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Online Chat with Lead Gameplay Engineer Omid Kiarostami!


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#1 InnerSphereNews

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Posted 09 July 2012 - 10:00 AM

Online Chat with Lead Gameplay Engineer Omid Kiarostami! We are extremely pleased to announce that we will be chatting with MechWarrior Online Lead Gameplay Engineer Omid Kiarostami next Wednesday, July 11th at 5 PM Eastern (2 PM Pacific). For the past two years Omid has worked as Lead Gameplay Engineer at Piranha Games, his many responsibilities include but are not limited to:
  • Work with all departments on the scheduling and integration of new Gameplay features
  • Collaborate with Design & Engineering to create new game functionality
  • Help discover the technical cause of issues and fix them
  • Write code, eat cheetos, drink mountain dew
Got questions for Omid? Here's the link to the chatroom (more old school with an IRC styled chat session). Chat Info Date: Wednesday July 11th Time: 5PM ET/2PM PT. We hope you will be able to join us for this chat. If you would like to ask any questions or suggest topics ahead of time, get in touch via email. Thank you and we look forward to chatting with you then!

#2 Hawkeye 72

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Posted 09 July 2012 - 10:03 AM

Awesome. The last one was great so def looking forward to this.

That, and the complete mayhem of 400+ rabid fans on an IRC chat at once screaming about MOAR BETA :huh:

#3 BenEEeees VAT GROWN BACON

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Posted 09 July 2012 - 10:35 AM

Posted Image


Just kidding devs, I'll behave

Edited by BenEEeees VAT GROWN BACON, 09 July 2012 - 11:33 AM.


#4 Dragonis

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Posted 09 July 2012 - 10:43 AM

FOUNDERS PACKS= GARUNTEED BETA :huh:

Edited by Dragonis, 09 July 2012 - 10:43 AM.


#5 dankone

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Posted 09 July 2012 - 11:03 AM

So, this is the guy who can answer the question: Will the game be friendly to pod owners/designers who hope to take the simulation to a "whole 'notha level"?

#6 Valkyrie Onyx

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Posted 09 July 2012 - 11:15 AM

ug, missed the last chat idk if i can make this one :huh:

#7 Celldoor

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Posted 09 July 2012 - 11:15 AM

Nice, another gathering with 100 questions asked and maybe 3 answered with more than NDA or no answer yet.May help if 10 do not echo same questions

#8 SpuZz

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Posted 09 July 2012 - 11:51 AM

Alot of activity in the IRC :huh:

#9 Faenwulf

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Posted 09 July 2012 - 12:01 PM

What a ncie birthday present for me :huh:

#10 TheSassySquatch

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Posted 09 July 2012 - 01:12 PM

View PostFaenwulf, on 09 July 2012 - 12:01 PM, said:

What a nice birthday present for me :)

My birthday is Wednesday as well! Yay for Cancer babies!

#11 Dark Fury

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Posted 09 July 2012 - 01:24 PM

Can't wait. I love these things. :)

#12 Faenwulf

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Posted 09 July 2012 - 01:24 PM

Cancer Babies?

Dude, that just sounds wrong. :lol:

BTW. the Scottish King Robert the Bruce was also born on 11th July.
So you just need to join the Freedom Loving yet constantly oppressed People of the FRR. :)

#13 XYLYNX

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Posted 09 July 2012 - 01:59 PM

Super excited about the release of MechWarrior Online, cant wait to get my kill on! See you all on the 7th of August;)

#14 creepter

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Posted 09 July 2012 - 02:25 PM

hay i was wondering haw do i get in to the game

#15 Geriatric Commandos

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Posted 09 July 2012 - 03:11 PM

Is he the person responsible for the Duke Nukem Forever fiasco.
???

PG your track record is less than stellar, and that's putting it nicely.

#16 Blaze32

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Posted 09 July 2012 - 03:57 PM

yay it is on my birth day!!! cool!~

#17 H4CKM4N

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Posted 09 July 2012 - 04:33 PM

Woohoo.

-a classic happy response.

#18 Sept Wolfke

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Posted 09 July 2012 - 05:05 PM

@the devs: so far you guys have impressed me at almost every turn. I'm impressed by the way you're honoring the tabletop battletech rules and keeping with the mechanics it established for the game where you can. I'm impressed with your companies story of how passionately you persued and persued again the development of the mechwarrior franchise. I'm impressed with how you read and respond to people on the forums. I'm impressed with the artwork you're producing which is making all these battlemechs look even cooler than they ever have in just about every case. I'm also impressed by how you've set out to move from beta to release through something so smart as the founder's program. that said, I have one concern, and really, it's the only thing that I'm concerned about, so here it is:

battlemech loadout vs. battlemech appearance. I do not want to shoot at a mech that looks one way but has it's weapons slotted totally differently. what's the point in shooting at a catapult that has PPC arms if those PPC arms are actually small lasers, and the player has moved the PPCs to the right and left torso for survivability (for example). that is a pretty huge hit to the strategy of gunnery, so it concerns me. I hope you guys are able to address this and bring a great solution to bear that makes mechs look accurate to how they're equipped.

woulda emailed you as you mentioned in your OP, but the link was a dud for me (don't have the email program that it uses dialed in probably).

thanks for all your good work, your dilligence and hard work shows with this project.

#19 NineInchNails

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Posted 09 July 2012 - 05:38 PM

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Blaze32 happy b-day bro :D


and i love the fact that dev/engi get involved with the players. Keep up the good work

#20 MoxVoid

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Posted 09 July 2012 - 08:20 PM

Im pumped for color blind support! Currently i have a hard time telling lightly damaged from full hp in your videos (mech status wise the green to red/orange)

I recommend making the default mech color blue this would solve the issue. (at least for me) Or just allow different color modes so people with different types of color blindness can just select which color scheme they can easily see!
Key is the larger variation between colors you use instead of shades the easier it is. I don't care if the color are dynamically different. At least then I can see them and memorize which color means what as long as each color is different enough I can't mistake it like I do with shades!





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