual friendly.

#82 Xetelian

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Posted 20 October 2015 - 03:30 PM

Now that SERIOUSLY impresses me.


Nothing to see here move along.

#83 Mystere

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Posted 20 October 2015 - 03:58 PM

View PostKHETTI, on 20 October 2015 - 01:35 PM, said:

Followed by mass clicking of the uninstall button.


You only got half my point. The other half is PGI making CW better and making it the central feature of MWO it still isn't.

Having said that, maybe people will mass uninstall. But then again maybe many will not. But one thing is certain, it will be Judgement Day. MWO will either live or die by that singular act. It's much better than this almost stagnant situation we are in now.

#84 White Bear 84

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Posted 20 October 2015 - 04:03 PM

View PostPS WrathOfDeadguy, on 20 October 2015 - 12:21 PM, said:

So I guess you could call this...

*sunglasses*

...a Murder of Crows?

Well played sir, well played

Posted Image

#85 KHETTI

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Posted 20 October 2015 - 04:12 PM

View PostMystere, on 20 October 2015 - 03:58 PM, said:


You only got half my point. The other half is PGI making CW better and making it the central feature of MWO it still isn't.

Having said that, maybe people will mass uninstall. But then again maybe many will not. But one thing is certain, it will be Judgement Day. MWO will either live or die by that singular act. It's much better than this almost stagnant situation we are in now.

I got what you are saying, i actually agree with you, we all SHOULD be playing CW and enjoying it, but that just simply isn't the case and i just don't see it getting anywhere near desirable anytime soon.

#86 Hit the Deck

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Posted 20 October 2015 - 04:42 PM

Will a tonnage limit forcing players to drop in Arctic Cheetos forming a death ball moving at warp speed perform even better than this one?

#87 MechaBattler

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Posted 20 October 2015 - 04:48 PM

If nothing else, it shows how much better the S-Crow is for the tonnage.

Edited by MechaBattler, 20 October 2015 - 04:50 PM.


#88 Burktross

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Posted 20 October 2015 - 04:55 PM

Yeah. Sucks that me and my friend can't even run locust or assault pairs.

#89 Deathlike

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Posted 20 October 2015 - 05:14 PM

This thread is funny... regardless.

My preference is that tonnage limits are needed... the problem still is though from Day 1 is interchassis related balance.

Is 55 tons from a Stormcrow better than other 55 tonners for whatever purpose you can think of?

When people realize when some of the quirks and stuff to certain mechs are necessary (not all mechs need them), then an actual discussion... discourse about what mechs are bad at doing certain things... compared to mechs that "do everything well".. then we can actually be serious about the reality of balance in this game.

Just because you may complain about the Thunderwub most used in an IS dropdeck, doesn't make in "great" for everything else in the grand scheme of things.

TL;DR

The QQ is hilarious, but balance is the core reason why.

#90 C E Dwyer

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Posted 20 October 2015 - 05:55 PM

View PostcSand, on 20 October 2015 - 12:35 PM, said:

Lol

too funny.

This is actually great, because you know what the next plan is if this one crashes and burns?

4 man group limit. cha-ching. I can smell the burning rage from here

they'll screw that up as well

#91 C E Dwyer

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Posted 20 October 2015 - 06:01 PM

View Postpwnface, on 20 October 2015 - 03:25 PM, said:

I'm a little eager to get home from work so I can make a bunch of poor puggies QQ and then complain on this thread to change it back. Honestly, switching from 3/3/3/3 to this system was a really bad idea and the more people complain about it the faster it'll be changed to something more reasonable.


Nope it means that PGI will not allow any teams bigger than 4 mans, because PGI reverting to 3/3/3/3 though sensible isn't on the cards, they would rather enforce small groups and lose lots of paying customers, than actually balance this game, which they seem completely incapable of.

#92 C E Dwyer

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Posted 20 October 2015 - 06:04 PM

View Post0bsidion, on 20 October 2015 - 12:36 PM, said:

So what I'm seeing there is one team didn't even participate. 0 damage for the blue team. Maybe show us a game where both teams actually did something? I know Crows are considered good and all, but come on. They aren't so good they can nuke the opposing team from orbit without a scratch.


