Alistair Winter, on 27 October 2015 - 06:08 AM, said:
I'm wondering what views you guys have on visibility on maps. Both in terms of different vision modes (normal, heat, nightvision) and foliage that blocks line of sight without actually blocking weapon fire.
A lot of people seem unhappy with Forest Colony because of the trees, and unhappy with Caustic because it has pretty poor visibility in all three vision modes. On many maps, I find myself constantly swapping between different vision modes in the middle of the action. That's not really one of the entertaining elements of MWO for me. It's not like real life, where you can actually adjust night vision or heat vision for the situation at hand. In real life, it's not like heat vision (IR / Thermal) is useless in the desert, because everything is so hot.
I don't know if this is a universal factor in all PVP games with forest / jungle maps, but it's a shame that many MWO players are running graphics on 'low' because it offers so much better visibility.
What are your preferences and what's your solution to the visibility problem? Should PGI take a different approach with new maps, or should they focus on aesthetics and realism first and just accept that tryhards gonna tryhard?

I'm sorry I just don't see the problem, besides I like the fact that I can use the less visibility in some areas to gain some sort of advantage to all the laser vomit we've been seeing lately. All the problems this game has and visibility is an issue. Has anyone ever played an atmospheric game.
Edited by COOL HANDS, 27 October 2015 - 03:11 PM.