Davers, on 22 October 2015 - 04:33 PM, said:
In an ideal world 2 Locusts would be just as useful as 2 Stormcrows, or Timberwolves, or Dire Wolves.
Nope these are not equally useful never were and never will be. Was also not the case in the original BT.
Again PGI and some people simply fail to grasp that trying to base balance on weight is simply nonsense and can NEVER work.
Weight is fixed, you cannot change it and it is completely independent from loadout.
Of course a spider is equal to an Arctic Cheater (yes I spelled it like that on purpose)
an Orion is equal to a Mad Cat
a Wolverine 7D (strong contender for the most worthless mech in MWO) equal to a Stormcrow...
You are seeing something lacking on the steep path of weight balancing? such as balance?
So instead of forcing a Mad Cat to be as clunky as an Orion DECOUPLE IT.
And dont balance mechs, BALANCE TEAMS. It is completely unimportant if one team has an Über-mech (yes the original of uber is Über) then the rest of the team can take correspondingly less good mechs or maybe the pilot is the totally superior mech is really bad correspondingly lowering the BV point sum for one side, resulting is EQUAL TEAMS.
You want a mad cat no problem takes up a good chunk of your allowed BV...
Stop limiting players choices.
Not tonnage limits, BV limits is the right avenue to take.
Decouple weight from the MM decision, base MM on BV!
Then these absurd weapon "balancing" tries and nonsense quirking runs are not necessary anymore.
If you find an offending thing simply give some part of BV a nice negative chunk of extra points, problem solved;
Gauss is powerful... so instead of doing an absurd annoying totally unnecessary shooting weapon loading mechanism (maybe next time try something like: "you have to press eleven keys at the same time to be able to shoot it") simply increase its BV.
Flamers are junk? No problem BV for flamers is lowered even more...
LRM quite useless no problem lower BV oh all of a sudden everyone uses LRM then a tad more BV seems ok now
people WILL find out what is most effective pretty quick in 12 men group play so finally look at what people are using in group play...
you have die hard battletech fans who "battletech" for longer than many of PGIs employees are even living so maybe hear what they are saying for THREE years now... instead 100 something chassis are going to be reworked every few months...
For more than 3 in words THREE years now people keep telling you use BV and not weight. All tries of weight balanced MM have failed more or less miserably (see above wolverine7D = stormcrow? are you earnest?) , time to use finally the right path and decouple weight and combat potential and use a number COMPLETELY seperate from the mechs weight as basis for MM.
If one side has less weight or BV and the MM cannot find a good match simply give the side either a few free respawns in a fixed "PGI" chassis without announcing it to the people in the game (first few that get killed may come back) or give those that have lower sum of all team mates Mech BV times pilot rating special one shot module or abilities such as:
-tanks (your own pet tank...)
-elementals
- one Satellite coverage for a few seconds
- free seismic for all mechs of the side with a much much lower BV
- increase the heat reduction rate of all Heat sinks by 1%
- give all of the lower BV side a free cool shot
- an Infantry battalion that digs in and starts shooting at enemy mechs
- scatter mines with fried foe detection or give each in the lower BV team one free mine module to be deployed where he wishes.
- offer an Ammo recharge truck and a coolent truck for the lower point side only.
just grab "tactical operations" and finally READ IT there are dozens of ideas in it, that you could use to make the lower "BV times pilot rating" side closer to the higher value of the opposite team instead of tweaking k n o bs (edit: why is k n o b s being filtered out?) and buttons that simply will not effect what you try to gain.
Also it seems that whoever decided that last group tonnage limit of 600t is severely mathematically challenged, so 12 men groups cannot even take close to the average tonnage of all possible weights. Has anyone at PGI even tried if it is possible to make anything resembling a 12 men team with these absurdly low values?
So one 12 men vs 6 x 2 men can now result in 600t vs 1200t....
Maybe we should send em a calculator or maybe better an abacus.
Edited by Fire for Effect, 22 October 2015 - 05:54 PM.