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Town Hall Meeting On Twitch.tv With Russ Bullock - Youtube Archive


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#261 Scanz

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Posted 24 October 2015 - 10:09 AM

game dies beacouse nothing new in CW

a lot of mechs - and pew pew nascar on all maps is boring


1. directX 12
2. mech Colisions
3. building destructable

Edited by Scanz, 24 October 2015 - 10:23 AM.


#262 amenophis

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Posted 24 October 2015 - 11:06 AM

Can you or anyone explain the fairness or unfairness of this pilot skill rating with regard to solo players. At this point it seems very unfair to solo players.

#263 lol lol lol lol lol lol lol lol

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Posted 24 October 2015 - 11:19 AM

View PostBig Jeka, on 21 October 2015 - 02:55 PM, said:

When we have new mechs without pack (like Quickdraw or Orion mechs release)?

What about this mechs:

Annihilator
Pillager
Devastator?

When turrets are return in Assault game mode?


Takes a drink.

View PostJuodas Varnas, on 24 October 2015 - 10:07 AM, said:

Can i get a Vulcan, already?


Takes a drink.

View PostWANTED, on 23 October 2015 - 03:11 AM, said:

Any chance of seeing a HATCHETMAN in the future? *rubs hands together* And if so, can code handle melee with axe? I would think the collision system might be able to be tweaked in this way?


Takes a drink.

Edited by saKhan Ds00 Kerensky, 24 October 2015 - 11:21 AM.


#264 Juodas Varnas

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Posted 24 October 2015 - 11:26 AM

View PostsaKhan Ds00 Kerensky, on 24 October 2015 - 11:19 AM, said:


Takes a drink.



Takes a drink.



Takes a drink.

Woah, woah, woah.
Slow down dude, you'll die of alcohol poisoning if you continue!

Also, i'd like to get a Cyclops.

#265 BloodScorpion

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Posted 24 October 2015 - 11:41 AM

WE WANT MORE MAPS!! °


Please revive some classic maps from MW Vemgeance ( Dustbowl, Frostbayte and so on ) ^_^


Greetings :)

Edited by Tirion, 24 October 2015 - 01:45 PM.


#266 Sir Helbrecht

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Posted 24 October 2015 - 12:10 PM

Two questions:
1. New weapons? possible physical attacks?
2. New mech? Archer?

Edited by Helbreht, 24 October 2015 - 12:37 PM.


#267 Kael Posavatz

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Posted 24 October 2015 - 01:07 PM

View PostAppogee, on 24 October 2015 - 12:42 AM, said:

Has there been any formal statement from PGI or NGNG about why a Town Hall would be rescheduled less than 12 hours before it was due to take place?


Formal statement? No

However, Russ mentioned on Twitter that it was delayed for, quote "personal conflict" unquote.

How that turns into a delay announced less than twelve hours before the town hall into a 4 day wait is anyone's guess. And since this is PGI I won't hold my breath for a formal cause for the delay, no matter how threadbare (there actually is a difference between a company announcing something, and their boss' twitter account).


What I find troubling, or potentially hilarious, was after announcing the delay he twitted these gems: Sad thing is, I saw these and, at the moment, agreed with him. I thought a lot had changed. Actually spent some time thinking about an event or reward. I didn't even notice the announcement that the town hall had been delayed until I actually went back and looked for it following Tina's announcement (first post on page 12). Then we get "town hall delayed", no explanation and my immediate thought became "PGI, business as usual".

I was really excited about this town hall, even with the wait (last town hall Russ said 'early October), now I'm just ambivalent.

Edited by Kael 17, 24 October 2015 - 01:08 PM.


#268 SCHLIMMER BESTIMMER XXX

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Posted 24 October 2015 - 02:34 PM

Hi Russ!

Coud you be so kind and force your map developer to play at least 30 matches with full teams (12 red - 12 blue > fighting 15 mins) to get an idea how the stuff he is putting together will work later when going on the servers.
Man they look great i have to admit but they have some issues in thermes of match dynamic and movement in general.
Thnx

P.S. this is absolutely no sarcastic,trol or however one may call it post.So please treat it as a serious question.

#269 Kageru Ikazuchi

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Posted 24 October 2015 - 02:40 PM

View PostKael 17, on 24 October 2015 - 01:07 PM, said:

... How that turns into a delay announced less than twelve hours before the town hall into a 4 day wait is anyone's guess. ...

In almost every business, for the guys who work at desks anyway, "the next day" after Friday is Monday.

Also, in almost every business, Monday is a day to get your stuff together, figure out what happened last week and over the weekend and what you're going to do about it. Scheduling new/different meetings or events on a Monday almost never goes well.

I do wish they'd trust us with more information and transparency, but they don't. I wish they had more staff working harder to meet more aggressive timelines for more development, but they don't.

#270 The Boneshaman

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Posted 24 October 2015 - 03:26 PM

Can you guys get the go-ahead on making merchandise? example Cups, Posters, T-shirts, table top scale miniatures ECT...

#271 Threat Doc

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Posted 24 October 2015 - 05:13 PM

View Postamenophis, on 24 October 2015 - 11:06 AM, said:

Can you or anyone explain the fairness or unfairness of this pilot skill rating with regard to solo players. At this point it seems very unfair to solo players.
Example, I'm a Tier 4 player, so not terribly good, but about average for this community... I can play against Tier 5 and Tier 3 players, if there are not enough Tier 4 players to fill the queue. The reason it seems unfair -and it seems unfair to me, as well- is that most players play with their friends, so if you have friends that are higher Tier than you, you have an opportunity to play in that higher Tier, still. Also, the PSR has to have time to "even out", and it's only been what... three weeks since it was implemented? It's going to take a couple to a few months to even out PSRs. Now, think of it this way... players who've not played for a long time, or brand new players, go to the middle of the Tiers, to Tier 3 to start out with, and it's going to take time to shake them into their places, as well.

