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"great" Limit Tonnage Idea Pgi


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#281 Davers

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Posted 22 October 2015 - 08:38 AM

View PostAlmond Brown, on 22 October 2015 - 08:27 AM, said:


With 3/3/3/3 if you had 4 Heavy Pilots, someone had to concede.

View PostAlmond Brown, on 22 October 2015 - 08:27 AM, said:


A Team requires concessions in order to be at peak. The same is true in MWO.



So 3/3/3/ forces teams to make the required concessions to be at peak? :P

Choice is good, but...

1. Small groups complained about being stomped by larger groups.
2. PGI gives smaller groups extra tonnage to make up for lack of communication/ability to control entire team make-up
3. Forum posts image of a stomp where smaller units dropped with less tonnage, then blames PGI.

It's ok if you chose only to use 70 out of your available 175 tons, just don't come on the forums complaining about how unfair the MM is.

Edited by Davers, 22 October 2015 - 08:39 AM.


#282 Mystere

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Posted 22 October 2015 - 08:48 AM

View PostUltimatum X, on 21 October 2015 - 05:45 PM, said:

They didn't even put out an apology for how bad it was, they only put one out for not telling us what it was before hand - but it was still a mind boggling failure on multiple levels.


PGI is lambasted for not posting an apology. But when PGI does post an apology, they're lambasted anyway. It's damned if they do, damned if they don't. <smh>

#283 Mystere

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Posted 22 October 2015 - 08:57 AM

**** this! Give everyone stock mechs/omnipods!

Get rid of most of the Mechlab!




<smh>

#284 Mystere

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Posted 22 October 2015 - 09:06 AM

View PostBattleBunny, on 22 October 2015 - 04:48 AM, said:

You are missing the point. This wasnt about the fact the 12 men team won. offcource a good group can beat smaller groups. Its about the way it was won. Having a big group all move at the same speed is super easy mode. assaults are no longer needed, required,or even helpful. They are not worth their tonnage. Not by a mile.


How different can the outcome actually be? In the finaly analysis, it's still:

Good players in a good team with good tactics and good coordination

stomps

so-so players in a so-so team with so-so tactics and so-so coordination




I really think the new system is still just an excuse.

#285 Mystere

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Posted 22 October 2015 - 09:11 AM

View PostBattleBunny, on 22 October 2015 - 06:15 AM, said:

I could put in the effort, but its not you I am trying to convince. Its the good people at PGI that I want to see this and understand what is wrong with it. If it would convince them, I will make the video you suggest.


Why do you think PGI would even listen if you yourself are unable to prove your point? Prove it to PGI.

#286 Vetal

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Posted 22 October 2015 - 09:11 AM

View PostMystere, on 22 October 2015 - 08:57 AM, said:

**** this! Give everyone stock mechs/omnipods!

Get rid of most of the Mechlab!






<smh>

and than say goodbye for 80% of players. And afterwards to all the project.

Edited by Vetal, 22 October 2015 - 09:13 AM.


#287 Mystere

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Posted 22 October 2015 - 09:16 AM

View PostTombstoner, on 22 October 2015 - 06:53 AM, said:

I say add speed caps and give a player 4 lives with the same mech. IF you want to change up it need to fit the speed profile.


Class caps. Weight caps. Now we're going for speed caps?

This is ******* hilarious! Why not just, as I said earlier:

View PostMystere, on 22 October 2015 - 08:57 AM, said:

**** this! Give everyone stock mechs/omnipods!

Get rid of most of the Mechlab!






But I bet, people will still complain about being stomped!

Just ******* look in the mirror!

Edited by Mystere, 22 October 2015 - 09:17 AM.


#288 Freeman 52

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Posted 22 October 2015 - 09:17 AM

View PostProf RJ Gumby, on 22 October 2015 - 03:33 AM, said:

It may depend on the tier, but I often drop in a 2-man and have fun in it. Or at least had until Tuesday. Yeah, stomps were never rare, but whatever. Never had a problem with that.


That's a very good point, it may very well be a tier thing. If group queue is a place for Tier 3 and above, then fine. Just keep it to those 3 tiers. The problem is player population, and incentivizing newer players to engage with the group queue. Right now, it just isn't fun, because higher-tier players are more frequent in organized groups anyway. It's just a self-reinforcing dynamic.

#289 Torric

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Posted 22 October 2015 - 09:19 AM

View PostDavers, on 22 October 2015 - 08:38 AM, said:

It's ok if you chose only to use 70 out of your available 175 tons, just don't come on the forums complaining about how unfair the MM is.


So what you are saying is... if you want to play in the group queue as a small, possibly only 2-man group, you HAVE to take heavy heavies or assaults? You HAVE to, and if you don't, getting stomped is your own fault?

Can you not possibly see something wrong with this?


