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Town Hall Meeting On Twitch.tv With Russ Bullock - Youtube Archive


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#281 Commodore Fox

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Posted 25 October 2015 - 07:39 AM

Hello, I am extremely satisfied with the Shadowcat overall. The traditional complaints about an option to remove MASC or the JJ doesn't bother me, in fact I like the playstyle req'd to be effective in this chassis.

My only complaint is that the mech cannot carry the cLBX20. I was wondering if you were going to make any major changes to this mech and if so, could you consider increasing the SHC-P right arm to one more slot to accomodate this?

#282 Karamarka

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Posted 25 October 2015 - 09:43 AM

When will Invasion Variants be able to use camo patterns? It was stated in 2014 it would become available.

When this becomes available, i will seriously buy like 8-10 camos - I'm sure many others would love it because these are the money makers...

Edited by Karamarka, 25 October 2015 - 10:08 AM.


#283 James Montana

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Posted 25 October 2015 - 09:57 AM

We load into the mechbay and that's it. Will there be any other rooms developed in the future that we can choose to pay a visit to (ready room, contract room, an apartment, etc.)?

#284 Mangeras

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Posted 25 October 2015 - 04:26 PM

Will the steam release be delayed to january or february? With the current state of the game (you are doing great stuff but i think it would take one or two more month) and the upcoming releases in november i fear that MWO will get lost with its release.
And will you start a marketing campaign?

#285 Ukos

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Posted 25 October 2015 - 05:08 PM

When Tormaline desert is revised, have you considered adding a temperature variable in with the day night cycle, ie when it goes dark the ambient temperature goes down and vice versa temps shooting up with the dawn?

Will you ever include active weather systems, I would love to fight in the viridian bogs during a rain storm :)

#286 Mechwarrior Buddah

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Posted 25 October 2015 - 06:03 PM

You guys gonna answer live questions instead of cherry picked questions from a random forum thread?

Make it an actual Town Hall rather than just a live reading of said questions?

My actual question tho; how is it the graphics quality of the game got worse the more development went on? In CB the graphics were markedly better looking, and things like mechs feet clinging around rocks rather than clipping through them or standing wholly on top of them as they do now.

Edited by Mechwarrior Buddah, 25 October 2015 - 06:04 PM.


#287 Simbacca

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Posted 25 October 2015 - 06:20 PM

PSR and Match Maker Comments/Questions:

PSR should definitely look at overall team performance. If players are constantly on the losing team, and with many of those losses being by a huge to a massive margin - then that needs to be taken into account as a form of check that the PSR rating given to the player is the correct one. Additionally, being on the winning team should not automatically increase PSR, as one could have done really bad for whatever reason. After all, on a loss a player's PSR may not change if they did well, or in rare cases the PSR goes up.

Relevant Thread: http://mwomercs.com/...ng/page__st__20

As for Match Maker, with PSR how is it composing teams? <-There have been a number of players who seem to suffer the wrath of MM for extended periods of time/or regularly. Such as unusually low W-L ratios, long loss streaks, and curbstomp matches.

EDIT: Added Relevant Thread: http://mwomercs.com/...games-83-loses/

Edited by Simbacca, 26 October 2015 - 06:15 AM.


#288 lol lol lol lol lol lol lol lol

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Posted 25 October 2015 - 07:29 PM

Will we ever be able to see Tier rank in the Drop Screen before the game starts?

I ask because I feel like Match Maker is balancing groups lopsided in the same way it (doesn't) balance ECM. For example, Team A has 12 Tier 2 players, Team B has 11 Tier 3 and 1 Tier 2 players.

#289 Earthtalker

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Posted 25 October 2015 - 08:07 PM

My real questions

1) Can you now remove 3rd person as the addition of the leg directional arrow has made it completely redundant and wholly unnecessary?
2) Can the recticle behavior of 3rd person be appllied to 1st person to increase TTK?
3) Can you look into what it would take to introduce a percentage based dispersion mechanic to increase TTK?
4) Can we get a rough estimate as to when Inverse Kinematics from Closed Beta will return?
5) Can you please unlock the CN9-AH(L), AS7-S(L), and KGC-000(L) to sell? Some have 2 of each and wish to sell 1 of each to free up space.
6) Can you make it so the ESC button brings up the log out selection notice?
7) Can you make it so that when I log out from the mech lab that I go directly to desktop instead of the main login screen?
8) Are you going to do a stat wipe for the steam release?
9) Why haven't you put up the Phoenix Mech Packs for sale like the other ones have been since their introduction?
10) Why am I turning 35 this Wednesday? I don't feel 35...

Edited by Earthtalker, 25 October 2015 - 08:17 PM.


#290 xeromynd

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Posted 25 October 2015 - 08:17 PM

View PostMechwarrior Buddah, on 25 October 2015 - 06:03 PM, said:

My actual question tho; how is it the graphics quality of the game got worse the more development went on? In CB the graphics were markedly better looking, and things like mechs feet clinging around rocks rather than clipping through them or standing wholly on top of them as they do now.


A million times this. But it won't get answered, guaranteed.

#291 Kaptain

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Posted 25 October 2015 - 09:32 PM

View PostMechwarrior Buddah, on 25 October 2015 - 06:03 PM, said:

My actual question tho; how is it the graphics quality of the game got worse the more development went on? In CB the graphics were markedly better looking, and things like mechs feet clinging around rocks rather than clipping through them or standing wholly on top of them as they do now.


