AWOL 01, on 16 June 2016 - 03:30 AM, said:
A few ideas:
1) Have the defenders spawn inside of hangars towards the back of the base. Each lance would have their own hangar, and if destroyed, those players lose their mechs, so it's critical to defend these (See MW4 intro). Could be partially defended by turrets. Maybe dropships could be destoyed too, making it take longer to deploy the attackers?
2) Have the attackers spawn the first wave from an Overlord with a small outpost, and have the other LZs be outposts with some walls and turret(s) that is defensible but not too fortified. After these are captured, have artillery/MFB/repair truck deploy from the Overlord and move to one of the LZs.
3) To keep people from abusing the MFB, limit it to one refit per mech, or have a time limit between repairs. If you try to go back within that time limit some gruff guy says, "Hey, weren't you already here? Get back in the fight!" #immersion
4) Have other voice-overs for when a lance is taking too long to capture the LZs, when an LZ is being attacked, when incentives are deployed... Make the players feel like they're accomplishing something and guide them into the best strategy, rather than forcing them to play the game a certain way. *cough* choke points *cough*
These are great immersion touches!
The only hesitation I have is destructible hangars. Depriving the enemy of a third of their force in one fell swoop (destroying the hangar) would be such a powerful objective that it would motivate the attackers to go for that instead of the base. At the very least, that hangar would need to be heavily protected.