Worst Mech
#1
Posted 27 October 2015 - 11:44 AM
#2
Posted 27 October 2015 - 11:47 AM
summoner, kto, quickdraw, orion, pick your light other than(raven, cheatah, fs9). Lost and lots of variants on specific mechs.
#3
Posted 27 October 2015 - 11:51 AM
mogs01gt, on 27 October 2015 - 11:47 AM, said:
summoner, kto, quickdraw, orion, pick your light other than(raven, cheatah, fs9). Lost and lots of variants on specific mechs.
The summoner has some moderately effective builds. It's not the worst in the game at all. Orion.. perhaps. Quickdraw has some effective variants.
#4
Posted 27 October 2015 - 11:54 AM
Yosharian, on 27 October 2015 - 11:51 AM, said:
The summoner has some moderately effective builds. It's not the worst in the game at all. Orion.. perhaps. Quickdraw has some effective variants.
I see more people using ERLL LCT-1Vs than I ever see using the Summoner effectively. Just because you can't poke and run with it effectively (neither can I) doesn't make it bad.
As for worst?
SDR-5V Spider.
A max weapon load of 2x MPL, or a single ERLL, no ecm. It can run around and be kind of annoying, and that is literally all it can do.
#5
Posted 27 October 2015 - 11:54 AM
#6
Posted 27 October 2015 - 11:57 AM
#7
Posted 27 October 2015 - 11:57 AM
Bishop Steiner, on 27 October 2015 - 11:54 AM, said:
Nope, it's shite.
Meanwhile the Summoner can run Gauss + ERPPC with a shield torso, I've seen Spriggan absolutely crushing in that build. GMan lists it as T2.
#8
Posted 27 October 2015 - 12:02 PM
Yosharian, on 27 October 2015 - 11:57 AM, said:
Meanwhile the Summoner can run Gauss + ERPPC with a shield torso, I've seen Spriggan absolutely crushing in that build. GMan lists it as T2.
I honestly don't give a shite what Gman lists it as. I play the game, not spreadsheets.
What 1 or 2 comps can do with a mech, is not the same as it's overall effectiveness. Else I would point out what Jman5 can do in a HBK-4J as why it's an uber meta mech.
But believe what you want.
#10
Posted 27 October 2015 - 12:05 PM
Panther 10P.
2 Ballistic in the arm, 2 missile in CT. It can't run a heavier ballistic (like an A/C10) without sacrificing speed and/or the missiles in the CT. I think if you play around with it, you can do an A/C10 and an SRM2, but you probably aren't fitting a JJ (maybe 1 if your lucky).
You can dial the main weapon down, but the LBX is crap, the UA/C5 is unreliable and as a primary weapon, that I'd kinda unacceptable. That leaves an A/C5 and maybe 2 SRM4s.
To give you an idea of how subpar that is, a Panther 10K has an ERPPC that hits for 10 damage all day long, can carry 2 SRM4s, can run at 127Kph, and can JJ like a champ.
So, to make a 10P match the 10K in the 10 damage in the primary weapon department, you have to sacrifice missiles, speed, and jumping capability. Basically you are SOL in every way. You can settle for a 5 damage weapon and make up some of the other attributes, but you have halved the damage of your primary weapon. On top of all that, unlike the other Panthers, all your weapons are ammo dependant so ammo is an issue in longer engagements (if you survive that long with your compromises).
So all the 10P's weapons are ammo dependant, all heavy ammo with a heavy primary weapon (ballistic) that takes up a lot of crit space. The ammo is explosive with no good place to put it (legs? Bad. Side torso? XL so bad, CT? Missiles taking spot. Head? Ammo for missiles there, etc...).
All this just makes for a miserable sack of poo. All the above (probably also things I am forgetting) is why it is my worst pick.
P.S. Vindicator 1X is a runner up and I could also see the Locust 3V being a good choice with 2 ballistic and 2 CT energy (but at least you could make a poor man's 1V with it).
Still, nothing is as rage inducing as that Panther 10P.
#11
Posted 27 October 2015 - 12:21 PM
I would say Commandos as a class, are the worst overall. Most of the other mechs have a trash variant or two that never sees play after basic.
#12
Posted 27 October 2015 - 12:26 PM
#13
Posted 27 October 2015 - 12:32 PM
That spider-5V.
Absolutely the worst mech you will ever encounter.
2 Energy hardpoints in the CT, and that's all.
Yep.
Don't even try it....
#14
Posted 27 October 2015 - 12:37 PM
Bishop Steiner, on 27 October 2015 - 12:02 PM, said:
What 1 or 2 comps can do with a mech, is not the same as it's overall effectiveness. Else I would point out what Jman5 can do in a HBK-4J as why it's an uber meta mech.
But believe what you want.
Gman listing it as T2 was an off-hand comment, not the main thrust of my argument. The Summoner can be effective. The LCT-1V can't. I know cos I've run it. It's ****. Even when you get carte blanche to blast people indefinitely with that one ERLL, you still barely do any damage.
"Less people use the Summoner" is not an effective counter to this argument. Plus a lot of people run the Summoner as a Streakboat, which is easy-mode.
Edited by Yosharian, 27 October 2015 - 12:38 PM.
#15
Posted 27 October 2015 - 12:40 PM
in a group I like to squirrel in a 2d eye's light up, but not for long as the team takes them apart from the rear
#16
Posted 27 October 2015 - 12:43 PM
I don't find the Panther 10P that bad I run mg srm build like an under quirked Huginn, I'd hazard a guess that if the quirks were the same the 10P would be vastly better
#17
Posted 27 October 2015 - 01:02 PM
Yosharian, on 27 October 2015 - 12:37 PM, said:
"Less people use the Summoner" is not an effective counter to this argument. Plus a lot of people run the Summoner as a Streakboat, which is easy-mode.
I rock VNDs effectively. I'm terrible Stalkers.
Using what you can or can't personally drive worth a darn as a tento pole, is just not objective. As noted, I see more people using the LCT EFFECTIVELY than I do people in Summoners. Big difference from "I see more/less people use. And I almost never see Streak Summoners, since the StreakCrow is about 10x more effective.
Again, all your comment means...is you are BAD in the LCT-1V. That's cool man, not some knock on your skill, we all have mechs we are effective/ineffective in, regardless of where some anonymous internet dude ranks them on a list.
But again, man, run what you want bro.
Cathy, on 27 October 2015 - 12:43 PM, said:
I don't find the Panther 10P that bad I run mg srm build like an under quirked Huginn, I'd hazard a guess that if the quirks were the same the 10P would be vastly better
Yeah... but they ain't and thus, the 10P is pretty bad.
#18
Posted 27 October 2015 - 01:04 PM
Scout Derek, on 27 October 2015 - 12:32 PM, said:
That spider-5V.
Absolutely the worst mech you will ever encounter.
2 Energy hardpoints in the CT, and that's all.
Yep.
Don't even try it....
B-b-b-b-but this one time some random guy posted a screenshot of a match with 1200 damage with a stock Spider 5V! It's the pilot not the mech!!!!11!one
#19
Posted 27 October 2015 - 01:07 PM
#20
Posted 27 October 2015 - 01:08 PM
Bishop Steiner, on 27 October 2015 - 11:54 AM, said:
Funny thing is, I found the Spider-5V to be somewhat effective in CW (when I played during events). Its high speed and high jump jets ability effectively permit it to fight in the barrel - so to speak [and yes, I mounted AMS as per my standard doctrine]. Its primary disadvantage was it is easy to overheat (MPLs+MPL Recharge Rate Module+Quirks).
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