100 Games 83 Loses
#41
Posted 21 October 2015 - 03:05 AM
Notice the queue's a joke,
while the cheetahs are broke,
after an eight loss streak
prompts a frustrated shriek.
#42
Posted 21 October 2015 - 03:10 AM
voltdragon, on 20 October 2015 - 06:34 PM, said:
100 games played, 83 loses
67 what i generally consider a stomp with us not able to kill even half their team
22 complete stomps where we get 1 or less.
Before this PSR change I did not notice such horrible losing streaks.
previously i had over 600 more wins then loses that's about even now
k/d dropped 0.1
While I can review changes in my game play I have no explanation why so many of my games are lost with nothing due to my part (mainly the stomps where i can not directly affect teammates gameplay)
This is PUG queue solo tier 2
anyone have any ideas suggestions constructive comments?
Hey Voltdragon...
I have been thinking about your statistics, and have concluded that since you played with multiple mechs and have had such poor matches, the problem you are facing with the PSR system is this:
Before PSR, you were a good player who played against average and bad players... With PSR, things are somewhat more balanced, so you drop against players better than you... and being unaccustomed to this, you lose.
It might be that because of this, PSR has misjudged you into a higher tier than your actual skill. (Since PSR looks at your entire play history, not your current skill level)
This is the only logical explanation.
I suggest trying to change you play style, keeping up the loosing until you drop into a lower tier, or starting from scratch with a new account, which would put you in Tier3.
Other than that, there's nothing more that can help you.
#43
Posted 21 October 2015 - 03:41 AM
#44
Posted 21 October 2015 - 03:49 AM
My first reaction would be to check my internet connection then re evaluate my play style or look at my mech build. What could I do to enhance my ability to carry harder. I would love to drop with you sometime and observe your play style and see if I could help. A leader in our team did this with me and it helped a ton. What I thought was awesome technique was actually pretty lame tactic.
I wish you a much better gaming experience.
#45
Posted 21 October 2015 - 03:53 AM
- Last night I was playing assaults because it was the least played class in queue (around 10%), but the wait time was above 2 minutes. Then I finally drop in a team with 4 assaults. WTF?
- Still on that night I had a winning streak of about 10 games, lots of light mechs that stop running to fire 4 small lasers beyond the optimal range. WTF?
MM must be in bad mood.
#46
Posted 21 October 2015 - 04:13 AM
PurpleNinja, on 21 October 2015 - 03:53 AM, said:
- Still on that night I had a winning streak of about 10 games, lots of light mechs that stop running to fire 4 small lasers beyond the optimal range. WTF?
[...]
I always love it when I ERLL-snipe enemies at 1000m and they aggressively snipe back with their awesome ... fearsome ... OP ... 6xERML and deal absolutely NO damage .
#47
Posted 21 October 2015 - 04:15 AM
Usually it evens out, just play enough games and these 10 match win-streaks pop up instead. Believe! Put your faith in the MM.
#48
Posted 21 October 2015 - 04:18 AM
Duke Nedo, on 21 October 2015 - 04:15 AM, said:
Usually it evens out, just play enough games and these 10 match win-streaks pop up instead. Believe! Put your faith in the MM.
Well, but if the "only common factor" (in repeated PUG solo queue drops) really is just the player?
Is it a bad thing to point to it as an explanation?
Sadly (or luckily), reality does not care about the subjective feelings of complaining individuals.
#49
Posted 21 October 2015 - 04:19 AM
Embrace the red arrow. T3 is better than T2 and I am on a failing quest to get to T4....
#50
Posted 21 October 2015 - 04:20 AM
Duke Nedo, on 21 October 2015 - 04:15 AM, said:
Usually it evens out, just play enough games and these 10 match win-streaks pop up instead. Believe! Put your faith in the MM.
I don't think anyone (at least on page 3) is trying to be a jerk, but the evidence does suggest the OP is playing a tier above himself.
Sometimes the simplest explanation is the correct one.
It is also true that in a truly random process (eg flipping a coin, for which the outcome is 50% heads or tails) you should expect to see arbitrarily long strings of just heads or just tails with positive probability. The OP might be the unfortunate beneficiary of this scientific curiosity.
#51
Posted 21 October 2015 - 04:41 AM
voltdragon, on 20 October 2015 - 06:34 PM, said:
100 games played, 83 loses
67 what i generally consider a stomp with us not able to kill even half their team
22 complete stomps where we get 1 or less.
Before this PSR change I did not notice such horrible losing streaks.
previously i had over 600 more wins then loses that's about even now
k/d dropped 0.1
While I can review changes in my game play I have no explanation why so many of my games are lost with nothing due to my part (mainly the stomps where i can not directly affect teammates gameplay)
This is PUG queue solo tier 2
anyone have any ideas suggestions constructive comments?
Of those 100 games, the only constant is YOU.
Im playing 100% in oceanic where the player base is so small and release valves are bound to go off...
Even in that environment im still getting decent games and my psr has been on the rise (even if i only play 1-4 games every other day)...
So i guess.. git gudder...
#52
Posted 21 October 2015 - 04:46 AM
Duke Nedo, on 21 October 2015 - 04:15 AM, said:
I was not trying to partake of the gauntlet kicking the loser parade just some observation. I will say that due to a major lack of maps and playing the same ones thousands of times I have become bored and not played a lot lately "plus real life stuff"
But when I do drop in the MM seems to have treated me well. I have had some great games evenly matched and I would wager a much higher percentage of 1000+ damage games. Looks Tier 3 is good for me. I do wish the PSR was scalable like the higher in tier 3 the more tier 2 and less tier 4 that I would see.
