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Insta-Expoded By Lpl Boats


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#1 JigglyMoobs

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Posted 23 October 2015 - 10:55 AM

Have anyone else experienced a situation where during a match a higher ping mechs boating LPLs is able to go around and insta-expoded targeted mechs?

Mechs that get hit some times do not see laser flashing or paper doll flashing warnings. They can be moving in a way that should have spread damage yet they seem to have the entire damage value of the LPL shots applied to a single component instantly, resulting in a pin point one shot hit that kills or crits them.

When this starts happening in a game the offending mech is able to do this to multiple people. I was in a game where an IS LPL gauss mauler insta exploded 4 or 5 people, who only registered LPL damage, no gauss damage.

At first I thought the person was cheating, but after seeing this happen multiple times, it seems more like a server side bug with how LPL damage is registered for certain high ping players.

So far, I've seen/experienced this in about % off my matches.

#2 Thorqemada

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Posted 23 October 2015 - 11:01 AM

Probably yes - i seem to miss a lot of damage feedback on my side recently...

Edited by Thorqemada, 23 October 2015 - 11:01 AM.


#3 Mcgral18

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Posted 23 October 2015 - 11:01 AM

isLPLs have the (excluding FLD, lasers only) highest Dam/tick in the game, at 1.64 damage per tenth of a second; 3 of them giving you 4.9.

Or, 33 damage in the 2 thirds of a second. They deal their damage fast, second only to the Gauss (and AC20).


They're annoying and devastating, but I haven't seen anything fishy, just pseudo FLD with those burn times (but not quite).

#4 Lorian Sunrider

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Posted 23 October 2015 - 11:03 AM

Not in the sense you are talking about but I was exceptionally frustrated to insta-die from a 4 LPL Thunderbolt in a fresh Kitfox.

#5 JigglyMoobs

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Posted 23 October 2015 - 11:16 AM

View PostMcgral18, on 23 October 2015 - 11:01 AM, said:

isLPLs have the (excluding FLD, lasers only) highest Dam/tick in the game, at 1.64 damage per tenth of a second; 3 of them giving you 4.9.

Or, 33 damage in the 2 thirds of a second. They deal their damage fast, second only to the Gauss (and AC20).


They're annoying and devastating, but I haven't seen anything fishy, just pseudo FLD with those burn times (but not quite).


Yeah i know what you are talking about with pseudo FLD, but some of these situation seemed like full on FLD. In at least one game most of the victims didn't even see the LPL flash or paper doll flash before they died.

That game the LPL gauss mauler had 190 ish ping, at least some of the victims had low ping.

Edited by JigglyMoobs, 23 October 2015 - 11:28 AM.


#6 Scout Derek

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Posted 23 October 2015 - 11:18 AM

View PostMcgral18, on 23 October 2015 - 11:01 AM, said:

isLPLs have the (excluding FLD, lasers only) highest Dam/tick in the game, at 1.64 damage per tenth of a second; 3 of them giving you 4.9.

Or, 33 damage in the 2 thirds of a second. They deal their damage fast, second only to the Gauss (and AC20).


They're annoying and devastating, but I haven't seen anything fishy, just pseudo FLD with those burn times (but not quite).

They suck up tonnage and their range sucks, but watch out for the thunderwub, it gets LPL quirks that just eat away at you.

The champion is set up nicely as well.

#7 FrontGuard

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Posted 23 October 2015 - 11:31 AM

You may have seen this but I do not think it was helped by a good Ping time
What I have seen I the opposite... The slower Ping Mech seems to have a shield.

#8 FupDup

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Posted 23 October 2015 - 11:40 AM

Wubshee said:

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#9 Gas Guzzler

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Posted 23 October 2015 - 11:42 AM

This makes me want to play on my satellite internet so people can get killed by my pulse lasers before they even get shot.

#10 Mechteric

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Posted 23 October 2015 - 11:42 AM

I'm guessing it has more to do with their net code and how they decide to show being hit versus a problem specifically related to pulse lasers.


Its like those times where you were just hit by an AC20 or Gauss, but only saw the paper doll flash but otherwise nothing else let you know.

#11 Narcissistic Martyr

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Posted 23 October 2015 - 12:10 PM

With the short burn time and HSR an ISLPL can finish firing before it even shows on your screen as far as the server is concerned if high latencies are involved.

#12 Elizander

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Posted 23 October 2015 - 03:00 PM

View PostJigglyMoobs, on 23 October 2015 - 11:16 AM, said:

Yeah i know what you are talking about with pseudo FLD, but some of these situation seemed like full on FLD. In at least one game most of the victims didn't even see the LPL flash or paper doll flash before they died.

That game the LPL gauss mauler had 190 ish ping, at least some of the victims had low ping.


It goes both ways. When I play on NA and EU servers, my twisting is useless a lot of the time where I get hit in clean in the CT seconds after I twist a full 90 degrees. I'm guessing I'm still facing my enemy in the other player's screen even if I'm already twisted away in my screen. It's not an issue in the Oceanic server.

#13 Dirkdaring

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Posted 23 October 2015 - 03:17 PM

View PostLorian Sunrider, on 23 October 2015 - 11:03 AM, said:

Not in the sense you are talking about but I was exceptionally frustrated to insta-die from a 4 LPL Thunderbolt in a fresh Kitfox.


