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Black Knight Sensor Quirk


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#1 cazidin

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Posted 18 June 2017 - 05:39 PM

Greetings MechWarriors. Today I have a few simple questions. First. Weren't sensor quirks supposed to be unique to the Cyclops, like the Night Gyrs zero heat transfer and the Urbie's magic spin?

Second. Are we losing valuable weapon quirks... for that?

Third. Why are only 1 or 2 Black Knights getting the sensor quirks when, if memory serves, all of them had the advanced computer in TT?

#2 Requiemking

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Posted 18 June 2017 - 05:49 PM

1)Supposedly, but then again, crit-reduction quirks were supposed to be unique to the Atlas, and speed+ quirks were supposed to be unique to the Highlander.

2) Yup. It's pretty stupid.

3) *Checks quirk PDF* Well, the only explanation I can possibly offer is that the 6 and the 6b were Star League era variants, while the advanced computers in the 7 and 7L were replaced with more readily available Succession Wars era gear.

#3 Deathlike

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Posted 18 June 2017 - 05:50 PM

Considering that the Black Knight is most effective at short range, sensor range quirks are not exactly useful.

#4 QuantumButler

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Posted 18 June 2017 - 06:39 PM

Sensor quirks are never useful

#5 Deathlike

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Posted 18 June 2017 - 06:54 PM

View PostQuantumButler, on 18 June 2017 - 06:39 PM, said:

Sensor quirks are never useful


Unless.. you're a lurm boat... but that also means you're not always useful.

#6 Requiemking

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Posted 18 June 2017 - 07:01 PM

View PostDeathlike, on 18 June 2017 - 06:54 PM, said:


Unless.. you're a lurm boat... but that also means you're not always useful.

Same could be applied to any build. Brawlers aren't always useful, snipers aren't always useful, ect.

#7 Deathlike

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Posted 18 June 2017 - 07:06 PM

View PostRequiemking, on 18 June 2017 - 07:01 PM, said:

Same could be applied to any build. Brawlers aren't always useful, snipers aren't always useful, ect.


There's a difference - direct fire works optimally if one can aim. LRMs need a whole host of things to be right (sightlines, lock, no terrain/structures/obstructions for LRM pathing) and only needs that cursor to do the work mostly (and that's with many side caveats too).

Edited by Deathlike, 18 June 2017 - 07:06 PM.


#8 Snowbluff

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Posted 18 June 2017 - 07:42 PM

Crabs should have sensor quirks for being advanced star league tech. They're made with special communication equipment, hence the little antenna dish.

"
The centerpiece of the Crab is its Dalban Series K communications system with an integrated 650 RND targeting-tracking system. It monitors all radio and short-wave bands to not only determine the 'Mech's exact location on a world but the approximate location of other units, friend or foe, without the use of satellites. The system was smart enough to predict enemy movements and project a path towards a given location while avoiding their notice."

#9 Mechwarrior1441491

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Posted 18 June 2017 - 07:46 PM

Sensor qiurks are information warfare. Awesome, eh?

#10 Deathlike

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Posted 18 June 2017 - 09:24 PM

If the sensor quirk was "Target Info Gathering" (aka paperdoll info wait is shortened), that would be a legit quirk of sorts since brawling needs that info near immediately.

Sensor range is a lot more useful if you fired stuff at long range...

Near useless quirk is still useless.

#11 VitriolicViolet

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Posted 18 June 2017 - 10:20 PM

the Black Knights have been nerfed quite a lot since their release. First off after launch i think they buffed them (armor/structure?). they then proceeded to make up a pretty large amount of IS CW decks. then after 3ish months they nerfed them, fairly heavily but they were still ok. Then rescale+ another nerf (removed heat bonuses from some i think). after that they kind of dissappeared, i stopped using mine mostly at this point, still running the Bl-6-KNT occasionally. Now yet another nerf mainly to the BL-6-KNT, stripping all its useful quirks and giving it sensor range?

Its obvious that PGI nerfed the 6 to ensure the Partisan is the best variant, i would ask for buffs for the rest of the Knights, but thats not going to happen as some idiot thinks that by nerfing all other variants it will somehow make the Partisan look good. idiots.

there is a reason i quit whaling 6 months ago, this just reinforces that i shouldnt part money.

#12 DrxAbstract

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Posted 18 June 2017 - 11:11 PM

Seeing as the BL-6-KNT® is my favorite Heavy, I took some interest in the notes concerning them... And was utterly confounded by the "reasoning" behind it:

They're trying to differentiate the models by removing nearly all of the offensive quirks (Not that there were many left) and adding sensor range to one model and meager armor quirks to another... Sigh.

At least they're getting a mobility boost... Not that they actually needed it.

#13 JC Daxion

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Posted 18 June 2017 - 11:16 PM

View PostDeathlike, on 18 June 2017 - 09:24 PM, said:

If the sensor quirk was "Target Info Gathering" (aka paperdoll info wait is shortened), that would be a legit quirk of sorts since brawling needs that info near immediately.

Sensor range is a lot more useful if you fired stuff at long range...

Near useless quirk is still useless.




I really like the idea of an info gathering quirk, Or retention, that could be great for a brawler.

#14 Kmieciu

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Posted 19 June 2017 - 12:34 AM

Black Knight got a sensor quirk.... because it's almost as tall as a HPG antenna !

#15 FLG 01

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Posted 19 June 2017 - 04:19 AM

The Black Knight quirks are even more absurd considering the -6 and the -6b were actually the heavier armoured variants, and the -7s were more fragile.

In MWO it will be the other way around. And that's silly.

#16 Bud Crue

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Posted 19 June 2017 - 04:27 AM

I'm too lazy to verify, but I think that this patch might put the Black Knight back on top as the most nerfed mech in the game. I believe the most extensive nerfing crown (number's wise) at least recently, had belonged to the Kodaks, but for frequency of nerfs I think the BK has the crown. The BK's repeated nerfing in 2016 (including rescale), the main nerf after it dropped, plus the IS overal energy range nerf, and now the upcoming nerf to the 6 might put it on top for both frequency AND overall numbers.
Is the BK 6 now the overall king of nerfs or does some other mech have that honor?

#17 Coolant

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Posted 19 June 2017 - 07:25 AM

View Postcazidin, on 18 June 2017 - 05:39 PM, said:

Night Gyrs zero heat transfer


Battlemaster hero had it loooong before

#18 Ultimax

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Posted 19 June 2017 - 07:31 AM

Balance by dartboard.

#19 cazidin

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Posted 19 June 2017 - 07:32 AM

View PostCoolant, on 19 June 2017 - 07:25 AM, said:


Battlemaster hero had it loooong before


True but wasn't that more of a "Buy this Hero" than a "It's based on experimental heat sinks"?

#20 Pahrias

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Posted 19 June 2017 - 09:30 AM

View PostCoolant, on 19 June 2017 - 07:25 AM, said:


Battlemaster hero had it loooong before

yeah, at 50% not 100%

And as cazidin says that was because it was a hero.





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