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"great" Limit Tonnage Idea Pgi


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#41 Sarlic

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Posted 20 October 2015 - 12:49 PM

I have no idea if i need to cry or laugh.

#42 Veritae

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Posted 20 October 2015 - 12:49 PM

Actually, I think today would be a great day to bring lurms to destroy all the bs clammer "skillcrows" taking the field. Oh the clammer tears. They will be so sweet!

#43 Bulletsponge0

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Posted 20 October 2015 - 12:51 PM

View PostPS WrathOfDeadguy, on 20 October 2015 - 12:21 PM, said:

So I guess you could call this...

*sunglasses*

...a Murder of Crows?

YEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#44 Veritae

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Posted 20 October 2015 - 12:52 PM

View PostStalaggtIKE, on 20 October 2015 - 12:48 PM, said:

The running gag is to run streak boats today due to the release of the Wolfhound and Arctic Cheater for Cbills. It looks like possibly 4 players are driving their brand new un-elited toys. This loss has more to do with the flavor of the moment.


This. A few smaller groups with fully kitted mechs would have shredded the red team in this picture, based on the damage output shown. Confirmation bias at work.

#45 CygnusX7

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Posted 20 October 2015 - 12:56 PM

1 match. Too many variables.
How did the next match go?

#46 MischiefSC

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Posted 20 October 2015 - 12:59 PM

This was never going to improve anything. It just means you can no longer level mechs or goof around In group queue. You're going to be choked for tonnage so you need to optimize the crap out of it or you're going to get rolled.

They managed to create a system designed around the idea that the more people are in a group the more hardcore they are. This essentially forces anyone in a group to play hardcore even if they wouldn't normally be doing so.

#47 STEF_

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Posted 20 October 2015 - 12:59 PM

View PostVeritae, on 20 October 2015 - 12:48 PM, said:


You've proven that team work is OP. I'm certain there will be plenty of reasons to complain about the new system. This is not one of them.

Wake up man.

My thread talks about 3 things:

1) freaking OP chassis, that pgi doesn't even try to "balance"

2) Far less fun than in the previous 3/3/3/3.

3) if the solution is to limit the group que to 4 men only, this game die.

#48 MischiefSC

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Posted 20 October 2015 - 12:59 PM

This was never going to improve anything. It just means you can no longer level mechs or goof around In group queue. You're going to be choked for tonnage so you need to optimize the crap out of it or you're going to get rolled.

They managed to create a system designed around the idea that the more people are in a group the more hardcore they are. This essentially forces anyone in a group to play hardcore even if they wouldn't normally be doing so.

Edited by MischiefSC, 20 October 2015 - 01:01 PM.


#49 maniacos

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Posted 20 October 2015 - 01:10 PM

View PostMystere, on 20 October 2015 - 12:24 PM, said:


I think the new drop weight rules are just something new for people to ***** about. There's really nothing to see here.


No, it's really ******** - and has nothing to do with what battletech is about.

#50 Mystere

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Posted 20 October 2015 - 01:13 PM

View PostJherek C, on 20 October 2015 - 01:10 PM, said:

No, it's really ******** - and has nothing to do with what battletech is about.


Does the 3/3/3/3 rule, Elo, and PSR have anything to do with what Battletech is about?

Edited by Mystere, 20 October 2015 - 01:16 PM.


#51 CDLord HHGD

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Posted 20 October 2015 - 01:16 PM

View PostMystere, on 20 October 2015 - 12:44 PM, said:


You Canadians should really erect a Berlin Wall type of border with your southern neighbor. Their bad influence is obviously rubbing on you.

My manager is Canadian and he's wanting a "Berlin Wall" on the US's southern border. Go figure.... :D

View PostMystere, on 20 October 2015 - 01:13 PM, said:


Does the 3/3/3/3 rule have anything to do with what Battletech is about?

No, if anything it should be 4/4/4. :P

#52 Dimento Graven

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Posted 20 October 2015 - 01:18 PM

View PostMystere, on 20 October 2015 - 01:13 PM, said:

Does the 3/3/3/3 rule, Elo, and PSR have anything to do with what Battletech is about?
Valid point, and at least at this time:

F' the group queue.