Oh, and

@Mystere: so you really do know about the existence of that MultiQuote Button :P

#290 Mystere

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Posted 22 October 2015 - 09:22 AM

View PostAlmond Brown, on 22 October 2015 - 08:27 AM, said:

All of Quebec. Please. ;)


Noooooooo!

I'll be forced to divide my time between two countries!!! Border checks are a pain!

Edited by Mystere, 22 October 2015 - 09:23 AM.


#291 Mystere

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Posted 22 October 2015 - 09:31 AM

View PostTorric, on 22 October 2015 - 09:19 AM, said:

So what you are saying is... if you want to play in the group queue as a small, possibly only 2-man group, you HAVE to take heavy heavies or assaults? You HAVE to, and if you don't, getting stomped is your own fault?

Can you not possibly see something wrong with this?


No. It means you should be prepared to bring your game in the group queue. You're reading too much into it. ;)


View PostTorric, on 22 October 2015 - 09:19 AM, said:

@Mystere: so you really do know about the existence of that MultiQuote Button :P


I prefer responding to different people separately, thank you very much. :P :P

#292 CygnusX7

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Posted 22 October 2015 - 09:38 AM

It's funny to me because in the matches I've been in (tier3 ) no one uses l33t builds. It's all whatever everyone feels like or has to pilot. No meta whatsoever. lol

#293 Leggin Ho

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Posted 22 October 2015 - 09:52 AM

If they really want to keep the tonnage for the pub que (Where all the whining comes from) then restrict the number to 1 of each chassis (not variant) along with the tonnage per 4 man group, then it's a max of 3 of each type "if" you have 3 4 man groups playing. No clue if it could be coded that way or not, just know that MW4 allowed for restrictions like that for ladder play.

Saw a 10BJ-1X and 2 Tbolt 12 man last night, it hurt like Hades, but it's what PGI has set up with this silly weight limit and no other restrictions, I don't blame the folks that ran it, just what was allowed with that over quirking of the BlackJack and the tonnage limits in place.

#294 Vetal

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Posted 22 October 2015 - 10:20 AM

Clans will have the same builds among chassis family. So it is still unfair to IS.

#295 Leggin Ho

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Posted 22 October 2015 - 12:32 PM

That's why I said Chasis, not allowing more than one of each, not one of each variant. You will most likely still see 12 meta mechs, but it will be a mix and not all of the same chasis or all clan or IS.

Edited by Leggin Ho, 22 October 2015 - 12:34 PM.


#296 STEF_

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Posted 22 October 2015 - 12:52 PM

Breaking news:
http://mwomercs.com/...tonnage-values/

not agree with tonnage system, but at least now there is a serious change for small groups

For instance 3 man group, now 2 dire+1timber possible

Edited by Stefka Kerensky, 22 October 2015 - 12:53 PM.


#297 TexAce

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Posted 22 October 2015 - 12:58 PM

The change is already live for over 2h, I was actually with Russ in his group for 5 matches, now playing all night in a LFG and except one stomp against a 12 man, all other games were great and pretty good balanced.

#298 Dino Might

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Posted 22 October 2015 - 12:58 PM

I love the new tonnage system. I only wish the lowered the minimum tonnage, especially for small groups. [edity] Looks like they fixed this - WOOHOO! 2-man Locust Party!
So what that it can be exploited with 2 SCR? Maybe it's time to tone down the SCR, again? Why bother scrapping an entire system because of a few outlier mechs? Those mechs just need to be addressed, and then we have a much more customizable drop system that allows for greater possibilities. I don't see the problem here.

Now, as to the "problem," it looks like highly competitive teams are picking the most highly competitive mechs and stomping casual players all over the place. That's going to happen no matter what system of restrictions you put in place. It happened in 3/3/3/3, it happened before then, it will happen with whatever the next change is. Really, my only issue with this is, why are the highly competitive teams using the best mechs? It seems like the game would be untold amounts of boring to just win so overwhelmingly every time. It's amazing to me that people want that, but it's their choice. I'm no "#1 team in the World!" player, but I'd already have quit this game if I had to continually run ACH/SCR/BJ1X/etc. I'm perfectly happy playing my Hollander Ember build, dual UAC2 Adder, and AC20 Raven. I like a bit of fun with my gaming.

Edited by Dino Might, 22 October 2015 - 01:03 PM.


#299 BlackDrakon

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Posted 22 October 2015 - 01:22 PM

awww, no more 4 DW and 8 ACH..... Well, we can always do 6 ACH and 6 HBR, lol.

#300 Dino Might

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Posted 22 October 2015 - 03:23 PM

View PostBlackDrakon, on 22 October 2015 - 01:22 PM, said:

awww, no more 4 DW and 8 ACH..... Well, we can always do 6 ACH and 6 HBR, lol.


*yawn*

"Call me if anyone interesting shows up."





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