So, yeah, everything's wonky, right now, but remember that the old system, with 3/3/3/3, age of the group in the match maker, weight classes and team sizes, eventually did shake out so we were having fairly decent matches, but it still took nearly four months to get us there. When you have players who are not playing all the time, or players who break off after a few matches when they're having a bad night, that actually hurts the match maker, and disallows it the opportunity to shake out with all of the variables available.

Now, imagine what's going to happen with the new 'Mech balancing PGI are attempting to do, to aid with both Role and Information Warfare once all of that is released into the production game? It's going to be chaos, and that's a good thing, at this point. Once it all finally shakes out, imagine how sweet it's going to be once only tiny tweaks are necessary for tuning the game. For now, though, we all need to be vigilant and patient, to help get this system in shape.

#272 xeromynd

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Posted 24 October 2015 - 05:56 PM

View PostThe Boneshaman, on 24 October 2015 - 03:26 PM, said:

Can you guys get the go-ahead on making merchandise? example Cups, Posters, T-shirts, table top scale miniatures ECT...


Unfortunately no, they've said a lot that they don't have the rights to sell anything other than the game and digital content.

#273 lol lol lol lol lol lol lol lol

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Posted 24 October 2015 - 06:18 PM

Will current placeholder issues be fixed/removed before Steam (Autodetect: NO screens, Unit money, Decals)?

#274 lol lol lol lol lol lol lol lol

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Posted 24 October 2015 - 06:24 PM

Will there be any more advancements in the UI/Battlemap for roles like Lance Lead/Commander? The current Battlemap icons are very basic placeholders that obstruct minimap, and having the ability to set waypoints for Lances or even be able to set colors for the other lances (instead of 4 yellow, 8 blue)?

#275 BLOOD WOLF

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Posted 24 October 2015 - 07:16 PM

View PostKageru Ikazuchi, on 24 October 2015 - 02:40 PM, said:

In almost every business, for the guys who work at desks anyway, "the next day" after Friday is Monday.

Also, in almost every business, Monday is a day to get your stuff together, figure out what happened last week and over the weekend and what you're going to do about it. Scheduling new/different meetings or events on a Monday almost never goes well.

I do wish they'd trust us with more information and transparency, but they don't. I wish they had more staff working harder to meet more aggressive timelines for more development, but they don't.

They dont trust us... i guess that's why they never let me in the front door

#276 C E Dwyer

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Posted 24 October 2015 - 07:20 PM

View PostJuodas Varnas, on 24 October 2015 - 10:07 AM, said:

Can i get a Vulcan, already?

takes a drink

#277 spectralthundr

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Posted 24 October 2015 - 08:27 PM

View PostKael 17, on 24 October 2015 - 01:07 PM, said:


Formal statement? No

However, Russ mentioned on Twitter that it was delayed for, quote "personal conflict" unquote.

How that turns into a delay announced less than twelve hours before the town hall into a 4 day wait is anyone's guess. And since this is PGI I won't hold my breath for a formal cause for the delay, no matter how threadbare (there actually is a difference between a company announcing something, and their boss' twitter account).


What I find troubling, or potentially hilarious, was after announcing the delay he twitted these gems: Sad thing is, I saw these and, at the moment, agreed with him. I thought a lot had changed. Actually spent some time thinking about an event or reward. I didn't even notice the announcement that the town hall had been delayed until I actually went back and looked for it following Tina's announcement (first post on page 12). Then we get "town hall delayed", no explanation and my immediate thought became "PGI, business as usual".


I was really excited about this town hall, even with the wait (last town hall Russ said 'early October), now I'm just ambivalent.


Personal stuff happens, it's amazing to me that there are those who take the game and really hating of the game and the staff working on it so seriously that they feel the need to even attack a minor postponed Townhall because of personal reasons. Some people really need to grow up and get over their entitlement mentality.

#278 Hawk819

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Posted 24 October 2015 - 09:48 PM

If possible after re-balance takes place. Could we get better joystick support for all the major brands?

#279 BMKA

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Posted 25 October 2015 - 01:18 AM

Chat In-game=> Since Beta mwo, chat in-game never had a scroll boton to read all the chat. will you consider add a scroll boton to have full equipment chat ?

Useless Screen in the cockpit => are you going to do something about this ?

Premium Time => I don't know what the other mechwarriors thinks about it, but for me is a big issue. There is any possibility that you change the mechanism of the PT?
because is horrible that CANT select how much you want to activate. I have almost 90 days of PT and when I try to use them, by default said "do you want to activate 30 days?".
Idea 1 => Select how much PT you want to activate. ( e.g min 1 day/max infinite or hours even)
Idea 2 => PT start counting out when you log in the game, and turn it off when you are not the game.

Thank you for your attention and sorry about my bad English.

#280 Toxicresidue

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Posted 25 October 2015 - 03:23 AM

an auto centering feature like MW3 had would be nice!
yeah give the old school guys some help against the macro running cheaters
(I meant macro running fa/gg/ot/s)

try a Logitech extreme 3d pro, 30 bucks. just trim off the throttle leaver wire cutters work fine for that<p class="ipsLikeBar right clearfix" id="rep_post_4784736">






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