Kit Fox has 18 armor on the CT front by default. The IS value is 20 (and rumor has it its far more). The IS LPL does 11 damage *4 = 44 damage. So yea - its POSSIBLE you died in 1 salvo if all of then hit the CT but I have no idea why you were exceptionally frustrated by it.

You took 44 damage to the CT in a 30 ton mech at close range to a 65 ton mech and didn't move while taking the damage...

Edited by Dirkdaring, 23 October 2015 - 03:18 PM.


#14 Monkey Lover

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Posted 23 October 2015 - 03:19 PM

I been popped a few times before the enemy's lasers even fired on my screen.

#15 Troutmonkey

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Posted 23 October 2015 - 04:32 PM

Yeah. It's really annoying when I gets slapped by 30+ points of laser damage, only to have no sounds telling me I got hit, with the paper doll not flashing on some occasions so I you have absolutely no idea when or from where you got hit. It's rather bad when a SPL boating light jumps your back and you get no audio cue of what's happening and then suddenly your right torso is missing.

It's a problem with all weapons, not just LPLs, but it does happen more with shorter burns lasers as there's less time for the game to notice you've been shot.

#16 Davegt27

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Posted 23 October 2015 - 04:54 PM

Quote

Posted Today, 12:55 PM
Have anyone else experienced a situation where during a match a higher ping mechs boating LPLs is able to go around and insta-expoded targeted mechs?

Mechs that get hit some times do not see laser flashing or paper doll flashing warnings. They can be moving in a way that should have spread damage yet they seem to have the entire damage value of the LPL shots applied to a single component instantly, resulting in a pin point one shot hit that kills or crits them.

When this starts happening in a game the offending mech is able to do this to multiple people. I was in a game where an IS LPL gauss mauler insta exploded 4 or 5 people, who only registered LPL damage, no gauss damage.

At first I thought the person was cheating, but after seeing this happen multiple times, it seems more like a server side bug with how LPL damage is registered for certain high ping players.

So far, I've seen/experienced this in about % off my matches.


No big happens every once in a while they take the nerf off certain weapons

My 4 LPL TW would make Mechs go pop
One time I spawned late in my Jager and I was blasting the heck out of mechs and people started commenting
I just typed hey they took the nerf off

Seems to happen with an under used weapons
Like if no one uses LB10x then you mount them they will kick butt until the nerf bat hits


#17 Dirkdaring

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Posted 23 October 2015 - 04:56 PM

View PostTroutmonkey, on 23 October 2015 - 04:32 PM, said:

Yeah. It's really annoying when I gets slapped by 30+ points of laser damage, only to have no sounds telling me I got hit, with the paper doll not flashing on some occasions so I you have absolutely no idea when or from where you got hit. It's rather bad when a SPL boating light jumps your back and you get no audio cue of what's happening and then suddenly your right torso is missing.

It's a problem with all weapons, not just LPLs, but it does happen more with shorter burns lasers as there's less time for the game to notice you've been shot.


I've never had that happen. I hear every shot, and see it on the paper doll. Could be your ping, I have usually 28-30.

#18 Mcgral18

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Posted 23 October 2015 - 05:07 PM

View PostDirkdaring, on 23 October 2015 - 04:56 PM, said:


I've never had that happen. I hear every shot, and see it on the paper doll. Could be your ping, I have usually 28-30.


It's pretty frequent at my ~20 ping.

The original "Ghost Damage" before PGI actually went and created Ghost Damage via optimal range falloff.
HSR related, from what I know.

#19 JigglyMoobs

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Posted 23 October 2015 - 05:39 PM

View PostTroutmonkey, on 23 October 2015 - 04:32 PM, said:

Yeah. It's really annoying when I gets slapped by 30+ points of laser damage, only to have no sounds telling me I got hit, with the paper doll not flashing on some occasions so I you have absolutely no idea when or from where you got hit. It's rather bad when a SPL boating light jumps your back and you get no audio cue of what's happening and then suddenly your right torso is missing.

It's a problem with all weapons, not just LPLs, but it does happen more with shorter burns lasers as there's less time for the game to notice you've been shot.


Yeah, I've gotten that from lights boating MPL or SPLs too.

#20 El Bandito

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Posted 23 October 2015 - 05:46 PM

View PostJigglyMoobs, on 23 October 2015 - 10:55 AM, said:

Have anyone else experienced a situation where during a match a higher ping mechs boating LPLs is able to go around and insta-expoded targeted mechs?

Mechs that get hit some times do not see laser flashing or paper doll flashing warnings. They can be moving in a way that should have spread damage yet they seem to have the entire damage value of the LPL shots applied to a single component instantly, resulting in a pin point one shot hit that kills or crits them.

When this starts happening in a game the offending mech is able to do this to multiple people. I was in a game where an IS LPL gauss mauler insta exploded 4 or 5 people, who only registered LPL damage, no gauss damage.

At first I thought the person was cheating, but after seeing this happen multiple times, it seems more like a server side bug with how LPL damage is registered for certain high ping players.

So far, I've seen/experienced this in about % off my matches.


I need to hop on to the server and exploit experiment this, for science. :ph34r: 220-240 ping here.

Wubs for the Wub God!

Edited by El Bandito, 23 October 2015 - 05:49 PM.






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