MischiefSC, on 22 October 2015 - 06:56 PM, said:
So the only thing a BV would do is min/max the meta even more. You'd just have the best meta for the BV. That's it. It wouldn't 'balance' anything, in any way shape or form. It would just mean there was absolutely no reason to ever take inferior stuff, ever.
since THE TEAMS are being equalized it is essentially completely unimportant what you take with you... so you can try to get the best for you BV but since the wweapons are pretty universally used this evens out to a large degree...
MischiefSC, on 22 October 2015 - 06:56 PM, said:
Balance means things have value, not that cheap stuff is cheap. That's not balance. That's throwing 80% of the games content out.
yes these have Battle Value nice that you agree...
MischiefSC, on 22 October 2015 - 06:56 PM, said:
Look. This isn't each player building a lance/company/whatever of stuff to play. This isn't TT. It doesn't play like TT. I love TT BT and still play it with friends. This isn't that game though and can't be balanced the same.
This is a FPS. You are in 1 mech and fighting in a 12 v 12 moba FPS. You do not have a piloting and gunnery skill determined by a die roll. Your hits and misses are not determined by 2d6 with modifiers.
And this has to do with BV what exactly? Battle Value is a COMBAT POTENTIAL the ability to dish out and survive incoming damage. This potential is completely independent, does not matter if it comes from a dice roll or a guy pressing the left mouse button. your die roll has NOTHING to do with BV. Die roll is ELO or PSR nothing more nothing less. Both components are perfectly describable in numbers that can be added up and be used to balance sides. If you want to make it more accurate you can even make a defensive and an offensive BV before adding it to a single number.
MischiefSC, on 22 October 2015 - 06:56 PM, said:
BV isn't useful. I wish it was - I wish there was some magic bullet to handle balance.
BV is actually the only useful thing; weight is completely wrong since it describes exactly nothing about loadout or the ability of that paticular mech to dish out or survive damage, and even worse it is fixed you cannot change that number... You dont need magic bullets you just need mathematics.
MischiefSC, on 22 October 2015 - 06:56 PM, said:
The reality is though that some players are better than others. In environments like the group queue where there are fewer players in the queue there is no way to effectively limit the inevitable interaction between good players and average or bad players.
true and has exactly nothing to do with BV....
MischiefSC, on 22 October 2015 - 06:56 PM, said:
Trying to pre-gimp everyone in a group above 4 under the auspice that they're probably good (because, apparently, only good players have more than 3 friends around at any given time) just forces everyone playing with a group bigger than 4 to roll full meta.
I get that someone had an anecdotal evening that didn't look like that. It's all I've seen every time I've played, enough that I've put MW:O aside for now. Rebel Galaxy is pretty awesome and perfectly entertaining.
Its an absurdity to base it on a weight in the beginning and even worse to gimp larger groups.
In my other post I stated a few facts why one side had actually lost that had absolutely nothing to do if there was a group on the other side or not...
whats rebel galaxy?