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"great" Limit Tonnage Idea Pgi


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#61 KHETTI

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Posted 20 October 2015 - 01:33 PM

meh its group queue, the majority doesn't care, PGI should ditch group queue and CW.

#62 Mystere

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Posted 20 October 2015 - 01:34 PM

View PostKHETTI, on 20 October 2015 - 01:33 PM, said:

meh its group queue, the majority doesn't care, PGI should ditch group queue and CW.


Meh, I'd rather PGI made everyone play CW only.

#63 KHETTI

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Posted 20 October 2015 - 01:35 PM

View PostMystere, on 20 October 2015 - 01:34 PM, said:


Meh, I'd rather PGI made everyone play CW only.

Followed by mass clicking of the uninstall button.

#64 Malagant

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Posted 20 October 2015 - 01:36 PM

View PostcSand, on 20 October 2015 - 12:42 PM, said:

I live in Canada, we just had our election. Liberal government after 9 years of Conservative. One of my buddies posted a meme

"Get angry at Conservative govt - elect Liberals. Then get angry at Liberals - elect Conservatives. Then get angry at Conservatives...."

:D


All the while, the vast majority of people are too stupid to realize they are being played by both sides in order to keep them distracted with insignificant issues while they reduce the population to a state of slavery... Classic divide and conquer.

#65 STEF_

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Posted 20 October 2015 - 01:41 PM

View PostVeritae, on 20 October 2015 - 01:20 PM, said:


I have quoted your post to remind you. Your thread said none of those three things, actually....

I agree, stormcrows are not balanced with other medium mechs properly, at the moment. Good thing PGI is working on a new balance pass. 3 Direwolves, 3 Timber wolves, 3 Stormcrows and 3 Arctic Cheetahs were neither balanced, nor fun, so that argument fails, too.

I agree that limiting group queue to 4 would be a bad idea. So, maybe let's not get hysterical about the reality of the current system that is being tested on live. How does that sound, Chicken Little?

*edited for quote formatting*

dire/timby/chetos have very different speed. That's the secret about the wrecking ball made by 12 crows.

So, imo, the change has made things very worse than before.

Also, I read about many ppl around here wanting to limit the group to 4 only. And maybe pgi will agree, just to limit the stomps.

So yes, as I wrote, PGi knows to screw up its own game.
It's not a test, sleeping chiken.

#66 MischiefSC

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Posted 20 October 2015 - 01:53 PM

View PostStefka Kerensky, on 20 October 2015 - 01:41 PM, said:

dire/timby/chetos have very different speed. That's the secret about the wrecking ball made by 12 crows.

So, imo, the change has made things very worse than before.

Also, I read about many ppl around here wanting to limit the group to 4 only. And maybe pgi will agree, just to limit the stomps.

So yes, as I wrote, PGi knows to screw up its own game.
It's not a test, sleeping chiken.


One of the big things people don't get about organized groups is not just synergy but synchronicity. A 12man that's rolling over 100 kph as a group will hit another team like a piranha swarm. Different mech speeds mean different arrival times, or even different reaction times and reposition times if your fast mechs throttle to match their fatties.

A Murder of Crows is a typically effective both by the op nature of Scrows and by the uniformity of their movement in the field.

If you're going to run a 12man in group queue that is more or less what you have to do in the new system. You can't run for fun now - you're hamstrung out of the gate by the assumption you're rolling full tryhard because you're more than 2 people. So you have to run full tryhard or you're getting double-nerfed.

Edited by MischiefSC, 20 October 2015 - 01:55 PM.


#67 Malagant

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Posted 20 October 2015 - 01:54 PM

View PostStefka Kerensky, on 20 October 2015 - 01:41 PM, said:

dire/timby/chetos have very different speed. That's the secret about the wrecking ball made by 12 crows.

So, imo, the change has made things very worse than before.

Also, I read about many ppl around here wanting to limit the group to 4 only. And maybe pgi will agree, just to limit the stomps.

So yes, as I wrote, PGi knows to screw up its own game.
It's not a test, sleeping chiken.


I'd rather the team size be limited to 4, 8, or 12 and you can choose which you want. 4v4 would be most fair imo, limited by BV. 12v12 is more cluster **** than skill these days. I think you will find more skill in 4v4 matches. Quicker and deadlier for sure, but more skilled combatants. Of course folks would have to be limited to their own tier for matchmaking.

#68 sycocys

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Posted 20 October 2015 - 01:57 PM

wow, I thought it would have at least taken a few hours before the rage posts started.

#69 ShinobiHunter

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Posted 20 October 2015 - 01:59 PM

View PostPS WrathOfDeadguy, on 20 October 2015 - 12:21 PM, said:

So I guess you could call this...

*sunglasses*

...a Murder of Crows?