Get rid of it, we only 'need' a solo queue I guess...

#53 Veritae

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Posted 20 October 2015 - 01:20 PM

Stefka Kerensky' said:

GG clothes PGI!
You do know how to screw things up in your own game.
Most idiotic idea eva.
Bravo!
Golf clap.

View PostStefka Kerensky, on 20 October 2015 - 12:59 PM, said:

Wake up man.

My thread talks about 3 things:

1) freaking OP chassis, that pgi doesn't even try to "balance"

2) Far less fun than in the previous 3/3/3/3.

3) if the solution is to limit the group que to 4 men only, this game die.


I have quoted your post to remind you. Your thread said none of those three things, actually....

I agree, stormcrows are not balanced with other medium mechs properly, at the moment. Good thing PGI is working on a new balance pass. 3 Direwolves, 3 Timber wolves, 3 Stormcrows and 3 Arctic Cheetahs were neither balanced, nor fun, so that argument fails, too.

I agree that limiting group queue to 4 would be a bad idea. So, maybe let's not get hysterical about the reality of the current system that is being tested on live. How does that sound, Chicken Little?

*edited for quote formatting*

Edited by Veritae, 20 October 2015 - 01:21 PM.


#54 Bluttrunken

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Posted 20 October 2015 - 01:20 PM

Please look at your team's composition. Of course it was torn apart. If you sign up for the group queue you should expect A-grade teams and you should bring your A-grade play and A-grade mechs.

Groups need a place, too, and I feel no pity for your raggedy bunch of mechs. *shrug*

Edited by k05h3lk1n, 20 October 2015 - 01:27 PM.


#55 Mystere

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Posted 20 October 2015 - 01:20 PM

View PostDimento Graven, on 20 October 2015 - 01:18 PM, said:

Valid point, and at least at this time:

F' the group queue.

Get rid of it, we only 'need' a solo universal queue I guess...


FTFY. :D

#56 maniacos

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Posted 20 October 2015 - 01:21 PM

View PostMystere, on 20 October 2015 - 01:13 PM, said:


Does the 3/3/3/3 rule, Elo, and PSR have anything to do with what Battletech is about?


ELO never worked. However this game is now even more meta than before. 3/3/3/3 at least helped that one had a mix of roles in a team.

#57 Chemie

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Posted 20 October 2015 - 01:24 PM

force 12-mans to 53 tons and they take 12 SCR...not surprising to those who play the game

#58 Veritae

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Posted 20 October 2015 - 01:26 PM

View PostMystere, on 20 October 2015 - 01:13 PM, said:


Does the 3/3/3/3 rule, Elo, and PSR have anything to do with what Battletech is about?


Exactly. Seeing more mediums and lights on the battlefield is a wonderful change. if you want multiple assaults in a 12 man, you have to make some tradeoffs to accommodate that. And, once players get used to the caps, we'll be able to start estimating opposing force composition based on early scouting. Coupled with some of the changes to sensors and ECM on PTS, I'm gonna be really interested to see how group queue team drop decks evolve.

This is fun stuff guys. 3x4 was nonsense.

#59 0bsidion

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Posted 20 October 2015 - 01:29 PM

View PostcSand, on 20 October 2015 - 12:42 PM, said:


You're looking at the wrong column man


Yes, yes I am. Holy hell. OK, OP, I have to admit, that doesn't quite seem like it's WAI. At least I hope not. Plus I think maybe I've been using my Crows wrong. Oh well. Maybe they should toss in a chassis limitation too :P

#60 Mystere

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Posted 20 October 2015 - 01:30 PM

View PostVeritae, on 20 October 2015 - 01:26 PM, said:


Exactly. Seeing more mediums and lights on the battlefield is a wonderful change. if you want multiple assaults in a 12 man, you have to make some tradeoffs to accommodate that. And, once players get used to the caps, we'll be able to start estimating opposing force composition based on early scouting. Coupled with some of the changes to sensors and ECM on PTS, I'm gonna be really interested to see how group queue team drop decks evolve.

This is fun stuff guys. 3x4 was nonsense.


We got 3/3/3/3 because people constantly cried "It is not fair!" -- whatever that "It" was.





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