So I Shot An Afk Cheetah Today...
#1
Posted 23 October 2015 - 07:19 AM
No surprise this mech is so insanely durable with a clan XL. My Wolfies and Ravens feel so fragile compared to it.
Has anyone done some testing of the hitboxes? It seems to be off quite a bit
#2
Posted 23 October 2015 - 07:21 AM
#3
Posted 23 October 2015 - 07:22 AM
#4
Posted 23 October 2015 - 07:24 AM
These tests are also in private matches which may or may not be a perfect reflection of in match play, just like the testing ground is not.
Although these were not what you'd call glaring errors, combined with lagshielding and other connectivity issues and hitreg to a point where many solid players aim, this is a big deal when pixels matter.
edit... What FupDup posted.
Edited by Kjudoon, 23 October 2015 - 07:25 AM.
#6
Posted 23 October 2015 - 07:27 AM
Kira Onime, on 23 October 2015 - 07:24 AM, said:
No.
Kjudoon, on 23 October 2015 - 07:24 AM, said:
These tests are also in private matches which may or may not be a perfect reflection of in match play, just like the testing ground is not.
Although these were not what you'd call glaring errors, combined with lagshielding and other connectivity issues and hitreg to a point where many solid players aim, this is a big deal when pixels matter.
edit... What FupDup posted.
What time does that happen at in the clip?
#9
Posted 23 October 2015 - 07:37 AM
Happened numerous times throughout the night
Now that's probably more hitreg than hitboxes tbh but still
How you supposed to defend yourself as an assault, a hit like that should leave a smoking crater where a ACH is standing
Edited by cSand, 23 October 2015 - 07:42 AM.
#10
Posted 23 October 2015 - 07:40 AM
Each and every time it was the same - the Light alphastriked with its Lasers and overheated.
The Pilot worked like crazy on the Controls bcs the perspective was shaking around wild while the Light overheated in a normal standing pose position.
After a very short "cooldown" the Mech woke up and immediately (simply jumped into that pose) had changed its pose into a weird warped one with the Torso twisted as far as possible aside/down and the arms elsewhre up like a Boxer behind his Arms as cover.
When the Mech "powered up" it took no time - he moved a 1/10th of a second after he "woke up" at full speed and shot the next Alpha for overheating again and doing that over and over and over taking very little to no damage (spectated this in the Caustic Caldera!).
Imho this is not a normal overheating behavior but an ex...planation why some Ligths take even less damage overheated than others.
Edited by Thorqemada, 23 October 2015 - 07:42 AM.
#11
Posted 23 October 2015 - 08:07 AM
cSand, on 23 October 2015 - 07:37 AM, said:
It's either the hitreg or the hitboxes, and every test done on the hitboxes has shown no issues.
Now on the other hand, just a couple days ago I had:
- A front & back cherry red cored KGC that took a full burn with 4 CERML to the rear CT from 490m away and didn't even flinch.
- An orange CT cored streak-MDD that was missing its LT. Took 4 CERML + Gauss all in its CT from 100m away at near point blank range. The lasers brought it to a cherry red CT. The gauss projectile sailed clean through the mech's geometry like it wasn't even there.
Hitreg has once again become terrible all around. Warping, lag spikes, etc. have been more prevalent in each match, and nearly every mech seems to not be taking damage correctly.
PGI needs to stop worrying about group tonnage restrictions and focus on their freaking servers, because crap like this happens literally after EVERY SINGLE PATCH.
#12
Posted 23 October 2015 - 08:22 AM
I'm a pretty decent shot with SRMs and large AC cause I use them so much and have noticed that shots that clearly hit, that should fold a little mech in half, now are barely doing any damage
#13
Posted 23 October 2015 - 08:24 AM
#14
Posted 23 October 2015 - 10:23 AM
#15
Posted 23 October 2015 - 10:25 AM
Thorqemada, on 23 October 2015 - 10:23 AM, said:
Then complain about the problem, because it sounds like the cheetah is just a symptom of a greater problem, nerfing the cheetah wont really do much in the long run, just put off pgi curing the actual disease.
#16
Posted 23 October 2015 - 10:32 AM
#17
Posted 23 October 2015 - 10:36 AM
cSand, on 23 October 2015 - 08:22 AM, said:
I'm a pretty decent shot with SRMs and large AC cause I use them so much and have noticed that shots that clearly hit, that should fold a little mech in half, now are barely doing any damage
Doesn't matter how good fo a shot you are with SRMS, the CoF is huge and i can tell you without seeing your game not all of those missiles hit CT, its impossible. The 20 yea sure, maybe 5-6 missiles on target with the 20 sure....
is hit reg an issue, sure is. But whats new?
Saying you should have killed a ACH with SRM's is a joke, SRMs are very bad and on something with small hit boxes you are better off just spreading lasers all over the mech...its the same effect as SRMs.
#18
Posted 23 October 2015 - 11:27 AM
#19
Posted 23 October 2015 - 11:45 AM
Edited by Coolant, 23 October 2015 - 11:50 AM.
#20
Posted 23 October 2015 - 11:48 AM
Kjudoon, on 23 October 2015 - 07:24 AM, said:
These tests are also in private matches which may or may not be a perfect reflection of in match play, just like the testing ground is not.
Although these were not what you'd call glaring errors, combined with lagshielding and other connectivity issues and hitreg to a point where many solid players aim, this is a big deal when pixels matter.
edit... What FupDup posted.
FupDup, on 23 October 2015 - 07:27 AM, said:
Roughly 2:35, where I target THROUGH the thigh gap. Note rangefinder goes from ~64M to ~96M.
Magical convergence does it's thing, and the low mounted arms fire at either side of the legs.
Testing hitreg should also be feasible
Have the 22 attendees shoot each other with Flamers and Machine Guns (and avoid killing each other) to stress the server with calculations, start the Cheetah VS your choice of mech seconds afterwards.
Unstressed test (with plenty of bad aim, but dead Cheetah nonetheless):
Go to the opposite end of things and see if it makes a difference.
Edited by Mcgral18, 23 October 2015 - 11:50 AM.
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