I had to log in just to like this :lol:

#70 Beartech

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Posted 20 October 2015 - 02:08 PM

People like you OP.....

Get a grip cupcake. Looks like teamwork is still OP

#71 xX PUG Xx

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Posted 20 October 2015 - 02:26 PM

View PostMystere, on 20 October 2015 - 01:34 PM, said:


Meh, I'd rather PGI made everyone play A PROPERLY THOUGHT OUT AND IMPLEMENTED CW only.


Fixed that for you ;)

I actually agree with, as you may remember. If Community Warfare was done "properly" there would be no need for a seperate "group" queue. Then balancing it would not be necessary and posts like this wouldn't ex......... oh wait we'd probably complain about something, who am I kidding?

#72 TWIAFU

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Posted 20 October 2015 - 02:29 PM

View PostMystere, on 20 October 2015 - 01:30 PM, said:


We got 3/3/3/3 because people constantly cried "It is not fair!" -- whatever that "It" was.


"It" was ELO not providing them perfect matches.

#73 Mudhutwarrior

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Posted 20 October 2015 - 02:35 PM

View PostMalagant, on 20 October 2015 - 01:36 PM, said:


All the while, the vast majority of people are too stupid to realize they are being played by both sides in order to keep them distracted with insignificant issues while they reduce the population to a state of slavery...  Classic divide and conquer.

The good ole right/left paradigm. It only leads in one direction. Just think of the goosestep. It starts right/left too.

#74 TWIAFU

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Posted 20 October 2015 - 02:37 PM

View Postsycocys, on 20 October 2015 - 01:57 PM, said:

wow, I thought it would have at least taken a few hours before the rage posts started.


Fear not, we already or again, have posts calling for a 4man group limit and the end of all groups.

People that don't play in group hate those that group. If you play in a group you hate all groups larger then yours. And everything is everyone else fault.

So nothing has changed - everything is normal.

:)

#75 Mudhutwarrior

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Posted 20 October 2015 - 02:42 PM

View PostTWIAFU, on 20 October 2015 - 02:37 PM, said:


Fear not, we already or again, have posts calling for a 4man group limit and the end of all groups.

People that don't play in group hate those that group.  If you play in a group you hate all groups larger then yours. And everything is everyone else fault.

So nothing has changed - everything is normal.

:)
I don't hate groups. I hate that they constantly tell us pugs and casuals that its your way or the highway. Its called push back and you get what you give.

#76 Prof RJ Gumby

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Posted 20 October 2015 - 02:59 PM

This is exactly what I expected :(

I hereby name this phenomenon "stormcrow boating".

Because, yes, just like with weapon types, there is no OBJECTIVE reason to not pack as much of the same as it is possible.

We boat good weapons because then we have one range, one cooldown, one ammo type if applicable, one button to press for alpha
We boat good mechs because we have one speed, one build, one range, one strategy for a battle that can be utilised at 106km/h.

Yes, assaults are pretty much dead in group Q, Save maybe for some 75km/h builds.

And please, don't argue about OPness of teamwork. Compare level of cooperation needed to effectively use a team of at least 4 groups of mechs, each group different in every aspect, to one team of identical mechs with identical characteristics. Old 3/3/3/3 required 4x more coordination than current weight limit. New system requires less much less teamwork from those who want to own others. Much, much less.
Group Q just got dumbed down.

#77 pwnface

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Posted 20 October 2015 - 03:09 PM

I knew this was going to happen, didn't expect the QQ to happen so quickly though. Well, look forward to smaller groups getting rolled by Stormcrow and 140+ kph light packs. I suspect they'll change it back soon enough, once we see the next 100 posts saying tonnage based group drops was a bad idea.

#78 Uncl Munkeh

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Posted 20 October 2015 - 03:15 PM

View PostStefka Kerensky, on 20 October 2015 - 12:34 PM, said:

Exactly!

I saw that too in group que tonight. (no ebon, just cheetos and thunders)

Guess how's ended :D


But again, if you read previous replays from someone..."old player".... it's all well and good.
It's all fine :D


Jman5 is an old player, heard here first folks!

#79 C E Dwyer

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Posted 20 October 2015 - 03:21 PM

Well P.G.I if you wanted nobody playing group queue, but hard core meta you succeeded.

If you thought, this was going to make it easier for casual two mans well guess what..you screwed the pooch big time...

#80 pwnface

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Posted 20 October 2015 - 03:25 PM

I'm a little eager to get home from work so I can make a bunch of poor puggies QQ and then complain on this thread to change it back. Honestly, switching from 3/3/3/3 to this system was a really bad idea and the more people complain about it the faster it'll be changed to something more reasonable.

Edited by pwnface, 20 October 2015 - 03:26 PM.






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