Yeah but you have to bring meta now or get ass kicked, as this was supposed to make things easier for the casual newbie to group with buddies and learn to play, its a total fail, and going to cost PGI alot of money , even if people don't just unistal, how many will continue to fund it.

Seriously Paul and Russ need to take a 50% pay cut, use that money to hire someone with a clue, and for god sake stop listening to the butt kissers.

#93 Mystere

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Posted 20 October 2015 - 06:24 PM

View PostCathy, on 20 October 2015 - 05:55 PM, said:

they'll screw that up as well


Nope. Next time around, it will be on this whiny player base. This same whiny player base demanded 3/3/3/3 be dropped in favor of weight limits.

Edited by Mystere, 20 October 2015 - 06:28 PM.


#94 Kira Onime

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Posted 20 October 2015 - 06:29 PM

System looks decent on paper, but PGI failed to look ahead of it.

Can't say I'm impressed at all by it.

#95 Triordinant

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Posted 20 October 2015 - 07:41 PM

I wonder if this idea will work. As far as I can tell 6 pairs with more tonnage are no match against an 8 to 12-man Unit who've been practicing together for months, have code names for the map features of all maps, use metamechs with max modules and had their 'mechs preselected as a group to maximize their strengths and minimize their weaknesses in a Grand Synergy™. :rolleyes:

#96 SkyHammyr

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Posted 20 October 2015 - 08:10 PM

View PostMystere, on 20 October 2015 - 06:24 PM, said:

This same whiny player base demanded 3/3/3/3 be dropped in favor of weight limits.


What irks me is that there was no comprehensive poll or voting system established to determine if we actually wanted this thing or not. Just a feedback thread with some 20 pages of rhetoric and theory crafting which is difficult to sift through by anyone with as little time as the Devs should have.
I mean, I could have said this was a mistake waiting to happen, but that feedback would have been around the middle of page 12 or something, easily lost and forgotten.

At least with a poll, we might have been able to put enough weight into this thing to actually show how mixed the community was on the topic.

Edited by SkyHammr, 20 October 2015 - 08:12 PM.


#97 Lord0fHats

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Posted 20 October 2015 - 08:29 PM

I'm not sure what this was supposed to fix, or how it was supposed to fix it.

#98 Mechwarrior Buddah

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Posted 20 October 2015 - 08:39 PM

View Postpwnface, on 20 October 2015 - 03:25 PM, said:

I'm a little eager to get home from work so I can make a bunch of poor puggies QQ and then complain on this thread to change it back. Honestly, switching from 3/3/3/3 to this system was a really bad idea and the more people complain about it the faster it'll be changed to something more reasonable.


Im pretty sure this change was designed to fail. Its hilariously easy to game

View PostLord0fHats, on 20 October 2015 - 08:29 PM, said:

I'm not sure what this was supposed to fix, or how it was supposed to fix it.


It wasnt lol

#99 sycocys

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Posted 20 October 2015 - 09:02 PM

What you were never gong to get across to the people that didn't want to listen to the fact this wasn't a great idea is that the scary 12 mans would have been relegated to the back of the pack if only they actually dropped in group queue before. Just like how it worked out when they had the LFG event and people were actually dropping in group with a wide range of group sizes.

#100 STEF_

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Posted 20 October 2015 - 09:40 PM

View PostTWIAFU, on 20 October 2015 - 03:29 PM, said:


So far, after couple hours, this seems to be accurate. Views may change as time goes by...

I like playing group sometimes in a more 'hardcore' fashion. Sometimes, I like to just hang out with friends, group and just drop and shoot stuff, have fun. Latter is not going well. This early does not feel casual friendly.

The reason I wrote this thread.

View PostMystere, on 20 October 2015 - 06:24 PM, said:


Nope. Next time around, it will be on this whiny player base. This same whiny player base demanded 3/3/3/3 be dropped in favor of weight limits.

I never whine about 3/3/3/3.
I think many others didn't whine about it.
Because 3/3/3/3 was implemented for a reason.

So, the "whiny player base" is a volatile concept.

I agree with your previous post: group que is not meant to be a place where you can have fun anymore. Hardcore only.

Cw. No thanks.
Solo que with Yolo teamates? no thanks.

So, if someone wants to have fun, what?

Uninstal button?

As siad previously, pgi knows how to screw up its own game.





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