ExplicitContent, on 27 October 2015 - 05:09 AM, said:
I have yet to build any combination, and I have tried many of the mechs suggested, that out perform the TDR-5SS. That being said and my own recognition of it being OP, should I now desire it to be nerfed? The answer is no. I mostly run clan tech and that is one of the few IS mechs that I have to be really careful around.
Right now, I think it's kind of pointless to talk about which builds or mechs should be nerfed, because PGI is planning to change all the quirks completely and remove most weapon quirks. So whatever the players may think, PGI is already well underway implementing their own change and we have no idea how it'll turn out.
The safe money is on TBR still being OP, because PGI hasn't really shown any signs that they've found a way to make IS mechs compete with Clan mechs without weapon quirks. Clan mechs have been brutal in both recent PTS sessions.
Widowmaker1981, on 27 October 2015 - 05:11 AM, said:
With tonnage limits being a thing now, and therefore heavier mechs having more opportunity cost, do you think its right that a light SHOULD compete with a heavy? That only makes sense in the solo queue now.
I think PGI really needs to decide whether all mechs are supposed to be equal or not. Ever since 2012, they've been undecided, and the game has been in a weird middle ground where "some mechs are more equal than others", and yet there's no consistent game mechanic (e.g. an equivalent of BV) to deal with this.
If some mechs are supposed to be inferior, there needs to be a game mechanism to counterbalance this. For example, CounterStrike has some weapons that are blatantly inferior. But they're also cheaper. So you can buy them pretty fast, even if you die more often. R&R used to have a similar function, but it didn't really work, for a variety of reasons. One reason is that we have no cap on C-bills, so if you just play the game enough, repair bills don't matter anymore. And unlike CounterStrike, MWO isn't really based on a series of matches involving the same players. Not intentionally, anyway.
Whether all mechs are equal or assault mechs are supposed to be better than light mechs, I don't care. I just wish PGI would make their mind up and build a game around a clear vision of class balance, just like other PVP combat games.