X2.

Also is there any plan to improve optimization/performance in MWO?

Edited by Kaptain, 25 October 2015 - 09:34 PM.


#292 Gumon Choji

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Posted 25 October 2015 - 09:32 PM

First- please keep fun the priority. We are in giant stompy robots from our youths. Thus do not be too serious.

My question: The new maps are difficult to see on. The different visual modes make my eyes strain and others I have dropped with have also complained. Basically the heat vision is too bright and does not contrast like it previously did. Will you fix this? It is washed out and not good with contrast. also the green is likewise too bright. I suggest doing what theaters do and use a red tone as it does not make the eyes adjust. This is why red is used in tail lights (Avoid blues and white). Can this be a consideration or option for low light so it causes less eye strain. It is just the new levels are really giving me a headache.


I have other stuff I would love improved but this one makes me not play as much as it makes my eyes hurt.

#293 Gumon Choji

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Posted 25 October 2015 - 09:47 PM

I have another non question but have you thought of getting a license deal from "Bid Kid Games" I think they hold the license for battle-tech merch and virtual world. I know this IP is a mess on a level beyond legal understanding but I think they still own merchandising rights.

#294 Mechwarrior Buddah

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Posted 25 October 2015 - 09:52 PM

View Postxeromynd, on 25 October 2015 - 08:17 PM, said:


A million times this. But it won't get answered, guaranteed.


Figured Id ask

#295 Volkodav

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Posted 26 October 2015 - 03:32 AM

Hello!

1. It will realized widget on CW activity on the forum. ?
- How many people and what the world "is now" fighting, progress and fighting results - captured \ protected planets, and the tag of the winning unit on them.

2. CW map and rules available in lobby. ?

Edited by Volkodav, 26 October 2015 - 04:02 AM.


#296 Widowmaker1981

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Posted 26 October 2015 - 04:04 AM

View PostEarthtalker, on 25 October 2015 - 08:07 PM, said:

My real questions

1) Can you now remove 3rd person as the addition of the leg directional arrow has made it completely redundant and wholly unnecessary?
2) Can the recticle behavior of 3rd person be appllied to 1st person to increase TTK?
3) Can you look into what it would take to introduce a percentage based dispersion mechanic to increase TTK?
4) Can we get a rough estimate as to when Inverse Kinematics from Closed Beta will return?
5) Can you please unlock the CN9-AH(L), AS7-S(L), and KGC-000(L) to sell? Some have 2 of each and wish to sell 1 of each to free up space.
6) Can you make it so the ESC button brings up the log out selection notice?
7) Can you make it so that when I log out from the mech lab that I go directly to desktop instead of the main login screen?
8) Are you going to do a stat wipe for the steam release?
9) Why haven't you put up the Phoenix Mech Packs for sale like the other ones have been since their introduction?
10) Why am I turning 35 this Wednesday? I don't feel 35...


We have the same birthday. You're one year older than me, and i dont feel (or act) like it either. On the plus side, people are usually surprised when i tell them.

#297 Lanceafer

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Posted 26 October 2015 - 05:09 AM

Just throwing in my two cents.

Is there any consideration for implementing a heat scale more in line with table top? It would fix a lot of the issues we face because the game system was built around it in the first place. It was used as a balancing feature for the weapon system and much of the sting of high heat has been removed. Things like slower turning/twisting, lower top speed, lower accuracy, even ammo explosions could all be added with minimal additional coding.

Just throwing in my two cents.

Is there any consideration for implementing a heat scale more in line with table top? It would fix a lot of the issues we face because the game system was built around it in the first place. It was used as a balancing feature for the weapon system and much of the sting of high heat has been removed. Things like slower turning/twisting, lower top speed, lower accuracy, even ammo explosions could all be added with minimal additional coding.

#298 xeromynd

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Posted 26 October 2015 - 05:47 AM

View PostJames Montana, on 25 October 2015 - 09:57 AM, said:

We load into the mechbay and that's it. Will there be any other rooms developed in the future that we can choose to pay a visit to (ready room, contract room, an apartment, etc.)?


Oh yeah man, immersion to the max.
Like, the Faction tab loads you into a dropship with people walking around, the Store loads up some sort of space-robot-parts store thing.

#299 codynyc

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Posted 26 October 2015 - 06:17 AM

Can we please jump the time line to 3058 so the inner sphere can get our omni mechs

Edited by codynyc, 26 October 2015 - 06:19 AM.


#300 KahnWongFuChung

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Posted 26 October 2015 - 07:05 AM

Russ here are a few question for you.

#1 Can you make the mechs tougher ? There still very weak and squishy under even moderate weapons fire.

#2 Can you make a new CW game mode a 12v12 Pug Vs Pug with only 2 mechs to a drop at 150 max tons for faster game play? I would like to finish my achievements for CW factions but the games are to long and to hard to get drops for solo players. Also maybe double the C-bills per match to attract more players.

#3 Can you make a Social lobby and rooms and place it in the UI on a tab in the main UI home windows So we can socialize and ask questions about MWO gameplay and topics like we hade with the MSN gamming Zone for MechWarrior4 and the private Leagues?

P.S maybe a few more game modes would also help solo and CW battles and attract new players Hawken has a few good game modes like siege defense and Co-op capture the resources maybe you should look into a few like them.

Edited by KahnWongFuChung, 26 October 2015 - 07:15 AM.






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