#53
Posted 21 October 2015 - 05:18 AM
Dropping 5-15 games a day, I've landed much more interesting matches in a smaller set.
@20+ it all seems to start to go to hell for whatever reason and you start seeing stomps after stomps for one side or the other match after match.
I have no explanation for this, could all be coincidental. some days I play a few matches here and there throughout - others I just drop in my evening. Sometimes on Fri/Sat I'll grind out 30+ first wins each day.
#54
Posted 21 October 2015 - 06:13 AM
Clydewinder, on 20 October 2015 - 07:11 PM, said:
This makes no sense. If 5 is with 4 only, then you are grouping 4 with 5 and 3 on the next line. Likewise for the 1's
It makes sense, you're just faster at typing than thinking.
Look at it this way.
(5&5) OR (5&4)
(4&5) OR (4&4) OR (4&3)
(4&3) OR (3&3) OR (3&2)
(3&2) OR (2&2) OR (2&1)
(2&1) OR (1&1)
Wait times might be longer.... but good games are more important than fast games.
AND everyone would face guys of their skill level consistently...
Let the T1's meta each other if that's what they want the game to be...
I'll keep playing for fun in T4 with my T4 fun-bros
#55
Posted 21 October 2015 - 06:18 AM
voltdragon, on 20 October 2015 - 06:34 PM, said:
Sometimes she goes, sometimes she doesn't go, that's just the way she goes boys.
I've had some strings of wins and some strings of losses. In theory it should even out to around 50/50 in the long run. I've had this luck even before any match maker tweaks, and I still have this kind of luck now. It stinks when you are on a losing streak, but it will change.
In any case I'd hang in there, your luck will change.
Edited by MeiSooHaityu, 21 October 2015 - 06:21 AM.
#56
Posted 21 October 2015 - 06:20 AM
Mycrus, on 21 October 2015 - 04:41 AM, said:
You ever heard of a taking a limit?
If I take the limit of an equation with both variables (kinda like this game where there are 11 variable players, the variable of the map, the variable of if hit reg will work, etc) and a constant (The only one being him).... guess what you can usually do with the constant?
Ignore it, b/c those variables affect the equation to such a extant that the constant isn't even worth noting....
Nevermind, I'll make it simple for you.
Every single car in an accident has tires on it.
Are tires therefore the cause of every single accident? Of course not.
Are tires even a factor in every accident? Or course not.
Does the tires being on every car imply anything about cars getting into accidents? Of course not.
Stop being intentionally stupid.
Edited by The Atlas Overlord, 21 October 2015 - 06:25 AM.
#57
Posted 21 October 2015 - 06:26 AM
I would expect that in group but in solo its insane. From what I have read after 60 seconds of searching the Circut breakers open and you drop with whomever regardless of tier. Well I am a 3 and i would venture to say I drop against 1s and 2s almost all the time. Its pretty rare to see a noob match.
Death throes maybe. After FO4 comes out maybe a lot worse. Doesn't matter though I already pre-orderd. I won't be here.
#58
Posted 21 October 2015 - 06:31 AM
The Atlas Overlord, on 21 October 2015 - 06:20 AM, said:
You ever heard of a taking a limit?
If I take the limit of an equation with both variables (kinda like this game where there are 11 variable players, the variable of the map, the variable of if hit reg will work, etc) and a constant (The only one being him).... guess what you can usually do with the constant?
Ignore it, b/c those variables affect the equation to such a extant that the constant isn't even worth noting....
Nevermind, I'll make it simple for you.
Every single car in an accident has tires on it.
Are tires therefore the cause of every single accident? Of course not.
Are tires even a factor in every accident? Or course not.
Does the tires being on every car imply anything about cars getting into accidents? Of course not.
Stop being intentionally stupid.
The only thing he has control over is the constant.
It's not stupid to point to it being the problem. It's pragmatic. It may not be his play. It might be his 'mech building'. But that is still ON HIM and HIM ALONE.
True you can't control 11 others, but you sure can throw your 2 cents in to help the team succeed. Silently retreating from 6 mechs in Charlie 3 is wonderful. SAYING in VOIP that there are 6 mechs in Charlie 3 MIGHT just keep the next guy from going out there and losing a torso....
#59
Posted 21 October 2015 - 06:32 AM
The Atlas Overlord, on 21 October 2015 - 06:20 AM, said:
You ever heard of a taking a limit?
If I take the limit of an equation with both variables (kinda like this game where there are 11 variable players, the variable of the map, the variable of if hit reg will work, etc) and a constant (The only one being him).... guess what you can usually do with the constant?
Ignore it, b/c those variables affect the equation to such a extant that the constant isn't even worth noting.
Amusing. You are hiding behind a rhetorical ambiguity.
Clearly, here the term "constant" is not meant in the analysis context, but in a statistical context.
Of 100 games of a certain player with more less randomly (or at least unbiased) assigned team mates, the only common element is himself. Apart from himself, the win rate is no doubt 50-50 in the long run. Adding his performance is the only thing that deviates his personal 100 games from the statistical average.
Think about for a minute how illogical your post is:
You say in all HIS games the one thing that plays no role is himself, while all others (which are evenly distributed in the long run, no matter the selection algorithm) are supposedly the ones that are significant for his performance.
This is so preposterous it makes my brain hurt.
And all that based on rhetorically intermixing terms.
If you want to say something smart, make sure it's really smart and not based on rhetorical ambiguity to make a kind of senseless pseudo-point.
Edited by Paigan, 21 October 2015 - 06:32 AM.
#60
Posted 21 October 2015 - 06:40 AM
Edited by Wronka, 21 October 2015 - 06:40 AM.
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