I use the AC10 on both sides.
IS Example, Hunchback-4G versus -4H. With limited energy spots, the 4G needs the AC20 plus 3MLs for a decent close range alpha punch. Limitations include limited range, cooldown on the AC and engine size affecting speed.
In comparison, -4H can use the AC10 plus a larger amount of MLs for the same alpha, gets a mid-range weapon, faster firing and a better engine size giving better speed. Seen a simlar build used by someone on a Cicada well and tried the same on an Enforcer. It also works well with a LL for good mid-range punch.
I recently did one build of the Zeus-9S2 with an AC10, 2ML and 4 ASRM4, does good damage, better than when I tried Gauss.
On the Clan side, I have used the UAC10, single on Shadow Cat, dual on a Ebon and single on an Executioner. Scat with UAC10 and 2ERML makes a nice killer despite limited ammo, less fragile thna the Gauss build and sacrifices less armor or otherwise to make. While a meta Ebon build has a UAC20, if it jams, your big UAC is useless until it clears, on my dual if one jams, I still have another, rarely do both jam together and they have better range for full damage.
I use one as backup to 2LPLs on an EXE, works well.
It really depends on what Mech I build and what I want it to do.
Your point about:
Elizander, on 24 October 2015 - 06:46 AM, said:
Gauss explodes (but honestly who cares?)
is incorrect. If a ton of AC ammo explodes, it does half the damage of an exploding Gauss. I don't know if MWO does what TT does, as ammo shrinks, the explosion damage shrinks too. Point is still valid and add in Gauss has more crits so it is easier to hit when taking internals then does more damage to you making Gauss use very risky. By the time I might take damage on AC10 ammo, a good portion of it is gone so having more than 1 ton is not a risk, the risk of the higher damage Gauss explosion is always there even if you run out of ammo.
Look at some Heavy dual Gauss builds, JageMech, Cat-K2, Ebon. You either go for the side torsos (IS) due to XL needs making them fragile or the weapon itself (Clan) making the weaponless Mech useless.
You also missed AC10 and ammo is cheaper,that a number of AC10 builds give better alphas combined with other weapons and dual Gauss builds when seen tend to get targeted more.
I see no reason to give the AC10 any boosts.
Edited by Wildstreak, 24 October 2015 - 06:49 PM.