DivineEvil, on 23 February 2016 - 06:35 AM, said:
No. The main reason for reliable alpha-strikes is heat.
Ballistic weapons are heavy-weight, large, low-heat, ammo dependant, raw DPS weapons.
Missile weapons are mid-weight, mid-size, mid-heat, ammo dependant, raw burst damage weapons.
Energy weapons are light-weight, small, heat-intensive, ammo independant, attrition weapons.
For all means and purposes, MWO represents weapons accurately for their features and flaws, except for one single point - MWO heat system is invalid. Heat capacity is too high, allowing for excessive alpha-strikes, while heat dissipation is too low, which makes continuous fighting with Energy weapons in general, and PPCs in particular, impossible. When lasers are neglected, same heat system failures allow for excessive Ballistic and Missile alpha-strikes just as well, perhaps to a lower degree.
Period.
OK, so lets assume we have a system where the largest laser alpha you can pull off is 20 dmg. is that roughly what you are aiming for?
So, in that world, how can any laser mech compete with a quad UAC5 mech like the mauler? The Mauler now has the same alpha, zero heat generation (basically), massively more DPS, causes severe screenshake. Currently, a laser mech competes by having a larger alpha, allowing it to burst / hide. If you decrease maximum possible energy alphas to the point where they can be equaled by DPS ballistic alphas, you remove any reason to use anything other than DPS ballistics.
If you make lasers DPS weapons, because they lack target disorientation effects and because they generate heat, they become utterly, completely, useless. Lasers are alpha weapons, and preventing that use makes them non-weapons. (or, at most, backup weapons for DPS ballistics)
If your response to that is "nerf the cooldown on DPS ballistics then" what you are really saying is "NERF ALL THE THINGS! i DIE TOO FAST DAMNIT!"
Edited by Widowmaker1981, 24 February 2016 - 02:40 AM.