#1
Posted 25 October 2015 - 06:24 AM
#2
Posted 25 October 2015 - 07:20 AM
While I cannot prove it, it seems highly unlikely that the game works differently because you are in a different PSR tier.
#3
Posted 25 October 2015 - 09:30 AM
#4
Posted 25 October 2015 - 10:44 AM
That's why your damage is down.
#5
Posted 16 November 2015 - 06:25 AM
Honestly, the game is getting really to a point that I am wondering it is if worth to continue buying/paying and playing.
#6
Posted 18 November 2015 - 07:25 PM
#7
Posted 13 December 2015 - 09:22 AM
after the last - 20% agility it is merely a not moving target
thanks for nerfing a mech chassis to death
whilst the Mech was the slowest and most unagile mech on the battlefield bevore
( It means alot when an Atlas can run away from you)
niw even 20%Nerfed down - more slow in movement twist etc, you can trash that chassis
Edited by Russhuster, 13 December 2015 - 09:25 AM.
#8
Posted 13 December 2015 - 11:38 AM
They continue to bandaid problems when almost all of these issues we deal with today stem from the design and choices made in the beta and just shortly after (ghost heat, limited jumpjets, ect)
#9
Posted 13 December 2015 - 12:10 PM
Meanwhile this is a FPS game. SHOOTER. Get it? Not FPTT (first person tabletop). Very few people want to sit around for 10-30 mins not shooting.
#10
Posted 13 December 2015 - 01:54 PM
as effect of the skilltree
do you see direwolves played recently?
Edited by Russhuster, 13 December 2015 - 01:55 PM.
#11
Posted 13 January 2016 - 02:21 AM
Hydrocarbon, on 13 December 2015 - 12:10 PM, said:
Meanwhile this is a FPS game. SHOOTER. Get it? Not FPTT (first person tabletop). Very few people want to sit around for 10-30 mins not shooting.
now now, I'm sure the Ostscout will be the most popular mech in the game!
#12
Posted 10 February 2016 - 09:15 AM
#13
Posted 10 February 2016 - 07:27 PM
#14
Posted 10 February 2016 - 08:30 PM
Dan54, on 25 October 2015 - 06:24 AM, said:
I doubt anything you think is happening here actually is.
Higher the tier, the higher average experience level, build competency, tendency towards actual teamwork and skill will likely be.
You're probably cresting into a tier where you're facing tougher on average competition and your reaction time, or other skills are showing to be less easy-mode than when you were facing lower-tiered opponents.
While PSR is more experience bar than pure skill measurement, it does demonstrably separate some playstyles, build styles and skill tendencies from others.
edit: oops, holy necro!
Edited by Lukoi Banacek, 10 February 2016 - 08:31 PM.
#15
Posted 10 February 2016 - 09:08 PM
SushiSalad, on 16 November 2015 - 06:25 AM, said:
Honestly, the game is getting really to a point that I am wondering it is if worth to continue buying/paying and playing.
Lights need buffing. They are the least played class in the game, for a reason. Most of us play lights not because they're OP, but despite them being some of the worst mechs in the game. You not having lower arm actuators in your mech, or not tracking a fast mover properly is not the light mech's fault.
Russhuster, on 13 December 2015 - 09:22 AM, said:
after the last - 20% agility it is merely a not moving target
thanks for nerfing a mech chassis to death
whilst the Mech was the slowest and most unagile mech on the battlefield bevore
( It means alot when an Atlas can run away from you)
niw even 20%Nerfed down - more slow in movement twist etc, you can trash that chassis
The DWF is still the mech with the most firepower. Yes, it's slower now, but it's still a solid performer, and at least now, other clan assaults can have a chance to shine.
Russhuster, on 13 December 2015 - 01:54 PM, said:
as effect of the skilltree
do you see direwolves played recently?
The nerf was global, so technically there was no nerf, because everyone got reduced the same.
Also, not only do I see them, but I have 3 DWFs and I still run them regularly (well except for the 9 ERPPC one. I keep that for my FUN days.)
#16
Posted 11 February 2016 - 04:05 AM
i nerf the "usable"( The DWF was the slowest and most unmaneuverable mech bevore december nerf now its just a clay pigeon) chassis into the dirt so the former bad chassis are now more useful than the former most lame mech on the field
yah it gan load some weapons but its so slow you cant even torso twist properly anymore for that reason its a barely moving target a glasscannon or a bad joke
just play a whale now and see by yourself
great solution
Dont you forget something there IraqiWalker?
The IS got plenty of agility movement and structure AR and whatelse buffs and quirks
The Direwolf got ?
N O T H I N G - ah not quite true he has one quirk in RED +12-15% heat penalty
so true both sides got reduced the same,
but also true one side got bolstered by plenty of quirks in the range of 40-50% Bonus
the other side got what the whale got - nothing but the Nerfhammer to the face - again
so it is a nerf for one side
Edited by Russhuster, 11 February 2016 - 04:09 AM.
#17
Posted 11 February 2016 - 04:24 AM
Lets see,
best light mech: arctic cheatah
best medium mech: stormcrow
best heavy mech: Timberwolf, Ebon Jaguar, Hellbringer
I think IS has better assault mechs in the mauler, banshee, Zeus. But for sheer firepower the direwolf has them all.
It is just natural a lot of people want to play the"best" of any chassis otherwise you wouldnt see so many posts asking which is the best at dakka, lasers, durability etc. so in order to get more people to play the less desirable chassis you need to make them more appealing.
#18
Posted 11 February 2016 - 04:58 AM
Quote
because otherwise the IS mechs would suffer the same way than the clan robots
but as always IS gets buffed while clan gets nerfed at the same time
and we are staying at the truth wont we?
so lets see,
best medium stormcrow?
arnt you forgetting the Atlas-Jack? so BlackJack here
best heavy?
i would say Wubbolt or Black knight, toe on toe with the Marauder
The Timbie ist still good but not the best anymore
best Assault i go confirm with the Mauler but the Wubbmaster is running in its shadow
If you just look at the firepower the Whale has a good fist full of that but bevore nerf it was the slowest and most unmaneuverable mech in the game after the nerf its just a clay pigeon
A slow moving Glasscannon
Quote
exactly and thats why you do see so many Direwhales are played or what?
Edited by Russhuster, 11 February 2016 - 05:04 AM.
#19
Posted 11 February 2016 - 12:40 PM
I do agree i dont see many direwolves in matches, usually only 1 per match, same goes for almost all assaults.(same for blackjacks) But that more to do with how unforgiving assaults are in PUG matches. That isnt because assaults are bad it is because a lot of players are bad and leave the slower mechs behind to go out and get destroyed by running into the enemy team one at a time instead of coordinated movements and firing lines.
My matches are usually dominated by arctic cheetahs, stormcrows and timberwolves still, with what ever new mech that is available tossed in to fill the gaps.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users