light487, on 09 July 2012 - 02:20 PM, said:
So this brings up a question I had while reading this:
Will there be some kind of HUD implemented to show how much of the mech is being concealed/covered by whatever is in front of it? When you're in first person, all you can see is: all rock, partial rock, no rock.. and then depending on the angle you are looking, you can see more or less. Or think of it this way, I could be standing next to a brick wall with my head peeking over the top. As far as my eyes are concerned, since my eyes are above the wall, there is no wall at all but of course I am consciously aware that there is a wall in between the rest of my body and what I am seeing in front of me.
So without some way (without using a 3rd person camera) to know how much of you is "sticking up" above the wall (or rock.. or hill).. it will prove to be a frustration in terms of not knowing if you are in partial cover, whether a part of you is showing or not (and how much is showing) and whether you are in fact behind cover. If you thought you were behind cover and you get hit by something you would immediately think someone is cheating (or the game is broken) by shooting through the wall/rock because you believe you can't be hit. However if there was some way of indicating to the player that they are not fully covered, then at least they could either expect to be hit or they can do something about it like move...
I don't believe that we will get something like that. My guess is, that we have to learn it, just like we did while we grew up, by observation and experimentation, how much of us will be visible behind one cover or the other.
I believe it to be so, because a slight change of angle from an observer can completly screw your cover up. The battlefield will not be a leveled one with obstacles in the way, but one with different elevations and different observation angles of the battlefield. So there will never truly be a full cover. Only exception for that might be the still unknown urban maps. You can't even implement a system that will show how much cover you have against a single opponent, because if you can't see him anymore your targeting system will lose track of him as well.
Shooting through rocks and walls shouldn't be possible. I don't know where I read it and I am to lazy to search for it, but somewhere in the past months a dev said, that your weapons need a clear line to their target from the point were they are mounted on your mech. So it is possible that you can look over a rock or building and see your enemy, but your weapons can never hit your opponent because said rock or building is in their way.
I will make it a rule for myself, that I will never assume to be completly invisible to the opponent. There is always the chance that a scout, that I didn't notice sneaking up on me, is standing in my back and providing a targeting lock for some of his friends.