

"great" Limit Tonnage Idea Pgi
#41
Posted 20 October 2015 - 12:49 PM
#42
Posted 20 October 2015 - 12:49 PM
#44
Posted 20 October 2015 - 12:52 PM
StalaggtIKE, on 20 October 2015 - 12:48 PM, said:
This. A few smaller groups with fully kitted mechs would have shredded the red team in this picture, based on the damage output shown. Confirmation bias at work.
#45
Posted 20 October 2015 - 12:56 PM
How did the next match go?
#46
Posted 20 October 2015 - 12:59 PM
They managed to create a system designed around the idea that the more people are in a group the more hardcore they are. This essentially forces anyone in a group to play hardcore even if they wouldn't normally be doing so.
#47
Posted 20 October 2015 - 12:59 PM
Veritae, on 20 October 2015 - 12:48 PM, said:
You've proven that team work is OP. I'm certain there will be plenty of reasons to complain about the new system. This is not one of them.
Wake up man.
My thread talks about 3 things:
1) freaking OP chassis, that pgi doesn't even try to "balance"
2) Far less fun than in the previous 3/3/3/3.
3) if the solution is to limit the group que to 4 men only, this game die.
#48
Posted 20 October 2015 - 12:59 PM
They managed to create a system designed around the idea that the more people are in a group the more hardcore they are. This essentially forces anyone in a group to play hardcore even if they wouldn't normally be doing so.
Edited by MischiefSC, 20 October 2015 - 01:01 PM.
#51
Posted 20 October 2015 - 01:16 PM
Mystere, on 20 October 2015 - 12:44 PM, said:
You Canadians should really erect a Berlin Wall type of border with your southern neighbor. Their bad influence is obviously rubbing on you.
My manager is Canadian and he's wanting a "Berlin Wall" on the US's southern border. Go figure....

Mystere, on 20 October 2015 - 01:13 PM, said:
Does the 3/3/3/3 rule have anything to do with what Battletech is about?
No, if anything it should be 4/4/4.

#53
Posted 20 October 2015 - 01:20 PM
Stefka Kerensky' said:
You do know how to screw things up in your own game.
Most idiotic idea eva.
Bravo!
Golf clap.
Stefka Kerensky, on 20 October 2015 - 12:59 PM, said:
My thread talks about 3 things:
1) freaking OP chassis, that pgi doesn't even try to "balance"
2) Far less fun than in the previous 3/3/3/3.
3) if the solution is to limit the group que to 4 men only, this game die.
I have quoted your post to remind you. Your thread said none of those three things, actually....
I agree, stormcrows are not balanced with other medium mechs properly, at the moment. Good thing PGI is working on a new balance pass. 3 Direwolves, 3 Timber wolves, 3 Stormcrows and 3 Arctic Cheetahs were neither balanced, nor fun, so that argument fails, too.
I agree that limiting group queue to 4 would be a bad idea. So, maybe let's not get hysterical about the reality of the current system that is being tested on live. How does that sound, Chicken Little?
*edited for quote formatting*
Edited by Veritae, 20 October 2015 - 01:21 PM.
#54
Posted 20 October 2015 - 01:20 PM
Groups need a place, too, and I feel no pity for your raggedy bunch of mechs. *shrug*
Edited by k05h3lk1n, 20 October 2015 - 01:27 PM.
#56
Posted 20 October 2015 - 01:21 PM
Mystere, on 20 October 2015 - 01:13 PM, said:
Does the 3/3/3/3 rule, Elo, and PSR have anything to do with what Battletech is about?
ELO never worked. However this game is now even more meta than before. 3/3/3/3 at least helped that one had a mix of roles in a team.
#57
Posted 20 October 2015 - 01:24 PM
#58
Posted 20 October 2015 - 01:26 PM
Mystere, on 20 October 2015 - 01:13 PM, said:
Does the 3/3/3/3 rule, Elo, and PSR have anything to do with what Battletech is about?
Exactly. Seeing more mediums and lights on the battlefield is a wonderful change. if you want multiple assaults in a 12 man, you have to make some tradeoffs to accommodate that. And, once players get used to the caps, we'll be able to start estimating opposing force composition based on early scouting. Coupled with some of the changes to sensors and ECM on PTS, I'm gonna be really interested to see how group queue team drop decks evolve.
This is fun stuff guys. 3x4 was nonsense.
#59
Posted 20 October 2015 - 01:29 PM
cSand, on 20 October 2015 - 12:42 PM, said:
You're looking at the wrong column man
Yes, yes I am. Holy hell. OK, OP, I have to admit, that doesn't quite seem like it's WAI. At least I hope not. Plus I think maybe I've been using my Crows wrong. Oh well. Maybe they should toss in a chassis limitation too

#60
Posted 20 October 2015 - 01:30 PM
Veritae, on 20 October 2015 - 01:26 PM, said:
Exactly. Seeing more mediums and lights on the battlefield is a wonderful change. if you want multiple assaults in a 12 man, you have to make some tradeoffs to accommodate that. And, once players get used to the caps, we'll be able to start estimating opposing force composition based on early scouting. Coupled with some of the changes to sensors and ECM on PTS, I'm gonna be really interested to see how group queue team drop decks evolve.
This is fun stuff guys. 3x4 was nonsense.
We got 3/3/3/3 because people constantly cried "It is not fair!" -- whatever that "It" was.
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